Game Design II

01 | introduction | talk

slideshttps://docs.google.com/presentation/d/1gX-9OHvDn5bLMFVD2UN6MSjYXTPutVPfyR6oAf550jA/edit?usp=sharing


To write/produce:

  • TASK | Design pillars
  • TASK | Core gameplay loop
  • TASK | Game design hooks & anchors
  • TASK | Design principle explanation 
  • TASK | Game design unit
  • High level game design
  • Prototype units


To sum up:

- team based
- whole course we work on the final project 
- biweekly rhythm - A we talk, B we play