The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 25 student(s).
Current registration and enrollment status: enrolled: 4/25, only registered: 2/25, only registered with preference (fields directly associated with the programme): 2/25
Fields of study the course is directly associated with
there are 42 fields of study the course is directly associated with, display
Course objectives
This course follows uo the course VV 035. The main goal of the course is the creative work with proportions of the human body, typology, deformations atc. in 3D modeling programs. Students are working independently on projectm there are lectures explaining the modeling techniques and topics about the cultural phenomenas of perception of beauty, mixing of zoomorphic and athropomorhic forms. Students are working on their projects independetly. Attention is devoted to the praparation of the 3D model for the possible realization through rapid prototyping methods (optilamization, retopology, STL corrections).
Syllabus
Types of human figure forms
Changing proportion of growing human body. Individuality and caricature
Idealization
Animal anatomy.
Creating of the 3D character.
Hight Poly model
Animation basics
Preparation of the model for the possible realization through rapid prototyping methods
Literature
required literature
KŘÍŽ, Jan. Mistrovství v 3ds Max :[kompletní průvodce profesionálního grafika]. Vyd. 1. Brno: Computer Press, 2010. 1151 s. ISBN 9788025124642. info
ROBINSON, Josh. Essential 3ds Max 8. Plano: Wordware Publishing, 2006. x, 406 p. ISBN 1-55622-485-0. info
recommended literature
ZRZAVÝ, Josef. Anatomie pro výtvarníky [Zrzavý, 1977]. Vyd. 1. Praha: Avicenum, 1977. 400 s., [5. info
FEHÉR, György and András SZUNYOGHY. Anatomie pro výtvarníky :člověk : zvířata : srovnávací studie. 1. vyd. Praha: Slovart, 1999. 603 s. ISBN 80-7209-180-8. info
THALER, Peter. Pictoplasma. Berlin: Gestalten Verlag, 2001. 216 s. ISBN 3-931126-58-7. info
THALER, Peter. Pictoplasma. London: Gestalten Verlag, 2003. 223 s. ISBN 3-89955-021-8. info
Rendering with mental ray and 3ds Max. ISBN 9780240812373. info
Essential CG Lighting Techniques with 3ds Max. ISBN 9780240521176. info
Deconstructing the Elements with 3ds Max :Create natural fire, earth, air and water without plug-ins. ISBN 9780240521268. info
Exposé 3 :finest digital art in the known universe. Edited by Daniel Wade - Paul Hellard - Mark Snoswell - Leonard Teo. 2nd ed. Mylor: Ballistic publishing, 2006. 207 s. ISBN 1-921002-15-8. info
Exposé 2 :finest digital art in the known universe. Edited by Mark Snoswell - Leonard Teo - Daniel Wade. 2nd ed. Mylor: Ballistic publishing, 2005. 192 s. ISBN 0-9750965-7-5. info
Exposé 4 :finest digital art in the known universe. Edited by Daniel Wade - Paul Hellard - Mark Snoswell - Leonard Teo. 1st ed. Mylor: Ballistic publishing, 2006. 223 s. ISBN 1-921002-30-1. info
Realistic Architectural Visualisation with 3ds Max and Mental Ray. ISBN 9780240812298. info
RICHTR, Tomáš. Nástroje profesionální 3D animace. Brno, 2002. 29 s. + CD. info
STEED, Paul. Animace postav :3ds max a character studio. Vyd. 1. Brno: Computer Press, 2004. xviii, 333. ISBN 80-251-0030-8. info
Teaching methods
During the semester students are working independently on their projects under the supervision of the teacher. The course offers lectures explaining the possibilities of the interpretation of the character.
Assessment methods
Lectures and assignments in the studio, 3D software exercises. Exam.