VV036 course Character Modeling - Overview 1. Introduction, Eyes Introduction – course overview. First assignment – creating eyes. 2. Blend / Morph, Teeth Blend Shapes – morphing – facial expression and transition in-between them. Adding mouth cavity, teeth and gums. 3. UVW Texture Map Generating, Texture Painting Unwrapping and texture making, maps 4. Animation Animation of Blend Shapes transition, including texture and light animation 5. Hairs Creating Hair Submission head + animation - by Sunday for all groups 6. Head Presentations – animation and head with hair rendering, Introduction to Sculpting Students will present their projects. blend animation and head with hair rendering. 7. Anatomy, Developing Concept, PureRef Human anatomy, developing concept, mood board, drawings, using PureRef for organizing references 8. Sculpting Base Mesh Overall shape development 9. Sculpting Details Sculting details on the previously developed base mesh 10. Accessories, Cloth - Marvelous Designer (hopefully) Adding accessories and cloth creation Submit high poly – each group different deadline date 11. Retopo, Instant Meshes, Export Map, Texture Baking Retopology, creating low poly version of the high poly model – creating normal maps 12. Environment Creating environment for the character 13. Photoshop - Composing the Final Render Composition of the render, tweaking the final renders in Photoshop 14. Consultations Anything you need J Submit final by the end of May + presentation – we will get together (present or online and you will present your character! --------------------------------------------------------------------------------------------------- --- Note: (15. 4. is Easter Holiday – Friday group will be one week behind from 9^th session) --------------------------------------------------------------------------------------------------- --- Tuesday group 12:00 – 13:50: Jiří Chmelík, Hana Pokojná Thursday group 14:00 – 15:59: Helena Lukášová, Hana Pokojná Friday group 12:00 – 13:50: Helena Lukášová, Filip Opálený