ZUR299 3D graphic and animation

Faculty of Social Studies
Spring 2009
Extent and Intensity
1/1. 4 credit(s). Type of Completion: z (credit).
Teacher(s)
Mgr. Leo Nitče (lecturer)
Guaranteed by
prof. PhDr. Jiří Pavelka, CSc.
Department of Media Studies and Journalism – Faculty of Social Studies
Contact Person: Drahomíra Soldánová
Timetable
Tue 14:00–17:40 PC54
Prerequisites
SMER(DIG)
Prerequisites: student must be able to work at some design program; very good orientation at OS Windows or Linux; smattering of work in one   postproduction program as Adobe Premiere, etc. Student must prepar and develop his own project during the semester.
Course Enrolment Limitations
The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 20 student(s).
Current registration and enrolment status: enrolled: 0/20, only registered: 0/20, only registered with preference (fields directly associated with the programme): 0/20
fields of study / plans the course is directly associated with
there are 8 fields of study the course is directly associated with, display
Course objectives
Main objectives can be summarized as follows: to learn CGI production at film and televizion; to understand scene and film composition and structure for differents media projects;
Syllabus
  • Brought scenarios through your project sketchbook (kresleného or written) in digital form on a floppy disk, or CD. (Powerpoint) technology for home rental of textures, background images, etc.. Brought the documents prepared and discussed. Choice of 3D applications for the project. The formation of the first models. Work on the models and on the stage. Completion modeling scene and start texturing. The debate over the project. Start of animation and special effects (VFX) creation. Continued creation of animation. Completion of animation and formation prewiev (rough calculation) Scrub pojektu, finding mistakes and shortcomings in the animation or textrurách. The animation work Completion VFX and export to the appropriate format
Literature
  • Lekakos, George. Interactive Digital Television: Technologies and Applications. 2007. 355 s. ISBN 978-1599043616.
  • Mitchell, Mitch. Visual Effects for Film and Television. 2004. 248s. ISBN 978-0240516752.
  • Iuppa, Nicholas. Designing Interactive Digital Media. 1998. 272 s. ISBN 978-0240802879.
  • HARRISON, Mark. Prime Time Animation: Television Animation and American Culture. 2003. 272 s. ISBN 978-0415283267.
  • Bare, Richard. The Film Director: Updated for Today's Filmmaker, the Classic, Practical Reference to Motion Picture and Television Techniques. 2000. 274 s. ISBN 978-0028638195.
  • Bare, Richard. The Film Director: Updated for Today's Filmmaker, the Classic, Practical Reference to Motion Picture and Television Techniques. 2000. 274 s. ISBN 978-0028638195.
  • Cortada, James. The Digital Hand: Volume II: How Computers Changed the Work of American Financial, Telecommunications, Media, and Entertainment Industries. 2005. 656 s. ISBN 978-0195165876.
Assessment methods
Lectures, discussions in class, group projects, presentations by experts from the field, homework, reading. Final project.
Language of instruction
Czech
Further Comments
Study Materials
The course is taught annually.
The course is also listed under the following terms Spring 2006, Spring 2007.
  • Enrolment Statistics (recent)
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