ISKM46 Human-computer Interaction

Faculty of Arts
Spring 2024
Extent and Intensity
1/1/0. 5 credit(s). Type of Completion: k (colloquium).
Teacher(s)
Mgr. Tomáš Bouda, Ph.D. (lecturer)
doc. Mgr. Čeněk Šašinka, Ph.D. (lecturer)
Mgr. Tomáš Štefek (seminar tutor)
Guaranteed by
PhDr. Petr Škyřík, Ph.D.
Department of Information and Library Studies – Faculty of Arts
Contact Person: Mgr. Alice Lukavská
Supplier department: Department of Information and Library Studies – Faculty of Arts
Timetable
Tue 18:00–19:40 Virtuální místnost, except Tue 27. 2., except Tue 19. 3., except Tue 9. 4., except Tue 16. 4., except Tue 23. 4., except Tue 14. 5., except Tue 21. 5. ; and Tue 27. 2. 18:00–19:40 D31, Tue 19. 3. 18:00–19:40 D31, Tue 9. 4. 18:00–19:40 D31, Tue 23. 4. 18:00–19:40 D31, Tue 21. 5. 18:00–19:40 D31
Course Enrolment Limitations
The course is only offered to the students of the study fields the course is directly associated with.

The capacity limit for the course is 15 student(s).
Current registration and enrolment status: enrolled: 11/15, only registered: 0/15
fields of study / plans the course is directly associated with
there are 14 fields of study the course is directly associated with, display
Course objectives (in Czech)
In the Human-Computer Interaction course, you will explore what it means for a product to be usable to the user. You will learn how to design products that are effective, efficient, and satisfying for users in their specific contexts. We will cover usability principles, the process of interaction design, and several evaluation methods.

By the end of the course, you will have the skills to analyze your users, their needs, tasks, and contexts using various task analysis tools. You will be proficient in rapid prototyping techniques, including paper and digital mockups, to quickly develop and refine your ideas. Additionally, you will be able to critically evaluate your designs and gather relevant feedback from your users.

The course will be taught in Czech, and a detailed study plan will be discussed during the first lecture.
Learning outcomes (in Czech)
Students will be able to:
- Apply usability principles when designing human-computer interactions.
- Conduct user research, utilizing various techniques to understand user needs and contexts.
- Utilize rapid prototyping techniques to develop and refine design ideas.
- Critically evaluate designs and collect feedback from users for improvement
Syllabus (in Czech)
  • introduction: human-computer interaction, psychology aspect of interaction design
  • scenarios, personas, storyboard, paper prototyping
  • prototyping - digital mockups
  • evaluation
  • heuristic evaluation
  • direct manipulation
  • mobile applications
  • visual and information design
  • user testing
  • designing reading experience
  • emotional design
  • excursion
Literature
    required literature
  • NORMAN, Donald A. Design pro každý den. 1. vyd. v českém jazyce. Praha: Dokořán, 2010, 271 s. ISBN 9788073633141. info
    recommended literature
  • JOHNSON, Jeff. Designing with the mind in mind : simple guide to understanding user interface design rules. Amsterdam: Morgan Kaufmann, 2010, xiv, 186. ISBN 9780123750303. info
  • HUTCHINS, Edwin. Cognition in the wild. Cambridge, Mass.: MIT, 1995, xvii, 381. ISBN 0262082314. info
  • KRUG, Steve. Nenuťte uživatele přemýšlet! : praktický průvodce testováním a opravou chyb použitelnost [sic] webu. Vyd. 1. Brno: Computer Press, 2010, 165 s. ISBN 9788025129234. info
  • 2. LAL, Rajesh. Digital design essentials: 100 ways to design better desktop, web, and mobile interfaces. pages cm. ISBN 9781592538034.
  • 3. BUXTON, William. Sketching user experience: getting the design right and the right design. San Francisco, CA: Morgan Kaufmann, 2007, p. cm. ISBN 01-237-4037-1.
  • COOPER, Alan, Robert REIMANN, Dave CRONIN a Alan COOPER. About face 3: the essentials of interaction design. [3rd ed.], Completely rev. Indianapolis, IN: Wiley Pub., c2007, xxxv, 610 p. ISBN 04-700-8411-1.
  • SIMON, Herbert Alexander. The sciences of the artificial. 3rd ed. Cambridge, Mass.: MIT, 1996, xiv, 231. ISBN 9780262193740. info
Teaching methods (in Czech)
online and hybrid lectures, team project
Assessment methods (in Czech)
Present students will be required to:
1. Participate in a team project.
2. Read one book.
3. Attend at least 8 lectures.

Distant students will be required to:
1. Participate in a team project (as a present student) OR conduct their own limited-scope project to demonstrate understanding and application of reasonable techniques from user research, prototyping, and evaluation of the interface.
2. Read one book.
3. Attend at least 5 lectures.
Language of instruction
Czech
Further comments (probably available only in Czech)
Study Materials
The course is also listed under the following terms Spring 2020, Spring 2021, Spring 2022, Spring 2023, Spring 2025.
  • Enrolment Statistics (recent)
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