FSpS:e075 Esport in Kinanthropology - Course Information
e075 Esport in Kinanthropology
Faculty of Sports Studiesautumn 2024
- Extent and Intensity
- 1/0/0. 3 credit(s). Type of Completion: zk (examination).
- Teacher(s)
- Mgr. Martin Sebera, Ph.D. (lecturer)
- Guaranteed by
- Mgr. Martin Sebera, Ph.D.
Department of Physical Activities and Health Sciences – Faculty of Sports Studies
Contact Person: Mgr. František Hurt
Supplier department: Department of Physical Activities and Health Sciences – Faculty of Sports Studies - Timetable
- Mon 13:00–13:50 C15/207, except Mon 16. 9.
- Prerequisites
- The subject "eSport" deals with electronic sports, which is a specific and growing sector in the field of sports and entertainment
Basic Computer Skills: Students are assumed to have basic computer and gaming skills as eSports often involve video games. - Course Enrolment Limitations
- The course is offered to students of any study field.
The capacity limit for the course is 25 student(s).
Current registration and enrolment status: enrolled: 5/25, only registered: 0/25, only registered with preference (fields directly associated with the programme): 0/25 - Course objectives
- Understanding eSports Culture: Students should understand the history of eSports, its development and importance on a global scale.
Knowledge of eSports games and disciplines: The goal is for students to be familiar with various eSports games, their rules and specifics.
Development of gaming skills: Students should have the opportunity to develop their gaming skills in various eSports games.
Research and Analysis of eSports Teams and Players: Students should be able to conduct research on eSports teams, players and strategies.
Managerial and organizational aspects of eSports: The aim is to introduce students to skills and knowledge related to managing eSports teams, organizing tournaments and events.
Player Health and Lifestyle: Students should understand the impact of eSports on player health and be familiar with healthy lifestyle recommendations.
Ethical and legal aspects of eSports: The aim is to introduce students to ethical and legal issues related to eSports, including fair play, copyright and doping rules.
Development of communication skills: Students should be able to effectively communicate and present their ideas and analysis regarding eSports.
Physical activity and nutrition: Students should understand the importance of physical activity and a balanced diet for eSports players.
Analysis of the economic aspects of eSports: The aim is to introduce students to the economic factors associated with eSports, including sponsorship, marketing and business.
Development of critical thinking: Students should be able to critically examine various aspects of eSports and make independent evaluations. - Learning outcomes
- After completing the course, the student will be able to:
Knowledge of eSports culture and history: Students will be able to describe the development of eSports, its history and key milestones.
Understanding of different eSports games: Students will know and understand different eSports games, including their rules, game strategies and tactics.
eSports Analytical Skills: Students will be able to analyze eSports games, team strategies and player performances.
Temporary eSports Skills: Students will have the opportunity to develop their gaming skills within selected eSports games.
Knowledge of managerial and organizational aspects of eSports: Students will be able to describe and apply managerial skills and organizational concepts in the context of eSports teams and events.
Healthy lifestyle and nutrition in eSports: Students will understand the importance of a healthy lifestyle, physical activity and balanced nutrition for eSports players.
Ethical and legal aspects of eSports: Students will be able to identify ethical problems and legal issues related to eSports and propose appropriate solutions. - Syllabus
- Week 1-2: Introduction to eSports. History of eSports and its development. The importance of eSports in today's world. Various eSports games and disciplines
- Week 3-4: Games and Rules. Basic rules of selected eSports games. Game strategy and tactics. Development of gaming skills
- Week 5-6: Organization and management aspects. Managerial skills in eSports. Organization of eSports teams and tournaments. Marketing and sponsorship in eSports
- Week 7-8: Health and Lifestyle. Impact of eSports on players' health. The importance of physical activity and nutrition. Strategies for maintaining physical and mental health
- Week 9-10: Ethics and law. Ethical issues in eSports. Legal aspects of eSports competitions. Doping rules in eSport
- Week 11-12: Professional paths in eSports. Various career options in eSports. Coaching and game commentary. Analytics of eSports games and teams
- Teaching methods
- theory, gaming (exercise)
- Assessment methods
- final group project
- Language of instruction
- English
- Further comments (probably available only in Czech)
- Information on course enrolment limitations: Předmět bude otevřen při zapsání 8 a více studentů.
- Enrolment Statistics (recent)
- Permalink: https://is.muni.cz/course/fsps/autumn2024/e075