M_VIRTUAL New Media Art & Entertainment

Filozofická fakulta
jaro 2021
Rozsah
1/1/0. 5 kr. Ukončení: zk.
Vyučující
doc. Mgr. Jana Horáková, Ph.D. (přednášející)
Mgr. Veronika Sellner (přednášející)
Mgr. Roman Sellner Novotný (přednášející)
Mgr. et Mgr. Zdeněk Záhora (přednášející)
Garance
doc. Mgr. Jana Horáková, Ph.D.
Ústav hudební vědy – Filozofická fakulta
Kontaktní osoba: doc. Mgr. Jana Horáková, Ph.D.
Dodavatelské pracoviště: Ústav hudební vědy – Filozofická fakulta
Rozvrh
Čt 14:00–15:40 VP
Předpoklady
There are no prerequisites required. An ability to read scholarly texts in English is required.
Omezení zápisu do předmětu
Předmět je otevřen studentům libovolného oboru.
Předmět si smí zapsat nejvýše 100 stud.
Momentální stav registrace a zápisu: zapsáno: 0/100, pouze zareg.: 0/100, pouze zareg. s předností (mateřské obory): 0/100
Cíle předmětu
The course introduces students to new media art and entertainment. Specifically, with focus to computer generated art and software art (in case of new media art) and with digital games as a cultural phenomenon (in case of new media entertainment). The teaching methods: There will be combined frontal lectures (general history and theory of new media art and digital games) with case studies and workshops focused on local (e.g. Central European) phenomena. At the end of the course, students will be able to describe trajectories of the historical development of new media art and digital games. Their knowledge of new media art and digital games will be deepened by their acquaintance with some locally specific phenomena and events from within these fields.
Výstupy z učení
After completion of the course, student will be able to:
- discuss history of media art and digital games with focus on a local scene;
- describe examples of locally specific media art and digital games projects and institutions;
- designate differences between media art and digital games main genres.
Osnova
  • Themes and topics of new media art and new media entertainment:
  • - New Media & Art – New Media & Entertainment: Introduction;
  • - Computers & Games: Digital games history / Case study: local digital games subculture;
  • - Digital Games & Entertainment: Europe Game Industry / Case study: Czech Game Industry;
  • - Digital Games & Entertainment: Serious games / Case study: serious games;
  • - Digital Games & Entertainment: Players, Gamers, Fandom / Case study: local game fandom;
  • - Digital Games & Entertainment: Game Design Live / Live workshop.
  • - READING WEEK
  • - Computers & Art: History / Case studies: Computer Graphic Re-visited; Ars Electronica festival;
  • - Computers & Art: Digital sculpture, digital music; Case studies: ...;
  • - Computers & Art: Digital poetry; Case studies: ...;
  • - Computers & Interactive fiction: History / Case study: ...;
  • - New media art & Speculative programming / Case study: ...;
  • - Post-internet art & Design.
Výukové metody
Lectures, readings, short documentary films watching, discussions, practical game design workshop.
Metody hodnocení
A research paper (academic essay) of 2,500-3,000 wds on chosen topic of the lecture. For more read Instructions in study materials.

Deadline by May 30
Results available by June 10

Resit by June 20
Results available by June 30

Resit by September 20
Results available by September 30
Vyučovací jazyk
Angličtina
Informace učitele
3–4 tasks:
- practical game design workshop;
- short non linear narrative story/game prototype;(Twine)
- short game boy like mini game(Bitsy);
- game analysis (CZECH TEXT GAMES, NES);
- a research paper (academic essay);
- your local game industry survey / research probe (text).
Další komentáře
Studijní materiály
Předmět je vyučován jednorázově.
Předmět je zařazen také v obdobích podzim 2021, jaro 2022, podzim 2022, jaro 2023.