VIKMB19 Human-computer Interaction

Faculty of Arts
Spring 2016
Extent and Intensity
1/1/0. 4 credit(s). Type of Completion: k (colloquium).
Teacher(s)
Mgr. Tomáš Bouda, Ph.D. (lecturer)
Bc. Petr Kalíšek (lecturer)
PhDr. Ladislava Zbiejczuk Suchá, Ph.D. (assistant)
Guaranteed by
PhDr. Petr Škyřík, Ph.D.
Division of Information and Library Studies – Department of Czech Literature – Faculty of Arts
Contact Person: Mgr. Alžběta Šašinková, Ph.D.
Supplier department: Division of Information and Library Studies – Department of Czech Literature – Faculty of Arts
Timetable
Tue 17:30–19:05 C43
Course Enrolment Limitations
The course is only offered to the students of the study fields the course is directly associated with.

The capacity limit for the course is 30 student(s).
Current registration and enrolment status: enrolled: 0/30, only registered: 0/30
fields of study / plans the course is directly associated with
Course objectives
Course aim is to introduce theoretical and practical knowledge from Human-computer interaction field. Student will learn how to apply HCI methods for prototyping and evaluating software such as mobile and tablet applications and web applications as well. They will be able to conduct heuristic evaluation and user testing. Course includes practical prototyping using Axure or Balsamiq software.
Syllabus
  • introduction: human-computer interaction, psychology aspect of interaction design
  • scenarios, personas, storyboard, paper prototyping
  • prototyping - digital mockups (Axure)
  • evaluation
  • heuristic evaluation
  • direct manipulation
  • mobile applications
  • visual and information design
  • user testing
  • designing reading experience
  • emotional design
  • excursion
Literature
    required literature
  • COOPER, Alan, Robert REIMANN, Dave CRONIN a Alan COOPER. About face 3: the essentials of interaction design. [3rd ed.], Completely rev. Indianapolis, IN: Wiley Pub., c2007, xxxv, 610 p. ISBN 04-700-8411-1.
  • JOHNSON, Jeff. Designing with the mind in mind : simple guide to understanding user interface design rules. Amsterdam: Morgan Kaufmann, 2010, xiv, 186. ISBN 9780123750303. info
    recommended literature
  • 3. BUXTON, William. Sketching user experience: getting the design right and the right design. San Francisco, CA: Morgan Kaufmann, 2007, p. cm. ISBN 01-237-4037-1.
  • 2. LAL, Rajesh. Digital design essentials: 100 ways to design better desktop, web, and mobile interfaces. pages cm. ISBN 9781592538034.
  • KRUG, Steve. Nenuťte uživatele přemýšlet! : praktický průvodce testováním a opravou chyb použitelnost [sic] webu. Vyd. 1. Brno: Computer Press, 2010, 165 s. ISBN 9788025129234. info
  • SIMON, Herbert Alexander. The sciences of the artificial. 3rd ed. Cambridge, Mass.: MIT, 1996, xiv, 231. ISBN 9780262193740. info
  • HUTCHINS, Edwin. Cognition in the wild. Cambridge, Mass.: MIT, 1995, xvii, 381. ISBN 0262082314. info
Teaching methods
lectures, group project
Assessment methods
Group works are going to be evaluated. Distance students are not necceserry working on team projekt. They are evaluated based on written scholarly work.
Language of instruction
Czech
Further Comments
Study Materials
The course is also listed under the following terms Autumn 2009, Autumn 2010, Autumn 2011, Autumn 2012, Autumn 2013, Spring 2015, Spring 2017, Spring 2018, Spring 2019.
  • Enrolment Statistics (Spring 2016, recent)
  • Permalink: https://is.muni.cz/course/phil/spring2016/VIKMB19