TI0006 Creating Intelligent Animations in Flash

Faculty of Education
Spring 2020
Extent and Intensity
0/2/0. 4 credit(s). Type of Completion: z (credit).
Teacher(s)
doc. Ing. Jiří Hrbáček, Ph.D. (seminar tutor)
Guaranteed by
doc. Ing. Jiří Hrbáček, Ph.D.
Department of Technical Education and Information Science – Faculty of Education
Contact Person: doc. Ing. Jiří Hrbáček, Ph.D.
Supplier department: Department of Technical Education and Information Science – Faculty of Education
Timetable of Seminar Groups
TI0006/01: Mon 16:00–17:50 učebna 25, J. Hrbáček
Prerequisites
Students PC
Course Enrolment Limitations
The course is also offered to the students of the fields other than those the course is directly associated with.
fields of study / plans the course is directly associated with
there are 9 fields of study the course is directly associated with, display
Course objectives
The course provides fundamental knowledge for the use of Adobe Flash for creating intelligent interactive graphics. To understand the way of creating, using basic Flash and learn different ways to create animations. Learn the basics of using action script. The whole emphasis on teaching methods that allow teamwork graphics programmer and teamwork solving large-scale projects.
Learning outcomes
The course provides fundamental knowledge for the use of Adobe Flash for creating intelligent interactive graphics. To understand the way of creating, using basic Flash and learn different ways to create animations. Learn the basics of using action script. The whole emphasis on teaching methods that allow teamwork graphics programmer and teamwork solving large-scale projects.
Syllabus
  • 1rst Development environment Flash drawing tools (description of the environment, working with Flash documents, user environment settings, a description of simpler tools, their use and mode setting) 2nd Tools for drawing (description of complex instruments, their use and setup modes of operation, advantages / disadvantages for one or other activity) 3rd Drawing and painting (drawing methods, drawing object, leaking, layers, drawing with regard to minimize the size of the resulting object affect the speed and dynamism as follows optimized objects) 4th Creation of symbols (graphic symbols, buttons, movieclip as role models library, create an instance of the scene, intelligent architecture symbols for easy additional programming functionality, naming symbols and instances) 5th Basic use of static text (property settings and options text, working with fonts, text to shapes, advantages and disadvantages, fonts connection to the project, uses static text in instances) 6th Work with layers, using symbols and work with filters (the placement of objects into layers of instances, their grouping, using filters, modification of object instances) 7th Import images and animations frame by frame (import images onto the scene and symbols, import image sequences and creating animations frame by frame) 8th Animation motion tween and shape tween (motion tween, tween motion along the guide line, led by more TWEEN, choice parametrůanimace motion tween, shape tween, change parameters, the basic methods and deployment options following ways animations) 9th Work with masks (mask, its creation, use and work with masks, animated masks and more layers masked under one guise, the basic way to deploy masks, mask polopůhledná) 10th Basic ActionScript, work with MovieClip, Button (the basics of writing scripts, scripts and timeline of what to avoid, control the playback of animations using the script and use buttons, invisible buttons and movieclip for ovládánípřehrávání animations) 11th chaining animations, symmetrical animation, networking, animation, interactivity 12th Inserting sounds (static and dynamic loading of sounds, building sound and its use to control playback of audio files, audio streeming)
Literature
  • DEHAAN Jean, Macromedia Flash MX 2004, oficiální výukový kurz. Praha: SoftPress s.r.o., 2004. ISBN 80-86497-64-X
  • HARTMAN Patricia, Flash 5 dynamické a interaktivní efekty. Praha : Grada Publishing, spol. s r.o., 2001. ISBN 80-247-0079-4
  • http://www.flash.cz - videotutoriály pro Flash
  • http://www.jaknaweb.com/clanky/macromedia
  • http://www.zive.cz/h/Programovani/default.asp?CAI=2126
Teaching methods
Theoretical preparation, practical work, project, its implementation and its defense
Assessment methods
Processed project - a multimedia distance learning support, continuous performance of the tasks for independent work, successful completion of the three tests.
Language of instruction
Czech
Follow-Up Courses
Further comments (probably available only in Czech)
Study Materials
The course is taught annually.
Information on the extent and intensity of the course: 8 h. konz./sem. (komb. stud.).
The course is also listed under the following terms Spring 2019.
  • Enrolment Statistics (recent)
  • Permalink: https://is.muni.cz/course/ped/spring2020/TI0006