PA217 Artificial Intelligence for Computer Games

Faculty of Informatics
Spring 2021
Extent and Intensity
2/0/0. 2 credit(s) (plus extra credits for completion). Type of Completion: zk (examination).
Taught online.
Teacher(s)
doc. Mgr. Hana Rudová, Ph.D. (lecturer)
Mgr. Milan Doležal (assistant)
RNDr. David Kuťák (assistant)
Guaranteed by
doc. Mgr. Hana Rudová, Ph.D.
Department of Computer Systems and Communications – Faculty of Informatics
Supplier department: Department of Computer Systems and Communications – Faculty of Informatics
Timetable
Thu 14:00–15:50 Virtuální místnost
Prerequisites
PV255 Game Development I || SOUHLAS
Base knowledge of Unity is required. If PV255 not successfully passed, the student must demonstrate a representative set of projects solved in Unity. Based on that, course enrollment is confirmed or not. The projects should be sent to the teacher by the beginning of the semester (or in the first week of the semester).
Course Enrolment Limitations
The course is also offered to the students of the fields other than those the course is directly associated with.
fields of study / plans the course is directly associated with
there are 29 fields of study the course is directly associated with, display
Course objectives
The course provides information about methods from artificial intelligence used for the development of computer games. Students will learn about data structures and algorithms from artificial intelligence needed for movement, pathfinding, decision making for a single character, strategy and tactics. Students will have practical experience with AI programming.
Learning outcomes
The graduate will be able to apply proper algorithms and approaches from artificial intelligence in computer games.
The graduate will be aware of how to implement artificial intelligence algorithms in the game engine by coding in Unity.
Syllabus
  • Introduction and history.
  • Movement: kinematic movement, steering behaviors, combining steering behaviors.
  • Search and pathfinding: introduction to search algorithms, A* data structures and heuristics, world representation, hierarchical pathfinding.
  • Decision making for a single character: decision trees, state machines, behavior trees, fuzzy logic, Markov systems, goal-oriented behavior, rule-based systems, blackboard architectures, action execution.
  • Strategy and tactics: tactical waypoints, tactical analyses, tactical pathfinding, coordinated action.
  • Board games: minimaxing, transposition tables, Monte Carlo search.
  • Implementation of AI algorithms in Unity.
Literature
  • Millington, I. Artificial intelligence for games. CRC Press, 3rd edition, 2019.
  • Aversa, D., Kyaw, A. S., Peters, C., Unity Artificial Intelligence Programming. Packt Publishing, 4th edition, 2018.
  • Yannakakis, G. N., Togelius, J., Artificial Intelligence and Games. Springer, 2018.
  • Buckland, M., Programming Game AI by Example, Jones & Bartlett Learning, 2004.
Teaching methods
Standard lecture, no drills, three homeworks including AI programming in Unity. Activity in lectures is encouraged by getting bonus points.
For each lecture, a video is available in advance. A list of questions is also available. During the lecture, we will go together through the list of questions that basically constitute the lecture.
Assessment methods
There is the following expected evaluation given as a sum of points for homeworks, online final exam, and bonus points for activities at lectures: A more than 90, B 89-80, C 79-70, D 69-60, E 59-50.
It is possible to get up to 75 points for the online final exam, it is obligatory to get at least 38 out of 75 points. The regular date of the exam may be oral or written, it will be clarified based on the number of enrolled students. Repair exam dates will be in the form of an oral online exam.
There are three homeworks during the semester. Each student is required to obtain 12 points at least from the total point of 25 points.
Also, each student can get 2 bonus points for activity in each lecture (1 point: student response to several easy questions and/or student questions to clarify some part of the lecture, student response to one harder question; 2 points: larger interaction), i.e., it is possible to about 24 bonus points for activity base on the number of lectures.
Language of instruction
English
Further Comments
The course is taught annually.
Teacher's information
https://is.muni.cz/el/fi/jaro2021/PA217/index.qwarp
The course is also listed under the following terms Spring 2020, Spring 2022, Spring 2023, Spring 2024.
  • Enrolment Statistics (Spring 2021, recent)
  • Permalink: https://is.muni.cz/course/fi/spring2021/PA217