ZDK_17 Sound design of multimedial work

Faculty of Arts
Autumn 2024
Extent and Intensity
0/2/0. 4 credit(s). Type of Completion: zk (examination).
Teacher(s)
doc. Mgr. Jana Horáková, Ph.D. (lecturer), doc. PhDr. Martin Flašar, Ph.D. (deputy)
Ing. MgA. Dominik Konečný (seminar tutor)
Guaranteed by
doc. Mgr. Jana Horáková, Ph.D.
Department of Musicology – Faculty of Arts
Contact Person: Ing. Alena Albíniová
Supplier department: Department of Musicology – Faculty of Arts
Prerequisites
Foundations of sound production and post-production, ability to work independently in a DAW. Basic familiarity with 3D software or game engines is an advantage.
Course Enrolment Limitations
The course is also offered to the students of the fields other than those the course is directly associated with.
fields of study / plans the course is directly associated with
Course objectives
The aim of the course is to introduce students to design and craft processes in the creation of interactive multimedia works, especially digital games. This involves mastering the specifics: general non-linearity, thinking about the composition and the sound space as events and the interconnectedness of the sound design with other components of the work (visual, game, experiential, narrative, etc.). The course will focus on both the actual implementation of sound objects within a multidimensional virtual space, as well as different approaches to working with music within an interactive work and other sub-components of the sound system (ambients, voice over, etc.). As part of individual project consultations, students' design and artistic competences will also be developed. The course is practical and will be project-based. The goal is for students to be able to independently implement their proposed solution within the available tools. During the course, the Unity game engine will be used, extended by the FMOD sound engine.
Learning outcomes
• the ability to design a solution for the sound component of a game or other interactive media
• the ability to implement the proposed solution using appropriate tools
• the ability to design and implement the structure of a sound project in the FMOD engine
• students will be able to navigate the Unity game engine
• students know the specifics of sound design for various camera genres (2D, fps, 3rd person, orthographic), game genres (action, rpg, building, casual) and platforms (PC, console, VR, mobile)
Syllabus
  • 1. student presentation, introduction to interactive sound design, introduction of tools, basic introduction to Unity and FMOD
  • 2. Sound events, parameterization, effects and mix within FMOD
  • 3. Approaches to music within an interactive experience, the history and present of game sound design
  • 4. listener subjectivity, simulation of listening spaces, VR
  • 5. Sound design for 2D
  • 6. Output project, proposal, technical solution, individual consultation
Literature
    recommended literature
  • ROBINSON Ciaraan. Game Audio with FMOD and Unity - , ISBN 9781138315976
  • Unity Learn: https://learn.unity.com/
  • SINCLAIR, Jean-Luc. Principles of game audio and sound design: sound design and audio implementation for interactive and immersive media. New York, NY: Routledge, 2020. ISBN 9781315184432.
  • FMOD Studio documentation: https://www.fmod.com/docs/2.02/studio/welcome-to-fmod-studio.html
  • FILIMOWICZ, Michael. Foundations in sound design for interactive media: a multidisciplinary approach. London: Routledge/Taylor & Francis Group, 2020. ISBN 9781315106342.
  • WERNING Stefan. Making Games: The Politics and Poetics of Game Creation Tools. ISBN 9780262044837
  • SICART Miguel. Play Matters. ISBN 9780262534512
Teaching methods
The course will be taught in a form of computer exercises, which will also include an introductory theoretical part. As part of the exercises, students work on projects, which they subsequently expand into a final project as part of independent work.
Assessment methods
The output of the course is a project showcasing the acquired skills. Students work on this project both in class and independently. The end of the course will be a joint presentation, discussion and subsequent evaluation of these projects.
Language of instruction
Czech
Further Comments
The course is taught annually.
The course is taught: in blocks.
Listed among pre-requisites of other courses
The course is also listed under the following terms Autumn 2022, Autumn 2023.
  • Enrolment Statistics (Autumn 2024, recent)
  • Permalink: https://is.muni.cz/course/phil/autumn2024/ZDK_17