3rd Assignment / Polygonal Modeling CREATE A ROBOT! For this assignment you can use techniques you already learned: + Creating basinc geometrical shapes + You can use midifiers – especially SYMMETRY is very useful. Use methods of POLYGONAL MODELING – all about EDITABLE POLY you find in Study materials. Also you can use SPLINE MODELING – also in the study material. You can GROUP objects. You can work in LAYERS. Use HIDE SELECTED/UNSELECTED – to make it easier to focus on modeling. PRESS G – Hide/unhide GRID in viewport – hide it if you do not need to see it. Alt+X – makes selected objects see-through toggle Look for inspiration. Check oout Pictoplasma https://pictoplasma.com/. Look for other sources – space travel, old sci-fi movies, machines, human anatomy etc. Deadline is Monday Midnight, November 11th – postponed to November 25th! Submit source file, export to FBX or OBJ, textures if you used any, 1 – 3 renders (depends how time demanding rendering is for you)….and of course you can submit more than 3 renders! .