Sop602 Practical activities with modern technologies

Faculty of Education
Spring 2022
Extent and Intensity
0/2/0. 2 credit(s). Type of Completion: z (credit).
Taught in person.
Teacher(s)
Mgr. et Mgr. Markéta Košatková, Ph.D. (lecturer)
Mgr. David Košatka (seminar tutor)
Mgr. Ondřej Stejskal (seminar tutor)
Guaranteed by
Mgr. Petr Soják, Ph.D.
Department of Social Education – Faculty of Education
Contact Person: Dana Jakubjanská, DiS.
Supplier department: Department of Social Education – Faculty of Education
Timetable of Seminar Groups
Sop602/01: Wed 18:00–19:50 učebna 32, D. Košatka, M. Košatková
Prerequisites
The course focuses on the use of modern technologies in experimental events. Students will learn how to use music, editing and sound modification. They will also work with video and photo recording and graphics editors for a purpose of presentation and marketing. General game principles will be explored to understand and apply the term gamification.
Course Enrolment Limitations
The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 15 student(s).
Current registration and enrolment status: enrolled: 14/15, only registered: 1/15, only registered with preference (fields directly associated with the programme): 1/15
fields of study / plans the course is directly associated with
Course objectives
Main objective of the course are practical skills of using modern technologies and game elements in experiential pedagogy. Students will have the opportunity to experience and practice the IT technology with the main focus on music, photo and video processing.
Learning outcomes
Upon completion of the course the student will be able to:
● use modern technology on various events
● understand modern technologies and their roles in experiential pedagogy
● acquire basic skills of modern technology
● evaluate all risks associated with the technical provision of experience-oriented events
● suggest the use of gamification in a particular context
Syllabus
  • 1. Music as an atmospheric element in experiential pedagogy, sound and editing
  • 2. Video and its options
  • 3. Photography, photo styles and postproduction
  • 4. Graphics and visual style
  • 5. Websites and presentations
  • 6. Game principles using modern technologies
  • 7. Gamification
Literature
  • SVOBODOVÁ, Marta. Využití nových médií ve výuce, Audiovizuální výchova (New media in education, Audiovisual education). In Moderní média a jejich vliv na vzdělávání. 2010. info
  • VLACHÝ, Václav. Praxe zvukové techniky. 3., aktualiz. a dopl. vyd. Praha: Muzikus. 297 s. ISBN 9788086253466. 2008. URL info
Teaching methods
Lessons, seminars, practical classes, presentation of own projects, group discussions.
Assessment methods
Active participation in lessons, creation of own visual project using technologies or technical processing of selected activities.
Language of instruction
Czech
The course is also listed under the following terms Spring 2021, Spring 2023, Spring 2024.
  • Enrolment Statistics (Spring 2022, recent)
  • Permalink: https://is.muni.cz/course/ped/spring2022/Sop602