PV182 Human Computer Interaction

Fakulta informatiky
jaro 2021
Rozsah
1/1/0. 2 kr. (plus ukončení). Ukončení: zk.
Vyučováno online.
Vyučující
Priv.-Doz. Dipl.-Ing. Dr. Simone Kriglstein (přednášející)
RNDr. Vít Rusňák, Ph.D. (přednášející)
Mgr. Markéta Kučerová (cvičící)
Bc. Martina Baláková (cvičící)
Mgr. Kamila Vaňková (cvičící)
Mgr. Alica Jašková (cvičící)
Mgr. Radim Lipovčan (cvičící)
Mgr. Petr Beran (cvičící)
Garance
RNDr. Vít Rusňák, Ph.D.
Katedra vizuální informatiky – Fakulta informatiky
Dodavatelské pracoviště: Katedra vizuální informatiky – Fakulta informatiky
Rozvrh
Po 14:00–15:50 Virtuální místnost
  • Rozvrh seminárních/paralelních skupin:
PV182/01: každé sudé pondělí 16:00–17:50 Virtuální místnost, M. Baláková, R. Lipovčan, K. Vaňková
PV182/02: každé liché pondělí 16:00–17:50 Virtuální místnost, M. Baláková, R. Lipovčan, K. Vaňková
PV182/03: každé sudé úterý 16:00–17:50 Virtuální místnost, P. Beran, A. Jašková, M. Kučerová
PV182/04: každé liché úterý 16:00–17:50 Virtuální místnost, P. Beran, A. Jašková, M. Kučerová
Omezení zápisu do předmětu
Předmět je nabízen i studentům mimo mateřské obory.
Předmět si smí zapsat nejvýše 80 stud.
Momentální stav registrace a zápisu: zapsáno: 10/80, pouze zareg.: 0/80, pouze zareg. s předností (mateřské obory): 0/80
Mateřské obory/plány
předmět má 71 mateřských oborů, zobrazit
Cíle předmětu
The course deals with the basics of human-computer interaction and user-centered design. The focus is on theoretical foundations and practical experience with techniques and tools, psychological aspects, user interface design criteria, design on interface design, and evaluation of prototypes followed by the human-centered design process.
The goal is to provide an overview of theoretical foundations and practical experience with techniques and methods of Human-Computer Interaction, emphasizing the Human-Centered Design Process. The students will become familiar with interface design principles, current trends in HCI, and gain hands-on experience with them through practical exercises and a semester-long team project.
Výstupy z učení
After finishing the course, students will be able to:
- understand the principles of good design and will be able to apply them,
- understand the psychological capabilities and cognitive models informing interaction design,
- understand and use the steps of the human-centered design process,
- identify the needs of user groups and can specify the corresponding tasks,
- design low-fidelity and high-fidelity prototypes of user interfaces,
- design and conduct a quantitative and qualitative evaluation and discuss/report the results,
- apply various techniques used during the human-centered design process.
Osnova
  • - Foundations of the human-computer interaction
  • - Introduction to the human-centered design process
  • - Requirement analysis including user analysis and task analysis
  • - Principles and elements of graphical user interfaces and visual design including visual variables, metaphors, and direct manipulation
  • - Low-fidelity (paper) and high-fidelity prototyping
  • - Quantitative and qualitative evaluation methods
  • - Usability heuristics and the principles of usability testing
  • - Evaluating prototypes with users
  • - New interactive technologies and collaboration
  • - HCI in specific domains (e.g., Games) and for specific user groups (children, seniors, people with disabilities)
  • - HCI in the industry and academia
Literatura
    doporučená literatura
  • SHNEIDERMAN, Ben, Catherine PLAISANT, Maxine COHEN, Steven JACOBS a Niklas ELMQVIST. Designing the user interface : strategies for effective human-computer interaction. Global edition. Boston: Pearson, 2018, 622 stran. ISBN 9781292153919. info
  • LAZAR, Jonathan, Jinjuan Heidi FENG a Harry HOCHHEISER. Research methods in human-computer interaction. Second edition. Cambridge, MA: Morgan Kaufmann, 2017, xxv, 534. ISBN 9780128053904. info
  • MACKENZIE, I. Scott. Human-computer interaction : an empirical research perspective. Amsterdam: Morgan Kaufmann, 2013, xvii, 351. ISBN 9780124058651. info
  • BILL BUXTON. Sketching User Experience. Focal Press, 2010. ISBN 0-12-374037-1. info
  • PREECE, Jenny. Human computer interaction. Harlow: Addison-Wesley, 1994, xxxviii, 7. ISBN 0-201-62769-8. info
    neurčeno
  • https://sigchi.org
Výukové metody
The lectures are a mix of traditional lecturing and small exercises or demonstrations of methods, techniques, and tools. Seminars are devoted to practical work, preparing and discussing project assignments, and presenting the results. Semester-long team projects will offer hands-on experience with the human-centered design process -- from requirement analysis to hi-fi prototypes. The lectures will be recorded. The recordings will be available in Study Materials in IS MU. Only current students of the course will have access to them until the end of the semester (incl. the exam period).
Metody hodnocení
The final grade is based on a sum of points from the team project (50 points), online tests during the semester (20 points), and the final oral exam (30 points). Students will prepare short reports during the semester reflecting the individual project phases: Requirements (5), lo-fidelity prototype and evaluation (10), hi-fidelity prototype and evaluation (15), final report (20). During the semester, four online tests (up to 5 points each) in the IS cover topics from lectures. The final oral exam consists of three questions (10 points each); the student should demonstrate the ability to apply the gained knowledge on example scenarios.
Vyučovací jazyk
Angličtina
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Předmět je vyučován každoročně.
Předmět je zařazen také v obdobích podzim 2006, podzim 2007, podzim 2008, podzim 2009, podzim 2010, podzim 2011, podzim 2012, podzim 2013, podzim 2014, podzim 2015, podzim 2016, podzim 2017, podzim 2018, podzim 2019, jaro 2022, jaro 2023, jaro 2024.