PV266 – Game Development II Task 3 – Playtesting Spring 2023 Goals: 1. Create a build of your game for playtesting and submit it ○ team-work ○ Deadline: 23th of April (incl.) 2. Live playtesting session ○ team-work ○ Dates: 24th of April 3. Feedback Analysis ○ team-work ○ Deadline: 30th of May (incl.) 1. Builds: ● Create and thoroughly test a build of your game (make sure it is runnable on a computer in B311). ● Remove a folder: [Your-game-name]_BackUpThisFolder_ButDontShipItWithYourGame ● If your game does not contain the explanation of controls in-game yet, add the "controls.md" file describing the control scheme of the game. No need to explain the background story, lore, or anything about the game…, just controls. ● Create a .zip package and upload it to the homework vault. 2. On-site Organisation See detailed instructions from PV255 - in the separate .pdf file (added into PV266 study material). 3. Feedback Analysis 1. Write down all the feedback gathered by all members of your team in a single document. Try to organise it - by type (visual/code/gameplay), (bug/comment/suggestion) or severity (minor/major/game stopper) or whatever taxonomy will suit you. 2. Discuss with the team “what to do” with individual items on your list. E.g. a. bugs should probably be fixed :) If those are not features ;) If it is intended as a feature, but it was tagged as a bug by multiple players, you should discuss this issue. b. Suggestions could be accepted and implemented, or discarded. c. Balancing issues should be discussed - e.g. will you increase, decrease, or keep the speed? Or difficulty? 3. Write down your decisions. 4. Submit a .pdf file with feedback analysis.