Marginal Play: Sport at the Borderlands of Time and Space1 BRADDSHORE Department of Anthropology, Emory University, Atlanta, GA, 30068 / USA Abstract "Marginal play" describes the spilling over of play in games or sport beyond the normal regulatory boundaries that constitute them as play frames. This paper presents a variety of examples of marginal play in sport, and provides a theoretical model of sport-regulation to account for them. To make sense of marginal play, the paper distinguishes three levels at which play is regulated: constitutive rules, procedural rules and strategic plans. This framework makes possible a distinction among three sources of marginal play: normative liminality, empathic engagement and frame violation. Introduction In sports, as in life, there is much to be learned from things that do not go quite right. Erving Goffman showed us how the normal contours of human institutions and human behavior might be illuminated by paying attention to the petty pathologies of everyday social interaction (Goffman 1967). Much has been written about the role of time and space as constituting frames for sports and games more generally. Yet much less attention has been paid to the implications of those moments when play overflows its defining constraints. As with any kind of important borderline social phenomenon, marginal play provides an interesting vantage point for observing the &dquo;center&dquo; of organized sport. We can better understand the nature of games and the human play impulse by placing ourselves squarely in their margins. Two examples will serve to introduce the phenomenon of &dquo;marginal play.&dquo; The first story takes us to the Arbor Day Golf Open.2A golfer named Hinkle was about to tee off on the long and winding eighth hole. Rather than playing it the usual way, Hinkle adopted an odd strategy to get an advantage on his competitors. Instead of driving the ball down the main path of the fairway, Hinkle turned sideways and teed-off straight down the adjacent seventeenth fairway. From the seventeenth, he hit a couple of low iron shots back onto the green of the eighth hole, which curved back around the seventeenth. With this odd approach, Hinkle shortened the hole by seventy five yards. Was this simply clever golf strategy, or was it cheating? Since Hinkle had broken no actual rules of play, he was not technically cheating in golf. But his strategizing came very close to violating the integrity of the game, and surely must have enraged his rivals in the Open. I witnessed the second incident about four years ago. My young children were involved in a t-ball league. T-ball is a kind of beginner’s baseball for very young children. Rather than pitching the ball to the kids, the coaches place the baseball Int Rev for Soc of Sport 29/4 (1994) @ R Oldenbourg Verlag GmbH, D-81613 MUnchen 350 on a stand or &dquo;tee&dquo; and help the kids to hit it. One five-year-old managed to get to second base on a string of the usual fielding errors. The next batter also connected with the ball. To everyone’s surprise, it sailed over the head of the short stop and dropped into left center field. Instantly, the excited coaches and parents were on their feet roaring their support for the bewildered base-runner. &dquo;Go home! Head for home!&dquo; everyone screamed, hoping that the child would score a much-needed run. The confused runner looked terrified as he raced to third base. Hearing the cries &dquo;Run home! Go home!,&dquo; instead of running around third base and heading into home plate, the terrified child bolted straight off the field and toward the parking lot. Heeding the cries of the crowd, he had decided to head for &dquo;home&dquo;.&dquo; Both of these amusing stories point to a little-noted aspect of sport: those moments of marginal play when the game suddenly spills over the boundaries that frame it. In two different senses, this analysis of marginal play approaches sport from an outsider’s perspective. First, the cultural anthropologist approaches a sport (even a familiar one) as a culturally distinct orchestration of time, space and action. The sport is viewed from the outside, much as one would study an exotic culture. Second, this analysis looks just beyond the frontiers of normal game time and game space to the peripheral zones of play. This approach to analyzing sport views athletic competition as a kind of cultural performance. Performance theory in anthropology examines the relations among a variety of different cultural performance genres: specifically, games, sports, drama and ritual.3In my work on baseball, I have looked at the game as a kind of cultural performance, a civic ritual (Shore 1990). To view sport as a cultural performance is to study what Lipsky calls &dquo;an analogic world that dramatizes the domain of values in an arena that excludes much that is problematic in real life&dquo; (Lipsky 1983:83). As a form of play, sport may well exclude many of life’s real problems. Yet sports are also serious business. Part of what makes sports serious business is that they have the power to dramatize key cultural themes and distinctive cultural contradictions. From this perspective sporting performances may be understood as one of culture’s more pervasive ritual forms. Time and Space in Sport Huizinga once pointed out that all forms of human play operate within distinctive time and space frames, frames that define a play-world set apart from normal life. Howard Slusher has written: &dquo;Although sport operates within a framework of meaning, it can be determined that within this framework is a structure of reality which is centered in real time and space. It is not the same time and space of the outside world, but it is real nonetheless&dquo; (Slusher 1967:14). The sportsman, Slusher continues, &dquo;uses the matrix of time, force and space to order his world.&dquo; Game space has a kind of sacred quality. Mircea Eliade put it best: &dquo;For religious man, space is not homogeneous; he experiences interruptions, breaks in it; some parts of space are qualitatively different from others.... For religious man, this spatial nonhomogeneity finds expression in the experience of an opposition between space that is sacred - the only real and real-ly existing space and all other space&dquo; (Eliade 1961:20). 351 In the same way the time-frame of games is carved out of the flow of time, a kind of sacred period set apart for play. Within game-time, spectators and players alike are bound to the rules of play. Game-time is not always clock-time, just as game space is not always metrically demarcated. Often, game-time is framed simply by the duration of events, as in races, or golf, tennis or baseball. Still, it is customary to ritually mark the beginning and the end of play in both time and space. The markers can be painted lines or bells, whistles or flags. They can be calls, or distinctive acts like the opening pitch or serve, the lighting of the Olympic Flame or the planting of a flag at the summit of a newly conquered mountain peak. The laying out of a playing field is a kind of cosmogony: a world-creation. In Eliade’s words &dquo;the religious experience of the nonhomogeneity of space is a primordial experience, [comparable] to the founding of the world&dquo; (Ibid: 20-21). Constitutive Rules, Procedural Rules, Strategies These spatial and temporal boundaries of sport are part of the world of rules. Such rules distinguish organized games from free play - what Roger Caillois calls paidia (Caillois 1958). But the organization of regulations occurs at three quite different structural dimensions. We can call these levels Constitutive Rules, Procedural Rules and Strategies. Constitutive Rules establish the basic framework of any game. They include conventions of time and space. In part games are constituted by assembling temporary communities and by marking out artificial boundaries in time and space. Often these boundaries have names: halves, innings, quarters, periods, zones, bases, or penalty boxes. Along with the game’s personnel, they comprise the skeletal framework of play. Whereas Constitutive Rules define the shape of a game as a whole, Procedural Rules govern the action of play in motion. Always contingent on specific circumstances, Procedural Rules nonetheless apply to all players. Examples of Procedural rules are offside rules in soccer, the infield fly rule in baseball, the shot clock or rules governing fouling in basketball. Such rules are usually enforced by game officials such as referees and are the frequent subject of dispute. Violations of Constitutive Rules annul the game. But violations of Procedural Rules do not. In fact such violations are an expected part of the game. What good would a basketball game be without fouls or a football game without offsides violations? Procedural violations are actually intrinsic to the enjoyment of a game and often become part of game strategy. Strategy is the third regulatory dimension in sport. Strategies involve flexible and inventive configurations of time and space. They are used by players and coaches to maximize successful play under changing circumstances. Strategies can be violated or broken. So they are indeed a kind of regulation governing play. But Strategies are different from other kinds of regulations. Strategies regulate not the game itself but only a certain optional approach to playing the game. They are enforced not by referees but by coaches. Violations of strategy are private matters between player and coach. Strategies make possible a particular and optional style of play; but they do not constitute the game proper. A football player fails to follow the game plan in the coach’s play-book. A runner ignores her trainer’s plan for pacing a long distance race, and surges to the front too early. A tennis player 352 volleys consistently to his opponent’s backhand when that is the opponent’s greatest strength. In each of these cases, players violate strategic plans. But the games themselves are not spoiled. No constitutive or procedural rules have been broken. And so no referee will ever intervene on behalf of a broken strategy. As we saw with Hinkle’s unusual approach to golfing, strategies of play are ambiguous in relation to other game rules. Theoretically, strategies operate within the framework of constitutive and regulative rules of a sport. But they can also work to undermine those rules and become the source of innovation in sport, or the source of chaos. Midway between external constraint and playful impulse, strategies are one of the borderline phenomena characteristic of play. This conception of borderline phenomena brings us to Marginal Play. Here a game overflows its own constituting boundaries entering a space and time frame somewhere between that of the game proper and the world of non-game. Anthropologists, inspired by Victor Turner’s definitive work on ritual, call such an ambiguous situation a &dquo;liminal&dquo; zone of time and space. Liminality Derived from the Latin word for margin or border, &dquo;liminal&dquo; phenomena are what Turner often called &dquo;betwixt-and-between&dquo; things. Violating neat categories, the liminal is neither inside nor outside, neither here nor there. Partaking of two discrete worlds, liminal entities belong properly within neither. In studying ritual, Turner focused attention on a liminal phase of most rites of passage. This is a phase of social transition for novices during which they are considered symbolically dead - as they pass from one stage of life to another. Inspired by 7bmer’s work, anthropologists have examined at all kinds of liminal phenomena. Approaching baseball with the idea of liminality, I was struck by pervasive ambiguities of time and space boundaries that were part of the game’s constitutive rules (Shore 1990). This has led me to a broader look at the importance of such boundary violations in other sports. Such an analysis is illuminating not just about the special structure of each game but also because marginal play is a key to understanding some of the curious paradoxes that are part of all sporting events. In liminal or marginal play, sport overflows the normal boundaries of the game. For instance play may spill over from the official players to encompass pseudoplayers like spectators, managers, players on the bench or a technical support team. Play can become spatially marginal when the playing field’s boundaries are temporarily breached to include the spectator stands or other peripheral areas as part of the play. In relation to time, play becomes marginal when it flows into periods before or after official play or when &dquo;time out&dquo; periods become an important part of the play itself. Finally play becomes marginal when strategies of play push against the constitutive boundaries of the game itself, and create significant paradoxes of play. In Marginal Play we enter a liminal world, unsure of our footing, unclear as to whether we are located within a game-world, or in the &dquo;real&dquo; world. 353 Though it has, to my knowledge, never been subject of detailed analysis, marginal play is clearly a significant part of sport. It is important to try to understand what produces these anomalies of sport. This is a complicated matter since not all instances of marginal play have the same explanation. This essay will explore three related explanations for marginal play. The first is Normative Liminality; the second Empathic Engagement. The third explanation is the notion of Frame Violations. Normative Liminality When boundary violations are built into the constitutive rules of the game, we have Normative Liminality. Here broken time or space is a normal part of the game and paradoxes of time and space are central to the basic organization of the sport. They are part of its governing framework. They reflect in part the cultural meaning of the sport as a performance. Normative Liminality characterizes some marginal institutions like communes or monasteries. It is the spirit of Carnival worldwide4. Rules for breaking normal rules are central to all rites of reversal and symbolic inversions (Babcock 1978). Thus when an Australian Aborigine sings and dances out Dreamtime myths, or a Huichol Indian from Mexico goes on a yearly peyote hunt and engages in elaborate symbolic reversals in speech and action, they are employing Normative Liminality. They are deliberately using various boundary violations as a symbolic construct. All sports reveal some degree of Normative Liminality. People may touch each other in ways that would be unacceptable outside the game. And forms of violence are encouraged that might be considered illegal assaults in another setting. But some games employ extraordinary forms of spatial and temporal boundary violation as a notable part of their constitutive rules. Normative Liminality as a Feature of Baseball The best example I know of such Normative Liminality in sport is the temporal and spatial organization of baseball. In baseball, the constitutive rules simultaneously create and deny the boundaries of time and space governing play. Baseball time is structured much like baseball space. Beginnings are always ritually fixed, while endings are always open and conditional. Baseball is unusual among field sports in that it is played on an asymmetrical field . The infield’s dimensions are always precisely fixed. Moreover, they are the same for every professional team. The infield is closed, and defined by a diamond whose home point is called home base or home plate. By contrast, the outfield is open-ended and different in every ball park. These differences define for fans the individual character of different baseball fields. Moreover, there is no theoretical limit to size of the outfield. The aim of the batter is to hit the ball beyond the boundaries of the park - into the stands, or even &dquo;downtown,&dquo; as the saying does. The shape and size of the outfield differs from park to park. The outfield is defined by a a boundary that is permeable, contingent and negotiable. In the 1950s Bill Veeck, owner of the notoriously 354 unsuccessful St. Louis Browns, even installed a moveable fence in the outfield of his park in St. Louis. By altering the outfield fence, Veeck reasoned that he could manipulate the odds of a team hitting a home run over the fence for any game, depending on the configuration of talent present for a game. This kind of &dquo;marrying the team to the park&dquo; is an excellent example of the use of a strategic rule to push the limits of the constitutive rules of a game.5 Without an understanding of the powerful spatial symbolism of baseball and its game space, it is hard to understand the extraordinary public reaction to the opening of Camden Yards, the Baltimore Oriels’ new ball park. The field’s oldfashioned configuration has been greeted with nostalgic rapture by almost everyone who has seen it. Typical is the following review of the ballpark that recently appeared in a local Atlanta newspaper: I have seen heaven, and it’s a baseball park: Oriel Park at Camden Yards, a joyous amalgam of architecture, restoration, and urban planning. Its location and ambience are utterly right.....Camden Yards complex transforms what was once a decaying neighborhood into the star of Baltimore’s City Center. The edifice itself is not so much physically stunning as it is evocative. Architectural details along with the structure’s asymmetrically shaped exterior and the corresponding configuration of the playing field, deliberately invoke such beloved 1900’s baseball palaces as Forbes Field, Pittsburgh (brick outfield wall);Shibe park, Philadelphia (sun deck); and Ebbets Field, Brooklyn (canted right field fence).... The nostalgia for these old ball parks exists not because they were particularly beautiful or comfortable, but because they were personal... The west side [of an old warehouse] defines Oriel Park’s outer perimeter, an extension of the outfield. The portion of Eutaw Street running between it and the park’s right field has been transformed into a lively pedestrian promenade that’s busy all day, every day, game or no game. Inside the park ... there’s the incomparable vista of Baltimore’s varied architecture, symbolic of its rich history - on continuous display behind the ballpark fence. And a glorious, deep green color flows uninterrupted from the thick grass of the playing surface to the top of the stands. (The single thing that contributes most to an intimate, old-time feeling in a ballpark is dark green seats.... ) (Jinkner-Lloyd 1993: 28, 31) This review eloquently captures the powerful symbolism of baseball space for Americans. It makes a clear set of connections among four aspects of game space. First is the asymmetry of the field. Second is the importance of the individual character of ball parks. Third is baseball’s ability to evoke the past and overcome the flow of clock-time. The fourth aspect is the openness of the outfield, and the extension of baseball game space into the spectator stands and beyond into the community. We also see here the world-creating ability of a playing field, its ability to transform and order a decaying urban environment. In baseball, space is used as a kind of code. The distinction in baseball between a well-defined and constrained inner zone and a contingent and open-ended outer zone defines for players a kind of arc between offensive and defensive personas. Baseball has an odd asymmetrical structure. It never faces a team against a team. In baseball, a team (&dquo;out&dquo; in the field) is pit against individual batters (at home). Baseball is a game of alternating statuses, in which the same player attempts to convert a defensive posture in the field into an offensive one at home. The object is to reverse the direction of an oncoming ball, and hit it clear out of the park, into the community if possible, or into the glove of a spectator in 355 the stands. The focus of the battle is the space between the pitcher’s mound and the batter’s box, where the struggle is to determine who controls the fate of the ball. Now the very same asymmetry that shapes baseball space also shapes the use of time in baseball. Baseball’s opening moments are always ritually marked. Even baseball’s American origin has been - quite erroneously - given a mythical time (Civil War era) and place (Cooperstown, N.Y.) and founder (Abner Doubleday). Each season in the U.S., the first pitch is thrown by the President. Each game begins with the national anthem, followed by the call &dquo;Play Ball.&dquo; But while the beginnings are always fixed, baseball’s endings are always open-ended. They are controlled by events rather than fixed time intervals or clock time. Baseball time is &dquo;inning time&dquo; - three outs per side, nine time’s home. And since a tie score is never allowed in American baseball, the game is never finished until a difference between the teams is generated. A game can theoretically go on forever. The same is true of an inning, since a hitting streak or even an endless string of foul balls can prolong an inning with no limit governing its length. These asymmetries of time and space are part of baseball’s constitutive rules. They establish the game’s basic rhythms as well as its governing structure. These rhythms are part of the unconscious attraction of the game for its fans and its players. For the anthropologist interested in cultural symbolism, the temporal and spatial framework of the sport can provide important clues to its cultural meaning as a performance. Thus, for baseball, the tension between fixed beginnings and open-endings is tied to baseball’s significance as a ritual. This ritual drama plays out the tensions between two conflicting American ideologies. One ideology is a communitarian view of social life where cooperation and team-play are paramount. The other is an ideology of individualism and personal achievement. In this vision, each player’s worth can be statistically measured and compared against that of every other player by their performance at home plate. This problematic is in no sense worked out or solved in baseball just as it is never resolved in real life. It is reproduced and crystallized on the playing field so that the problematic is experienced in a safe form within the play framework of the game. The normative opening up of the boundaries of time or space in sport is inherent in all sports whose aim is to extend temporal or spatial records. Thus races other than sheer endurance contests usually fix distance in order to make possible increasingly shorter time periods within which the course is traversed. Field events like shot put, discus, high jump and long jump and even mountain climbing aim at unlimited spatial extension. Extending space or contracting time replaces the stress on fixed boundaries. The only time constraint on mountain climbing is set by the technological limits of provisions of food, water or even air for the climbers. Thus a key factor in the first successful ascent of Mt. Everest was how long the oxygen supply would hold out. In this sense the ascent of Everest was a race against &dquo;air time,&dquo; understood as oxygen flow (Hillary 1966). It is important to note, however, that these temporal limits were set by strategic rather than constitutive limitations. From a performative perspective it is the breaking of records rather than the fidelity to boundaries that characterizes record-extending sports. That’s why we don’t normally call foot races or mountain climbing &dquo;games.&dquo; 356 Such open-ended sporting activities model a linear conception of human historical activity. These performances put on display miniatures dramas of human rationality and technology overcoming external physical limitations. Record keeping reinforces a view of history as progress. The absence of intrinsic spatial or temporal limitations on play is itself a constitutive feature of these activities. This is Normative Liminality. Here, spatial and temporal openness models local visions of the human condition and a historically distinctive understanding of human relations with the natural world. Empathic Engagement So much for Normative Liminality. The second type of marginal play I want to discuss today I call Empathic Engagement between spectators and players. The term &dquo;Empathic&dquo; suggests sport’s tendency to arouse powerful identifications in spectators. Not only do spectators &dquo;engage&dquo; as loyal fans. They can also experience powerful empathy, a kinesthetic resonance with the play itself. Empathic Engagement is a feature of all spectator sports. Spectator sports always establish a constitutive boundary between players and spectators. This boundary is marked spatially by a kind of magic circle or square which only players and referees may normally enter. Spectators are confined to marginal areas in the arena. They are assumed to experience a game with greater distance than players do. This distance affords spectators reflexive self-awareness or, at worst, boredom. In contrast we assume that players are caught up in psychic &dquo;flow&dquo; of play - a kind of kinesthetic engagement where all awareness of time-passage is muted, and the players’ skills are engaged in a kind of auto-pilot mode. Despite these conventional distinctions between player’s and spectator’s perspectives, the actual relations between the reflexive frame of mind and the flow of pure engagement are unstable and variable. In fact spectators commonly find themselves caught up in game play. With strong kinesthetic involvement, they forget that they are merely viewers. This is Empathic Engagement. Researchers have documented the powerful effect that such Empathic Engagement can have on fans. Spectators come to experience a kind of flow with the game that is quite far from the reflexivity normally associated with spectatorship. Such cathartic engagement of spectators is like Durkheim’s notion of collective effervescence he associated with religious rites. It is the psychological underpinning of the power of spectator sports to crystalize potent group loyalties and to trigger equally potent rivalries between opposing groups. Empathic Engagement is behind the periodic blurring of the boundaries of play, where spectators become players in a game of their own making. Spectator activity is an important feature of all spectator sports. Much of the &dquo;play&dquo; in the stands is in the form of organized cheering and other group displays in support of one of the teams. This blurring of the boundaries between players and spectators is built into baseball. Baseball deliberately extends the field of play beyond the playing field and into the stands. Even the city streets, where any good hitter hopes to send the ball, are part of the playing space of baseball. This extension of baseball space 357 beyond the normal playing field brings the spectators into the field of play. Th is means that the relation between spectators and players in baseball is uniquely ambiguous. Only in baseball do we find managers and coaches wearing uniforms like those of the players. The wearing of baseball uniforms extends into the spectator stands as well, where fans often show up with baseball caps, gloves and even the uniform shirts of their teams. A highlight of any game, followed closely by television cameras, is what is called &dquo;grandstand fielding.&dquo; Spectators compete with one another to catch fly balls hit into the stands. Such catches are greeted with great cheers from the stands. Most organized grandstand activities are in support of one of the teams. Baseball fans, by contrast, have perfected forms of grandstand play that mimic the game on the field but which are not in support of a particular team. Most notable is the &dquo;wave&dquo; - a wave of human arms that is made to circle the stands. The wave bears only an indirect relation to the play on the field. It is better understood as the attempt of certain fans to initiate a cooperative movement around the stands. The wave succeeds if it returns home again. It is successful in the same way as a base-runner making his way around the infield. Empathic Violence Professional wrestling is a kind of theatrical performance masquerading as a sport. Wrestling engages the audience by deliberately channeling the violence of the match beyond the boundaries of the ring and beyond the limits of the bell. Much of the most exciting action in wrestling deliberately violates the constitutive framework of the sport. Sidelined wrestlers or managers jump into the ring. Or wrestlers engage one another just outside the ring, or after the round or even the match has been ended by the referee. Promoters in professional wrestling obviously understand the peculiar power of marginal play for the fans. They regularly stage such frame violations to ignite Empathic Engagement from the spectators. In the process, they enact a kind of ritual drama by which heroic evil or heroic virtue overcomes the petty limits of the rules themselves. No figure appears less important in sport than the referee in professional wrestling whose calls and authority are always being upstaged by both wrestlers and fans. Probably the most dramatic and sociologically significant example of Empathic Engagement in organized sport is what has become known in Britain as &dquo;soccer hooliganism.&dquo; Soccer has been notorious among spectator sports for inciting violent displays of empathic engagement. The term hooliganism was applied to soccer only in 1961. The occasion was the actual invasion of a playing pitch by inflamed spectators at Sunderland. The invasion came when the home team scored a tying point in the quarter final of a championship match against the first division’s ranking team, Tottenham Hotspur. In a 1982 article on soccer violence, Taylor describes the emergence of soccer hooliganism in relation to a mythic orderly past in which spectators knew how to keep their place: Popular folklore ... insists that the pitch was always understood in the 1950’s as sacred, an area reserved for the club’s players only: in effect the stage on which the people’s game was to be regularly played. In the early to middle 1960’s the pitch invasions escalated, on occasion, into attempts to force postponement of the games, when the supporters’ teams were threatened with defeat. There were also new attempts by the 358 crowd to distract the attention of the goal-keepers whilst they took goal kicks, as well as of players taking penalties (interventions which would not have been thought of by spectators prior to the 1960’s). (Taylor 1982:41) In effect the spectators assumed the right to impose their own strategies of play on the game. Such practices threatened not only the safety of all present, but also the constitutive rules of the game itself. By the 1968-69 season, skinhead violence had become a common feature of British football matches. What is so interesting about this apparent disruption of play was its game-like and rule-bound character, mimicking the very game it sought to disrupt. The goal of rival gangs of youths was to &dquo;take the ends&dquo; of the fields, chanting taunts at their rivals. The ends are the areas of terrace behind each goal. These marginal zones were favorite vantage points for fans who wanted to be close to the goal-mouth action. In this spectator-driven parody of football, rival gangs of supporters did physical battle before, after, and even during the match. The contest was one to control territory (Gaskell and Pearton 1979: 284 ff.). What I have called Empathic Engagement is an important aspect of the power of all performance genres to pull an audience into the performance. As Gregory Bateson argued, all forms of play, including theatre, ritual and sport, have a paradoxical message, at once asserting and denying their &dquo;reality&dquo; as events (Bateson 1955). Empathic engagement takes its character from this paradox. Competitive sports are at once violent martial encounters and harmless play. But to be effective, play must never be simply &dquo;make-believe.&dquo;6 The spectator needs to feel that, if the match is not really war, it comes very close to war. As Bateson would put it, sporting competition is not war but it is also not not war. It hangs at the very edge of its performance frame. In 1890, James Mooney, writing in the patronizing and ethnocentric idiom common to his time, described how an apparently innocent ball game between two Cherokee Indian groups quickly became something a lot less playful. On the fourth of June 1763, the birthday of King George of England, the warriors of two great tribes assembled in front of the fort, ostensibly to play a game in honor of the occasion and to decide the tribal championship. The commandant himself came out to encourage his favorites and bet on the result, while the soldiers leaned against the palisades and the squaws all sat about in groups, all intently watching every moment of the play. Suddenly there comes a crisis in the game. One athletic young fellow with a powerful stroke sends the ball high in the air, and as it descends in a graceful curve it rolls along the ground to the gate of the fort, followed by 400 yelling savages. But look! As they run each painted warrior snatches from his squaw a hatchet which she had concealed under her blanket, and the next moment it is buried in the brain of the nearest soldier. The English, taken completely by surprise, are cut down without resistance. (Mooney 1980/1983:260) Periodic moments of real violence overflow the constraints of the game . Such eruptions of violence into the game provide for spectators an affirmation of the authenticity of the contest. If viewed from a purely game perspective, the context would appear to be a harmless diversion. For example, consider a recent fight that broke out between two American baseball teams during a game. Not only did the players fight, but the police struggled with the game umpires over who had the authority to control the violence. The umpires won out, affirming an interpretation of the fight that the violence was taking place within the frame of the game and was therefore the province of the umpire’s authority. It was by legal 359 standards not a &dquo;real&dquo; fight. But it wasn’t fake either. It was a kind of marginal play: play-fighting, or fighting-play. While authentic violence erupts in all spectator sports, it has become a norm in certain sporting contests. Soccer is one example where spectator violence has become almost a norm. In hockey, it is team members who are expected to fight. For hockey officials, violent intrusions from the margins of play onto the ice are merely part of the game of hockey. They are not only tolerated, but constrained by their own norms, distinguishing between acceptable and unacceptable forms of fighting. Occasionally, however, police will decide that hockey fights have moved beyond the game, and they will treat the fight as a violation of law. In soccer and hockey Empathic Engagement from spectators or sidelined players has entered into the regulative rules of the game itself, as marginal play. Frame violations The transformation of spectator into player brings us to the third source of marginal play. This is what I call Frame Violations. As cultural performances, sporting events enter into complex relations with other behavioral &dquo;frames.&dquo; Games are not simply performance &dquo;stages&dquo; in contrast to the &dquo;offstage&dquo; of real life. As Erving Goffman argued, human life has no offstage. It is performance any way you look at it. What appears like an offstage event turns out on closer inspection to be just another stage. Apparently offstage areas in sports - such as the grandstands, the practice, the dugout, or the locker room all have their own performance rules. So what we call games are just performance frames that enter into complex relations with other frames. Sometimes offstage and onstage become confused, their boundaries blurred. This is frame violation. An example of a frame confusion is the relation between racing time and &dquo;down time&dquo; in the pit during Formula I races (Lowe 1977:210). While pit stops are normally considered outside the frame of the race proper, it is in fact the speed and skill of the pit crews that often decide the race. A 500-mile car race can be won by a single car length. So reducing pit time by even a second can often make the difference between winning and losing a race. In this frame violation, an &dquo;outside&dquo; spatial and temporal frame turns out to be a decisive part of the main event. The same goes for the strategic use of time-outs in basketball. A good coach will use such time-outs as an important part of game strategy. What appears to be a moment beyond the game is actually a key part of play strategy. A particularly amusing and illuminating example of a frame violation occurred at Wimbledon during the 1935 men’s championship match.7 American Don Budge was pitted against Baron Gottfried von Cramm, the German national champion. Von Cramm was not only a seasoned champion, but also a sophisticated aristocrat. His elegant and controlled manner provided a vivid counterpoint to the American’s boyish if disingenuous charm. The two were volleying during the second set. Suddenly, Queen Mary entered the royal box. Wimbledon etiquette is very precise on the matter of royalty entering center court. Forgetting the volley in progress, Cramm snapped smartly to attention just beneath the royal box. In deference to the he clicked his heels together. Eighteen thousand spectators were instantly on their feet at stiff attention. The only figures moving in the entire arena were the Queen, and Don Budge. The American seemed oddly 360 unaware of the ritual occasion that had momentarily upstaged the tennis match. One performance frame had without warning upstaged another. After an awkward pause, the crowd seated itself again, and play resumed. Budge and Cramm exchanged courts for the next game. At the end of the game the two players exchanged some words. Cramm flushed in anger at his American competitor. Budge walked slowly toward the near end of the court to take service, placing himself right beneath Queen Mary. Suddenly, Budge cast a glance up at the Queen. With a boyish grin, he raised his right arm above his head and tossed off a little wave of greeting. The crowed gasped at the American’s breach of etiquette. Queen Mary was clearly bewildered as well. She sat rigidly upright, unsure how to respond. Then to the relief and amazement of all present, Queen Mary smiled back at Budge and gave him a little wave back. From the stands there arose a voice that all could hear &dquo;God bless the Queen.&dquo; The thousands of spectators broke spontaneously into wild cheers for both their Queen and for Budge. In the end, Budge emerged as an unlikely hero (or anti-hero) in an emergent contest between radically opposed cultural styles and political ideologies. Even under normal circumstances, Wimbledon is an excellent example of multiple performance frames. The play on center court is embedded in a broader framework of ritual, involving not only players but spectator behavior as well Laney 1966). The arrival of the Queen set in motion another set of performance norms. The embedded or alternative norms were shared by all present except for Budge, who improvised his own idiosyncratic response to the Queen’s entrance. In the complex set of relations involving Budge, Cramm, the spectators and the Queen, several levels of ritual, and several kinds of contest crowded onto the same performance field. The frame violations of this scenario produced a level of tension that engaged the passions of all present in ways that were clearly only dimly understood at the time. From out of one contest, was bom another. Cheating In a sense, all instances of playing strategies encroaching on the constitutive and regulative framework of sports play are frame violations. Games are organized in hierarchies of rules, from the most basic and fixed constitutive rules through procedural rules to more flexible strategies. Yet strategies can come to undermine the very integrity of a game, as they push at the constitutive boundaries that define the game’s special universe. When this kind of pushing is done deliberately we call it cheating. Yet there are degrees of cheating, and important variations in what sorts of boundary pushing will be permitted. Sometimes players adopt their own rules of play that come into conflict with the rules of the game. In such cases, the private framework can supersede the official rules, if only in the mind of the player. Chess masters sometimes make private deals with opponents who are friends or who hail from the same country. Such secret agreements fix matches so they will end in a draw. The morality governing friendship or national honor sometimes conflicts with the rules of normal play. Thus in 1975 Grandmaster Samuel Rashevsky had the nerve to complain to the tournament director that his adver- 361 sary Paul Benko had broken a pre-game agreement to fix a draw. Rashevsky complained that Benko had violated the embedded &dquo;rules&dquo; of their private deal (&dquo;play to draw&dquo;) by following a basic constitutive rule of tournament chess (&dquo;play to win&dquo;). Benko played to win in the final round of the U.S. Chess Championship. In effect, he &dquo;cheated&dquo; by refusing to cheat.8 In a similar vein there is the case of the private game plan of pitching great Don Drysdale. Drysdale had a &dquo;2-for-1 rule.&dquo; Whenever he knew that one of his teammates had been deliberately hit by a pitch, he would hit twice as many of the opposing team’s players. In a game where deliberately hitting a batter is illegal, Drysdale’s private game was a clear case of frame violation. Personal morality overrode the game’s own rules. Summary In this essay we have examined some marginal areas of sporting life. We have spent time in the liminal zones of sport, just out of bounds of normal play. We have watched how sporting events tend to spill beyond the temporal and spatial borders that normally define them. Marginal play was explained in terms of three concepts. First was Normative Liminality where violations of spatial and temporal boundaries are built into the constitutive framework of play. Normative Liminality often serves to symbolize important cultural and historical problematics, so that it becomes part of the ritual significance of the sport. The second concept was the Empathic Engagement of spectators. Empathic Engagement pulls spectators into the play and blurs the boundaries between the viewer and the player. Spectators lose their distance and identify powerfully with the players, sometimes taking over the game itself, creating a game of their own. The third explanation for marginal play was Frame Violation. This is the confusion of embedded performance frames that surround any sporting event. Frames are violated when the game itself is penetrated by any of these other performance frames. Frame violations occur within a game when a player plays by his own private rules which violate the normal rules of play. Frame violations can also involve conflicts among several conventional performance frames. This was the case with Queen Mary’s entrance into the Centre Court Stadium at Wimbledon. Conclusions: Play as Paradox All boundary-breaking play shares some sort of structural paradox. Paradox is the mother of all sport. Sport may be understood as a kind of compromise formation between two necessary but incompatible human impulses: playfulness and gamesmanship . The play-impulse is by nature hostile to boundaries. Caillois and Piaget identified this spontaneous, open and boundary-breaking turbulence with the play of young children. Caillois called it paidid. He opposed this kind of free play to what he termed ludus, the rule-governed quality of organized games. Games are oriented toward formal control and the subordination of personal energies to social constraints. Sport is an inherently borderline phenomenon. It lies at the cross-roads of ludus and paidid. Sports engage a fundamental human conflict. Sport evokes the 362 impulse for creating order and setting boundaries. Simultaneously it arouses the equally powerful human flair for play, the impulse to break free of the boundaries of game itself. It is no accident, I think, that among adult primates only humans retain the child’s capacity for play and sport. And it is no accident that organized sport inevitably engages the paradox of play. For the dialectic of play- the endless point-counterpoint of making rules and breaking records, of imposing boundaries in order to challenge limits is inherently, inevitably human. Homo sapiens is Homo ludens not just in his leisure hours, but at his very center. The playful primate, the master of games, is also the primate who had to face the great evolutionary paradox by which he was forced to constantly invent his own life-world, while attributing to the boundaries of that world the character of both structural and moral necessity. Piaget recognized this great paradox of play when he titled a discussion of children playing marbles: &dquo;Children Invent The Social Contract.&dquo; (Piaget 1932). If we look closely at sporting events, this paradoxical dance uniting ludus and paidid reveals itself not just center stage. It is also in play just out-of-bounds in that fascinating backstage of sport that I have been calling &dquo;marginal play.&dquo; Viewed from its margins, even the most familiar sporting event is worth a fresh look. References ABRAHAMS, Roger D., and BAUMAN, Richard, 1978: "Ranges of Festival Behavior." 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New York: Columbia University Press. Da MATTA, Robert, 1984: Carnival in Multiple Planes. Rite, Drama, Festival, Spectacle: Rehearsals Toward a Theory of Cultural Performance. Edited by John J. MacAloon. Philadelphia: ISHI Publishers. ELIADE, Mircea. 1961: The Sacred and the Profane. New York: Harcourt, Brace and Jovanovich. FLANAGAN, C. Clifford, 1990: Liminality, Carnival and Social Structure: The Case of Late Medieval Biblical Drama. Victor Turner and the Construction of Cultural Criticism. Edited by Kathleen M. Ashley. Bloomington: Indiana University Press. GASKELL and PEARTON, 1979: Aggression and Sport. Sports, Games and Play: Social and Psychological Viewpoints. Edited by Jeffrey Goldstein. Hillsdale: Lawrence Erlbaum Associates. GEERTZ, Clifford, 1973: The Interpretation of Cultures. New York: Basic Books. GEERTZ, Clifford, and NEGARA, 1980: Negara: The Theatre State in Nineteenth- Century Bali. Princeton: Princeton University Press. 363 GLUCKMAN, Max, 1954: Rituals of Rebellion in South-East Africa. Manchester: Manchester University press. GLUCKMAN, Max, 1962: The Ritual of Social Relations. Manchester: Manchester University Press. GOFFMAN, Erving, 1967: Interaction Ritual: Essays on Face-To-Face Behavior. New York: Anchor Books. GRIMES, Ronald L, 1982: Beginnings in Ritual Studies. Washington, D.C.: University Press of America. GRIMES, Ronald L, 1985: Research in Ritual Studies: A Programmatic Essay and Bibliography. Chicago: American Theological Library Association. GRIMES, Ronald L., 1990: Ritual Criticism: Case Studies in Its Practice, Essays on Its Theory. Studies in Comparative Religion. Columbia, S.C.: University of South Carolina Press. GUTTMAN, Allen,1978: From Ritual to Record, New York: Columbia University Press. HILLARY, Sir Edmund, 1966: "Summit." The Realm of Sport. Edited by Herbert W. Wind. New York: Simon and Schuster. HYMES, Dell, 1975: "Breakthrough Into Performance." Folklore: Performance and Communication. Edited by Dan Ben-Amos and K.S. Goldstein. Paris. JINKNER-LLOYD, Amy, 1993: "Heaven in a Baseball Field." Creative Loafing, June 26. LANEY, Al, 1966: "The Mystery of Wimbledon." The Realm of Sport. Edited by Herbert W. Wind. New York: Simon and Schuster. Le ROY LADURIE, Emmanuel, 1979: Carnival in Romans. Translated by Mary Feeney. New York: George Braziller, Inc. LIPSKY, Richard, 1983: Towards a Political Theory of American Sports Symbolism. Play, Games and Sports in Cultural Contexts. Edited by Janet C. Harris and Roberta J. Park. Champaign: Human Kinetic Books. LOWE, Benjamin, 1977: The Beauty ofSport. Englewood Cliffs: Prentice-Hall. MacALOON, John J. (ed.), 1984: Rite, Drama, Festival, Spectacle: Rehearsals Toward a Theory of Cultural Performance. Philadelphia: ISHI Publishers. MOONEY, James, 1980/1983: The Cherokee Ball Play. Play, Games and Sports in Cultural Contexts. Edited by Janet C. Harris and Roberta J. Park. Champaign: Human Kinetics Books. SCHECHNER, Richard, 1977: Essays on Performance Theory. New York: Drama Book Specialists. SCHECHNER, Richard, 1985: Between Theatre and Anthropology. Philadelphia; University of Pennsylvania Press. SCHECHNER, Richard, APPEL, W., and TURNER, V, 1990: By Means ofPerformance: Intercultural Studies of Theatre and Ritual. New York: Cambridge University Press. SHORE, Bradd, 1990: "Loading the Bases." The Sciences, May-June. SLUSHER, Howard, 1967: Man, Sport and Existence: A Critical Analysis. Philadelphia: Lea and Febiger. STOELTJE, Beverly, 1978: Cultural Frames and Reflections: Ritual, Drama, Spectacle. Current Anthropology 19: 450-60. TAYLOR, Ian, 1982: "Class Violence and Sport: The Case of Soccer Hooliganism in Britain." Sport, Culture and the Modern State. Edited by Hart Cantelon and Richard Gruneau. Toronto: University of Toronto Press. TURNER, Victor, 1967: The Forest of Symbols. Ithaca: Cornell University Press. TURNER, Victor, 1969: The Ritual Process, Chicago: Aldine. TURNER, Victor, 1974: Dramas, Fields, and Metaphors. Ithaca: Cornell University press. TURNER, Victor, 1983: "Liminal to Liminoid in Play, Flow, And Ritual: An Essay in Comparative Symbology." Chap. 5 in Play, Games and Sports in Cultural Contexts. Edited by Janet C. and Roberta J. Park Harris. Champaign, II. : Human Kinetics Books. TURNER, Victor, and SCHECHNER, Richard, 1986: The Anthropology ofPerformance. New York: PAJ Publications. WERTZ, S.K., 1981: "The Varieties of Cheating." Journal of the Philosophy of Sport 8: 19-40. 364 Notes 1This essay was originally delivered as a keynote address at the annual Seminar of the International Committee for the Sociology of Sport, Vienna Austria July 28-31, 1993. Thanks to Eric Dunning, George Armellagos for comments on an earlier draft. 2 This story is reported in Wertz 1981:29-30. 3 For important works on performance theory see Ashley 1990; Babcock 1978; Bakhtin 1981; Barth 1975; Bateson 1955; Benamou and Carnello 1977; D’Aquili, Laughlin and McManus (eds.) 1979; MacAloon (ed.) 1984; Geertz 1973; Geertz 1980; Gluckman 1954; Gluckman 1962; Grimes 1982; Grimes 1985; Grimes 1990; Guttman 1978; Hymes 1975; Le Roy Ladurie 1979; Schechner 1977, 1985; Schechner, Appel and Turner 1990; Stoeltje 1978; Turner 1967; Turner 1969; Turner 1974; Turner 1983; Turner and Schechner 1986; 4 For studies of the ritual elements in carnival see DaMatta 1984, Flanigan 1990, Abrahams and Bauman 1978, and Le Roy Ladurie 1979. 5 Veeck, a man with a creative view of sport, is the same owner who hired a tiny dwarf to play for his team, hoping that no pitcher could pitch to such a small strike zone. 6 Note how children commonly recount tales of roller coaster accidents just before taking a ride on one. In the same way, sport competition must periodically deny its status as "play" to really engage the spectator. 7 The Budge story is taken from Laney 1966: 607ff. 8 The story is taken from Hearst and Wierzbicki 1979, pp. 60ff. Le Jeu Marginal: Le Sport aux Frontieres du Temps et de L’Espace Resume &dquo;Le jeu marginal&dquo; decrit la propension a jouer ou a pratiquer un sport en ddpassant les limites habituellement reconnues comme 6tant celles qui constituent le cadre de ce jeu ou de ce sport. Le present document pr6sente diff6rents exemples de jeu marginal dans le sport, et fournit un modele th6orique de r6glementation du sport permettant de les prendre en consideration. Afin de pr6ciser le jeu marginal, le document distingue trois niveaux auxquels le jeu est r6gl6: les regles constitutives, les r6gles de procedure et les programmes strat6giques. Ce reseau permet une distinction entre les trois sources de jeu marginal: la liminalite normative, 1’engagement 6nergique et la violation du cadre. Marginales Spiel: Sport an der Grenze von Zeit und Raum Zusammenfassung ,,Marginales Spiel&dquo; beschreibt das Eindringen von Spiel in den Sport jenseits der normalen regulierten Grenzen, die sie als Rahmen des Spiels konstituieren. Dieses Papier beinhaltet eine Vielzahl von Beispielen eines marginalen Spiels im Sport und entwickelt ein theoretisches Modell von Sportregulierungen. Um dem marginalen Spiel einen Sinn zu geben, unterscheidet der Artikel drei Ebenen, auf denen Spiel reguliert ist: Konstitutive Regeln, Verfahrensregeln und strategische Plane. Dieser Rahmen macht es moglich, drei verschiedene Quellen des marginalen Spiels zu unterscheiden: normative Begrenzung, empatisches Engagement und Verletzung der Rahmenbedingungen. 365 Juego Marginal: El Deporte en las Zonas Perifericas del Espacio y el tiempo Resumen &dquo;Juego marginal&dquo; describe aquellas actividades que desbordan los reglamentos tanto en los juegos como en el deporte. Este articulos presenta una gran variedad de &dquo;juegos marginales&dquo; en el deporte y provee un modelo te6rico que permita tenerlos en cuenta. Para dar sentido al juego marginal, el articulo distingue tres niveles donde el juego es regulado: las reglas constitutivas, las reglas de procedimiento y los planes estrat6gicos. Este marco de referencia hace posible la distinci6n entre tres fuentes de juego marginal: &dquo;liminalidad&dquo; normativa, implicaci6n empdtica y violacion del marco establecido.