MPE_AGTM Applied game theory and mechanism design

Faculty of Economics and Administration
Spring 2016
Extent and Intensity
0/2. 4 credit(s). Type of Completion: z (credit).
Teacher(s)
Vincenzo Platino, Ph.D. (lecturer), doc. Ing. Ondřej Krčál, Ph.D. (deputy)
Guaranteed by
doc. Ing. Ondřej Krčál, Ph.D.
Department of Economics – Faculty of Economics and Administration
Contact Person: Lydie Pravdová
Supplier department: Department of Economics – Faculty of Economics and Administration
Timetable of Seminar Groups
MPE_AGTM/01: Mon 16:20–17:55 S310, V. Platino
Prerequisites
It is recommended to have completed the course BPE_ZATH Introduction to Game Theory.
Course Enrolment Limitations
The course is offered to students of any study field.
The capacity limit for the course is 24 student(s).
Current registration and enrolment status: enrolled: 0/24, only registered: 0/24, only registered with preference (fields directly associated with the programme): 0/24
Course objectives
At the end of the course, students will master basic tools for studying situations in which decision-makers interact. Students will be able to use formal models for discussion of important problems of economics, political science and mechanism design. They will be able to solve problems, and will acquire knowledge of a part of literature in these fields.
Syllabus
  • This course presents some concepts and applications of game theory and mechanism design to economists and political scientists. The course is mainly divided in three parts.

    In the first part of the course, we review some basic concepts of non-cooperative game theory (Strategic games, Nash equilibrium, Mixed strategy Nash equilibrium, Extensive games,Subgame perfect equilibrium) and analyze some applications. We then focus on Baysian games and their applications (e.g., provision of public goods, auctions and juries). Finally, we study extensive games with imperfect information and focus on cheap talk and its applications to political science.

    In the second part of the course, we review some basic concepts of cooperative game theory (Coalition games and Core), and subsequently provide an introduction to the theory of market design and some of its applications. The main building block is the theory of two sided matching and its applications (i.e., one-to-one matching, the deferred acceptance algorithm and many-to-one matching).

    In the last part of the course we present some further topics in game theory and mechanism design. These topics may change according to the preferences of the students and might include bargaining games, evolutionary game theory, learning theory,psychological game theory, and also an introduction to contract theory and its applications.
Literature
    required literature
  • OSBORNE, Martin J. An introduction to game theory. International ed. New York: Oxford University Press, 2009, xvii, 533. ISBN 9780195322484. info
    recommended literature
  • MASCHLER, Michael, Eilon SOLAN and Shmuel ZAMIR. Game theory. Cambridge University Press, 2013. info
  • GROSSMAN, Gene M. and Elhanan HELPMAN. Special interest politics. Cambridge, Mass.: MIT Press, 2001, xv, 364. ISBN 0262072300. info
  • OSBORNE, Martin J. and Ariel RUBINSTEIN. A course in game theory. Cambridge, Mass.: MIT Press, 1994, xv, 352. ISBN 0262150417. info
  • ROTH, Alvin E. and Marilda Antonia de Olive SOTOMAYOR. Two-sided matching : a study in game-theoretic modeling and analysis. Cambridge: Cambridge University Press, 1990, xiii, 265. ISBN 052139015X. info
  • ALVIN E., Roth and Oliveira Sotomayor MARILDA A. Two-Sided Matching: A Study in Game-Theoretical Modeling and Analysis. Cambridge University Press, 1990. info
Teaching methods
Lectures, class discussion, problem solving, reading of scientific papers
Assessment methods
The evaluation of the course will be based on the presence in the classes and on the work in tutorials.
Language of instruction
English
Further Comments
Study Materials
The course is taught only once.

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