SRC_D = d1_account.cpp d2_shapes.cpp d3_expr.cpp d4_destroy.cpp d5_factory.cpp SRC_E = e1_resistance.cpp e2_perimeter.cpp e3_fight.cpp f1_bom.cpp f2_circuit.cpp f3_loops.cpp g1_prisoner.cpp g2_bexpr.cpp g3_sexpr.cpp g4_network.cpp g5_filter.cpp g6_geometry.cpp # 788380e1b7f9bae045725e3114d5b9ca2bc78288 e1_resistance.cpp # 85ccbfa55e959791f50bc8a78d735f76ed6bb04d e2_perimeter.cpp # 26a3c194a41c248fa7a49c7780e0866e3dfdfb13 e3_fight.cpp # 252ca9e3064edc5301ce1d84570936e2092b1e3a f1_bom.cpp # 929edba688fdea060c81d067dc1fb5186712712e f2_circuit.cpp # b3d5b3fa531f5f40acd1837c0a567c56e2bf739a f3_loops.cpp # 6a949269b0fe4e74519d011ad3f3cb86705a3c76 g1_prisoner.cpp # cdf9951a4a6fb5eaaa476766589c4b721ac0e253 g2_bexpr.cpp # faf0150d0ca6095c8a7f3c81f78f89059d52652e g3_sexpr.cpp # 2efbcc114189085cec4a287eb8c02bb82eea2426 g4_network.cpp # f14c4b2013aa1e1500e3d910ecd1864fa64cd5f0 g5_filter.cpp # bb4c48d6c577617f1e641c3faa1d8b6483a29b0a g6_geometry.cpp