VV078 Game Development Dungeon

Faculty of Informatics
Autumn 2023
Extent and Intensity
0/0/2. 2 credit(s) (plus extra credits for completion). Type of Completion: z (credit).
Taught in person.
Teacher(s)
Mgr. Jiří Chmelík, Ph.D. (lecturer)
RNDr. Vojtěch Brůža (assistant)
Mgr. et Mgr. Zdeněk Záhora (lecturer)
Guaranteed by
Mgr. Jiří Chmelík, Ph.D.
Department of Visual Computing – Faculty of Informatics
Supplier department: Department of Visual Computing – Faculty of Informatics
Prerequisites (in Czech)
OBOR ( VPH ) || OBOR ( VPHA ) || SOUHLAS
Course Enrolment Limitations
The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 20 student(s).
Current registration and enrolment status: enrolled: 15/20, only registered: 0/20, only registered with preference (fields directly associated with the programme): 0/20
fields of study / plans the course is directly associated with
Course objectives
The aim of the course is to provide students with an introduction to the field of game development. Students will understand and practice the basic aspects of game design, game prototyping process, game development, and experience different roles of game developers.

The secondary goal is to provide an overview of the “Computer Games Development” specialization and create an opportunity for 1st-year students to network with each other, older colleagues, alumni and even professionals from the game development industry.
Learning outcomes
After completing the course, a student will be able to:
- Think critically about games and analyze simple game mechanisms.
- Describe and explain basic concepts such as level design, character design or game design.
- Design and create a prototype of a simple game in a short amount of time.
- Present their game concepts or prototypes to other game developers.
- Reflect on failures during their game development project and use that experience in future projects.
- Praise the sun.
Syllabus
  • Basics of game development, roles
  • Game design
  • Game engines and technologies
  • Game Development at FI MUNI
  • Other game related courses at MUNI
  • Transition from school to industry
  • Game Jam - game development hackathon
Teaching methods
Lectures, hands-on workshops, panel discussions with professionals and alumni, team projects, playtests, and results presentations.
Assessment methods
Active participation in workshops and team projects.
Language of instruction
Czech
Further comments (probably available only in Czech)
Study Materials
The course can also be completed outside the examination period.
The course is taught annually.
The course is taught: in blocks.
Teacher's information
The course is taught in September, before the start of the semester. The course takes place at TBAL place in the South-Moravian region, with limited capacity. Transport to the place will be individual. Details will be communicated to registered participants. Do not hesitate to contact teachers for more details.

  • Enrolment Statistics (recent)
  • Permalink: https://is.muni.cz/course/fi/autumn2023/VV078