DESB17 Virtual Reality: theory and practice

Faculty of Arts
Autumn 2024
Extent and Intensity
0/1/1. 2 credit(s). Type of Completion: z (credit).
Taught online.
Teacher(s)
Mgr. Alžběta Šašinková, Ph.D. (lecturer)
Mgr. David Košatka (lecturer)
Mgr. Simona Kramosilová (seminar tutor)
Guaranteed by
Mgr. Alžběta Šašinková, Ph.D.
Department of Information and Library Studies – Faculty of Arts
Contact Person: Mgr. Alice Lukavská
Supplier department: Department of Information and Library Studies – Faculty of Arts
Prerequisites
The only prerequisite for taking the course is basic technical literacy, which will allow you to start and set up the borrowed headset. However, students will always have the support of the course tutors.
Course Enrolment Limitations
The course is only offered to the students of the study fields the course is directly associated with.

The capacity limit for the course is 29 student(s).
Current registration and enrolment status: enrolled: 0/29, only registered: 0/29
fields of study / plans the course is directly associated with
Course objectives
The main objective of the course is to introduce learners to VR technology, the Oculus Quest 2 headset, and a selection of VR applications that provide a basic overview of how VR works and how it is used. Designed as an introduction to VR, the course will provide a theoretical foundation for understanding the topic, representative practical demonstrations and space for learners to reflect on their personal experiences.
Learning outcomes
After the course, students should be able to:
- control the virtual environment and the necessary hardware
- understand the impact of basic elements of VR on the VR user experience and their cognitive processing
- search and find VR apps suitable for various purposes and target groups
- critically assess areas and topics in which VR has an especially high or low potential - reflect on their own VR experience and transform such experience into a constructive feedback.
Syllabus
  • Lectures: 1) Introduction to VR and course essentials 2) Avatars - virtual humans 3) Virtual environments 4) Social interaction in VR 5) VR and Education --- 6) Application testing and reflection.
Teaching methods
A short asynchronous lecture on a sub-topic will be prepared in the interactive base each week in the first part of the semester. In the semester's second half, synchronous application testing dates will be scheduled. All students should test a minimum of 4 applications. Each of the selected apps will be tested on two early evening dates (both outside of Friday classes) to give students the opportunity to choose the one that is more convenient for them. The testing will include short reflective discussions.
Assessment methods
During the examination period, a series of reflective discussions (colloquia) will be held to discuss the connection of the acquired theoretical knowledge with the learners' own experience. Therefore, the condition for successful completion of the course is active participation in one of the final colloquia.
Language of instruction
Czech
Further comments (probably available only in Czech)
The course is taught annually.
The course is taught: in blocks.
Listed among pre-requisites of other courses
The course is also listed under the following terms Autumn 2022, Autumn 2023.
  • Enrolment Statistics (Autumn 2024, recent)
  • Permalink: https://is.muni.cz/course/phil/autumn2024/DESB17