FIGURE SKATING - blends athletic and artistic skills, requires stamina and imagination - posture for good balance: chin up, body upright, knees slightly bent - move by stroking (pushing forward one foot, gliding) - stop: snowplough, T stop, hockey stop (turn feet sideways) - jumps: distinguished by take-off (forw or backw) - Axel – for - salchov – back - lutz – back - loop (Rittberger) - spins: centred on a single spot – upright, sti, camel - toe picks COMPETITIONS 1. Individual Skating - a short program (technical) – 1/3 of the score, 8 tech. Elements (jumps, spins, footwork sequence) – 2min 40sec - a long program (free skate) tech. And art. Elements, 4 and 4 30sec., no required elements - jumps and spins judged on: speed, height, position, difficulty, marks 0.0 – 6.0; deduction for falls, omission, touch 2. Pairs skating - incorporates overhead lifts and throw jumps - death spiral – man as a pivot, swings the woman around - judged on tech. dif., artistic merit, timing 3. Ice dancing - developed from ballroom dancing - three parts: compulsories (two dances selected by ISU), original dance (own choreography to given music) – 30%, free dance – 50% of the score 4. Precision skating - team skaters, from 16 to 24 members in unison and precise formations - not yet in the Olympics but official since 1994 - short program – 5 required elements: straightline, wheel, intersecting maneuver, circle, block; 2 40sec., marks for composition and presentation - long program – 3 changes of rhythm and speed, 4 30sec. - Accuracy, synchronized arm position, orderly formation, spacing, speed - Originality, intricacy, synchronicity!!