DESB72 User interface design for virtual reality

Faculty of Arts
Autumn 2023
Extent and Intensity
0/2/0. 4 credit(s). Type of Completion: z (credit).
Taught online.
Teacher(s)
Mgr. Markéta Kučerová (lecturer)
RNDr. Vojtěch Brůža (lecturer)
PhDr. Ladislava Zbiejczuk Suchá, Ph.D. (lecturer)
Mgr. Simona Kramosilová (seminar tutor)
Guaranteed by
PhDr. Ladislava Zbiejczuk Suchá, Ph.D.
Department of Information and Library Studies – Faculty of Arts
Contact Person: Mgr. Alice Lukavská
Supplier department: Department of Information and Library Studies – Faculty of Arts
Timetable
Wed 11. 10. 17:00–18:40 Virtuální místnost, Wed 25. 10. 17:00–18:40 Virtuální místnost, Wed 8. 11. 17:00–18:40 Virtuální místnost, Wed 22. 11. 17:00–18:40 Virtuální místnost, Wed 6. 12. 17:00–18:40 Virtuální místnost
Prerequisites (in Czech)
DESB17 Virtual Reality
Základní uživatelská znalost zacházení s VR headsetem Meta Quest 2.
Course Enrolment Limitations
The course is only offered to the students of the study fields the course is directly associated with.

The capacity limit for the course is 10 student(s).
Current registration and enrolment status: enrolled: 10/10, only registered: 0/10
fields of study / plans the course is directly associated with
Course objectives
The goal of the course is to introduce the principles of XR design with a focus on virtual and mixed reality. During the semester, we will discuss differences between the design for traditional 2D systems and 3D immersive applications. We will explore existing VR applications for Meta Quest 2 and compare their user interfaces and interactions. At the end of the course, students will design their own user interface prototype in the ShapesXR application. All students will be loaned a VR headset.
Learning outcomes
In this course, students will learn to:
- identify and describe the principles of XR design
- design a simple user interface in virtual reality
Syllabus
  • Introduction to the course and fundamentals of XR design
  • Exploration of existing applications, introduction of the differences between spatial and 2D design, discussion about XR design principles
  • Introduction to XR prototyping, introduction to working with  Figma and ShapesXR
  • Working on students' projects, continuous discussions and consultations
Literature
  • JERALD, Jason. The VR book : human-centered design for virtual reality. San Rafael: Morgan & Claypool Publishers, 2015, 1 online. ISBN 9781970001129. info
Teaching methods
- Lectures and discussions about XR design principles
- Asynchronous learning from additional materials (articles, videos and tutorials on the topic of XR design)
- Exploration of existing applications
Assessment methods
- Active participation in discussions
- Design and presentation of students' projects - prototype of user interface in VR
Language of instruction
Czech
Further comments (probably available only in Czech)
The course is taught annually.
The course is also listed under the following terms Autumn 2024.
  • Enrolment Statistics (recent)
  • Permalink: https://is.muni.cz/course/phil/autumn2023/DESB72