PV266 – Game Development II What should contain One-Pager (but also applies for longer GDDs) • The name of the game • Short description – five lines at maximum. This should motivate the reader to continue reading and introduce the topic. Example from (old) game: o "Be the first to survive the vicious maze of the Future Factory taken over by mad robots. What is waiting for you? The thrill & delight of fast-paced action in 3D. Rich & demanding gameplay of random-generated levels. An elaborate weapon & upgrade system. Think of it as an action RPG meets a twin stick shooter with permadeath constantly breathing at your neck." • Unique Selling Points o what is specific for your game? o Why it should be created? o What new it will bring? o Why should be players interested? o Follow the rule – the less, the better – use one or two USP (three is maximum) o Example: "First rogue-like action shooter on your mobile!" • Key Features o after reading this, reader should have clear idea “what is this game about” o example: ▪ “Inspired by the legacy of Karel Capek’s work and dystopian future he imagined” ▪ “Detailed 3D graphics with hand painted sketches and backgrounds.” ▪ “A highly dynamic action game with deep social and competitive elements.” ▪ “Every play-through is different thanks to generated environments and a satisfying difficulty curve.” ▪ “Dozens of AI patterns creating highly unpredictable and variable scenarios.” ▪ “A console experience on mobile devices with demanding difficulty.” • Additional information: o Target audience – what type of players is your game aimed at? o Target platform(s) – PC, consoles, mobile, VR, etc. o Used technology – not just Unity – e.g. Blender, Photogrammetry, etc. • Description of five minutes of game play – it should be clear what player is doing, “how” the game is played.