PSBB069 User & Usability Research

Faculty of Arts
Autumn 2021
Extent and Intensity
1/1/0. 3 credit(s). Type of Completion: z (credit).
Taught in person.
PhDr. David Kuneš, Ph.D. (lecturer), PhDr. Zuzana Slováčková, Ph.D. (deputy)
Guaranteed by
PhDr. David Kuneš, Ph.D.
Department of Psychology - Faculty of Arts
Contact Person: Jarmila Valchářová
Supplier department: Department of Psychology - Faculty of Arts
Mon 18:00–19:40 N42
PSBA009 Methodology of Psychology I && PSBA012 Statistics I
Basic knowledge of scientific research; interest in software, apps, devices, etc.
Course Enrolment Limitations
The course is only offered to the students of the study fields the course is directly associated with.

The capacity limit for the course is 15 student(s).
Current registration and enrolment status: enrolled: 14/15, only registered: 1/15
fields of study / plans the course is directly associated with
Course objectives
The subject will help students to learn how to use psychological knowledge interdisciplinary, in particular in the research and development domain. They can utilize their understandings in any applied research in general: in software and hardware development, in marketing, work psychology, and related fields.
Learning outcomes
Students will learn to design software applications, considering the psychology of a user. They will get familiar with using methods and techniques to ascertain the needs and limitations of users. Furthermore, they will learn to apply psychological knowledge when designing various devices and software, and when developing new technologies.
  • 1. Psychology: How does psychology help in application and product development?
  • 2. Project: project development phases, applied research at different project stages
  • 3. User: who am I creating a project for? Who is the target user?
  • 4. Research question: How do I ask questions to get the right answer?
  • 5. Design thinking: fundamentals and applications
  • 6. User research methods
  • 7. Specifics of remote testing
    recommended literature
  • Erica Hall - Just Enough Research
  • Joe Natoli - Think First
  • Abby Covert - How to Make Sense of any Mess
    not specified
  • KALBACH, Jim. Mapping experiences : a guide to creating value through journeys, blueprints, and diagrams. Beijing: O'Reilly, 2016. xix, 359. ISBN 9781491923535. info
  • ARIELY, Dan. Predictably irrational: the hidden forces that shape our decisions. 2008th ed. New York: Harper, 2008. 280 pp. ISBN 0-06-135323-X. info
  • TRAVIS, David and Philip HODGSON. Think like a UX researcher : how to observe users, influence design, and shape business strategy. Boca Raton: CRC Press/Taylor & Francis Group, 2019. xii, 294. ISBN 9781138365353. info
  • Wickens Lee Liu Gordon-Becker - An Introduction to Human Factors Engineering
  • Rache Ivy Clarke - Design Thinking
Teaching methods
Lectures and group projects
Assessment methods
Language of instruction
Further Comments
Study Materials
The course is taught annually.

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