THE  ART  OF  INSTALLATION  IN  THE  FACE  THE  (MULTI)MEDIA  CHALLENGE   Ryszard  W.  Kluszczynski   Origin  –  history  –  characteristics       The  diversity  of  the  artists'  attitudes  and  actions  as  well  as  the  multiplicity  of  the  tools  they   were  using  triggered  a  steady  and  internally  diversified  process  of  changing  the  character   of  newly  created  installations.  As  a  result,  the  concept  of  the  art  of  installation,  just  like   many   other   categories   of   contemporary   art,   lacks   a   homogeneous   and   unequivocal   character.   Looking   at   the   contemporary   works   referred   to   by   artists   and   critics   as   installations,  we  can  in  fact  state  that  none  of  their  classical  attributes  mentioned  so  far  is   obligatory   for   them   today.   The   presence   or   absence   of   those   features   only   makes   it   possible  for  us  to  identify  the  types  of  installations.  For  example,  the  close  relation  to  a   particular  place,  until  today  regarded  by  numerous  theoreticians  and  critics  as  a  defining   feature  of  the  art  of  installation,  is  now  in  fact  only  a  feature  of  one  of  its  types,  referred  to   as   site   specific,   or   in   situ   installation.   As   for   the   other   types,   only   the   impermanence,   ephemerality  or  temporality  manifesting  themselves  in  various  ways  can  be  considered  to   be  a  remnant,  or  a  consequence  of  the  original  relation  to  some  concrete  space.  After  their   presentation  at  the  exhibition,  such  installations  are  dismantled  and,  when  shown  again  in   another  gallery,  they  often  take  on  a  different  form.  Thus  they  occur  in  different  shapes   and  formats,  which  means  that  they  remain  the  same  artwork  only  owing  to  the  identity  of   their  concept,  idea  or  meaning.  Installations  of  this  type  thus  have  sort  of  the  character  of  a   work   in   progress.   Their   ephemerality   ultimately   becomes,   to   some   extend,   a   defining   feature  of  each  type  of  installation,  achieving,  as  stated  above,  its  maximum  concentration   only  in  the  form  of  the  installation  in  situ.  This  type  of  installation  is  characterised  by  an   unbreakable,  and  yet  unique,  relation  between  the  person  (artist),  the  place  and  the  time.   This  process  of  transformation,  which  resulted  in  the  loss  of  numerous,  originally  defining   features  of  the  concept  of  installation,  both  provided  it  with  the  aforementioned  attribute   of  ephemerality,  and  also  highlighted  the  importance  of  two  other  features,  which  were   not  mentioned  earlier.  The  first  of  these  –  let  us  call  it  relationality  –  characterises,  to  a   various   degree,   any   given   installation.   The   second,   which   we   will   call   intermediality,   creates  for  installations  a  certain  context  of  references  realized  each  time  in  one  of  their   possible  forms.       The  term  "installation"  came  into  being  long  after  the  appearance  of  the  first  thus  called   nowadays   artworks,   as   is   often   the   case   with   the   categories   necessary   for   the   proper   shaping   of   the   discourse   on   contemporary   art,   the   discourse   capable   of   capturing,   describing   and   interpreting   the   phenomena   characteristic   of   20th   century   culture.   The   term  became  widely  used  in  the  1970s,  whereas  the  first  works  –  later  termed,  a  posteriori,   "installations"  –  appeared  as  early  as  the  1920s.  Authored  by,  inter  alia,  Marcel  Duchamp,   Kurt  Schwitters  and  Laszlo  Moholy-­‐Nagy,  they  were  harbingers  of  the  artistic  processes  to   come.     The  real  development  of  the  art  of  installation  began  in  the  1960s.  It  was  then  that  the   appearance  of  works  created  in  the  spirit  of  installation  began  to  shape  the  awareness  of   the  birth  of  a  new  discipline  of  art,  dismissing  traditional  strategies  and  techniques  of  fine   arts,  rejecting  the  idea  of  beauty,  and  challenging  the  conception  of  form  understood  as  a   vehicle  for  aesthetic  values,  perceived  through  an  aesthetic  experience.  The  awareness  of   the  new  art  structure  –  installation,  was  beginning  to  take  shape.  It  was  part  of  the  more   general   process,   which   unified   the   various   concepts   seeking   to   deformalise   and   dematerialise   the   work   of   art.   Following   in   the   footsteps   of   conceptual   art,   the   art   of   installation   was   also   becoming   a   domain   of   those   forms   of   activity,   which   replaced   an   objectively  existing  work  of  art  with  semantic  discourse.  The  art  of  installation,  like  its   spiritually  akin  movements  of  performance,  happening,  Pop  Art,  minimalism,  arte  povera,   and  conceptual  art  (the  source  of  them  all),  have  thus  helped  create  a  neo-­‐avant-­‐garde   current,   another   stage   of   development   (after   the   historical   avant-­‐garde)   of   the   radical   tendencies  in  20th  century  art.     Following  the  formation  of  the  concept  of  installation,  the  term  describing  it  eventually   appeared.   Nowadays,   with   the   richness   and   variety   of   this   art   discipline,   one   cannot   imagine  the  metalanguage  of  art  without  the  category  of  installation.       The  art  objects,  which  are  today  referred  to  as  installations,  were  described  and  classified   for   many   years   by   means   of   other   categories.   Among   these,   the   terms   assemblage   and   environment  have  become  firmly  established  in  the  metalanguage  of  art.  Their  similarity,   or  in  some  cases  even  synonymy,  with  the  category  of  installation  is  connected  with  the   fact  that  their  characteristic  features  also  belong  to  the  set  of  features  defining  the  art  of   installation.   Assemblages,   whose   origins   can   be   traced   to   Duchamp's   ready-­‐mades   and   Schwitters's  collages,  are  similar  to  installations  in  the  complexity  of  their  construction   (though  not  necessarily  realised  in  the  same  way),  the  heterogeneity  of  the  materials,  the   use  of  ready-­‐made  objects  (elements),  and  poor  structural  cohesion  of  their  components   (and   their   often   temporary   juxtaposition).   Environments,   in   turn,   are   linked   to   installations   mostly   through   their   topological   concreteness,   their   location   in   a   specific   space.  The  second  constitutional  feature  of  the  environment  –  placing  the  recipient  inside   the  work,  treating  her  or  him  as  part  of  it  rather  than  leaving  them  out  in  neutral  space,   had  less  of  an  impact  on  the  characterisation  of  installation  during  the  first  phase  of  its   development.  Only  some  installations  were  then  actually  incorporating  the  recipient  into   the  structure  of  the  work.  It  is  only  nowadays  that  –  in  consequence  of  the  development  of   multimedia   installations   –   the   importance   of   this   feature   has   increased   considerably,   leading  also  to  changes  within  the  concept  itself.  The  change  has  been  accompanied  by  a   transformation   of   many   other   factors,   elements   and   aspects   of   installation,   and   of   the   structure   of   their   mutual   interactions,   which   has   consequently   led   to   the   necessary   redefinition  of  the  category  of  installation.       Let  us  have  a  closer  look  at  the  principal  characteristics  I  would  like  to  attribute  to  the  art   of  installation.  Ephemerality/temporariness  (1)  –  one  of  its  attributes  –  has  been  already   discussed  previously.       2.   Relationality   had   already   been   part   of   the   concept   of   assemblage,   highlighting   the   relations  between  the  particular  elements  of  the  work;  it  also  contributed  to  the  creation   of  the  term  "environment",  this  time  emphasising  both  the  relations  between  space  and   the   structure   of   its   arrangement   and   between   the   recipient   of   the   artwork   and   space   (including  its  constituents,  aspects  and  dimensions).  Installation  art  reveals  in  each  of  its   incarnations   –   far   more   clearly   than   assemblage   and   environment   –   just   this   attribute,   making  it  eventually  its  essential  feature,  whereas  the  diversity  of  forms  under  which  this   attribute  appears  becomes  the  main  source  of  criteria  for  the  classification  of  the  types  of   installations.   The   higher   degree   of   relationality   in   the   structure   of   the   artworks   as   a   defining  feature  of  installation  art,  as  well  as  an  increase  in  its  importance  and  function,   result  from  dematerialisation  of  these  works.  The  functions  which  e.g.  in  assemblage  were   fulfilled  jointly  by  the  material,  form,  and  the  relational  structure,  in  the  case  of  installation   art  are  performed  exclusively,  or  mostly,  by  the  latter.  That  is  what  makes  relationality  an   essential  feature  of  the  art  of  installation.     3.  Intermediality,  in  turn,  which  in  this  case  means  being  in  unique  contact  with  other   disciplines  of  art,  is  a  feature,  which  is  common  to  the  art  of  installation,  and  some  other   domains  of  20th  century  art,  such  as  film  or  video  art.  It  also  appears  to  be  symptomatic  of   the   whole   artistic   culture   at   the   end   of   the   20th   century.   In   a   sense,   intermediality   of   installations  can  be  regarded  as  yet  another  variant  of  relationality  characteristic  of  this  art   form.   The   relations   considered   here   hold   between   various   forms   of   creative   behaviour   activated  by  installation  art.  Installation  in  its  diverse  forms,  as  an  artistic  phenomenon,   seems  to  have  close  and  dynamic  ties  to  any  other  kinds  of  art.  Both  different  forms  of   visual   creation,   such   as   drawing,   painting,   sculpture   or   architecture,   as   well   as   other   artistic   disciplines,   such   as   music,   poetry   or   performance,   are   part   of   the   system   of   intermedia   references   initiated   by   installation   art.   Especially   important   among   them   is   what   is   broadly   termed   media   art   and,   primarily,   one   of   its   variants,   video   art   (to   be   discussed  below).     4.  Another  feature  of  installation  art  may  be  called  pro-­‐interactivity.  I  understand  by  this   the  tendency  of  installations  to  make  reception  both  an  active  and  individualized  process.   This  feature  is  sometimes  referred  to  simply  as  interactivity  (see  e.g.  Morse  1990).  In  such   a  case  the  reason  given  is  that  the  recipient  chooses  his  or  her  own  way  of  experiencing  the   installation,  one  of  the  many  possible  ways  of  its  reception  (ibid.  159-­‐161).  I  myself  am  not   willing  to  subscribe  to  the  assumption  that  each  installation  by  itself  has  an  interactive   character.   I   would   rather   speak   of   interactivity   only   in   connection   with   the   artworks   (including  installations)  in  which  the  interference,  or  activity,  of  the  recipient  is  not  limited   to  the  act  of  reception,  but  also  extends  onto  the  ontological  plane,  where  the  processually   understood  artwork  itself  rather  than  its  mere  reception,  undergoes  individualisation  or   even  is  the  product  of  interactive  creation  in  the  context  suggested  or  organised  by  the   artist  (cf.  Kluszczynski  1996;  1997).  Numerous  installations  do  fulfill  this  condition.  Still   more  numerous,  however,  are  those  which  do  not  possess  this  quality.  Instead,  a  lot  of   them   incorporate   the   recipient,   making   him   or   her   an   element   of   their   structure.   Such   works  then  acquire  a  certain  degree  of  derivative  interactivity,  for  the  individualisation  of   reception  in  this  case  becomes  a  sui  generis  individualisation  of  the  structure  of  the  work.   Conversely,  the  installations  which  do  not  possess  the  quality  of  interactivity  in  the  full   (and  proper)  sense  of  the  term,  and  do  not  make  the  recipient  part  of  their  structure,  can   acquire  a  sort  of  reference  to  interactivity  thanks  to  the  presentism  characteristic  of  this   kind   of   art.   The   presence   of   the   installation   and   the   recipient   in   the   same   time-­‐space,   without  referring  the  latter  to  other  worlds  (imaginary  or  virtual),  necessarily  creates  a   certain  relationship  between  the  two,  relationship,  which  modifies  the  artwork  itself  in  a   special  way  and  constitutes  a  substitute  for  interactivity.  And  owing  to  the  fact  that  all   three   forms   of   interactivity   (or   quasi-­‐interactivity)   manifested   by   installation   art   have   blurred  boundaries  and  are  characterised  by  the  smooth  transition  from  one  to  another,   the  decision  to  ascribe  pro-­‐interactivity  to  installation  art  genre,  seems  to  be  more  justified   than  ascribing  to  it  en  general  the  status  of  an  interactive  discipline.  The  latter  decision   would  results  in  a  situation  in  which  interactivity  can  be  applied  to  all  types  of  installation,   both   those   inherently   interactive,   and   the   ones   which   in   fact   only   gravitate   towards   interactivity.   Differences   among   these   types   will   thus   be   another   source   of   internal   divisions  and  classifications.     5.   A   further   attribute   of   installations,   presentism,   has   already   been   mentioned   in   the   above   discussion   of   pro-­‐interactivity.   It   refers,   primarily,   to   the   non-­‐illusoriness   of   installation,  which  does  not  fulfill  a  presentative  function  or  send  the  recipient  outside  the   space  where  the  installation  has  its  location.  Consequently,  such  an  installation  is  not  a   staging  (cf.  Morse  1990);  it  only  exists  in  physical,  so  called  real  space,  which  it  shares  with   the   recipients,   that   in   turn   means   that   they   are   necessarily   within   the   installation's   boundaries   and   enter   into   various   temporal   and   spatial   relations   with   it,   often   unintentionally.   It   is   such   relations   that   together   create   the   aforementioned   pro-­‐interactive  character  of  installation.   6.  The  last  (but  by  no  means  the  least  important)  feature  of  installation  that  needs  to  be   mentioned  in  order  to  complete  its  definition  will  be  called  semanticity.  As  concluded   previously,  an  installation  is  above  all  an  operation  on  meanings;  it  is  a  structure  arranging   various   semantic   constructions   into   a   system   (an   ad   hoc   ordering)   of   mutual   relations.   Semanticity  thus  plays  the  role  of  the  basic  substance  (material)  of  the  work,  its  context,   and  of  its  only  frame  of  reference.  The  artistic  doctrine  of  conceptual  art  thus  becomes,  as  I   have  earlier  pointed  out,  the  basic  source  and  the  framework  for  the  art  of  installation.       Media  installations     The  artistic  media  played  a  prominent  role  in  the  shaping  of  the  installation.  Of  these,  the   most  important  was  video  art.  However,  besides  video  installations,  the  media  art  of  the   late   1960s   and   early   1970s   also   developed   an   extremely   interesting   trend   of   film   installations,   which   can   be   regarded   as   an   offshoot   of   the   development   of   video   installations.  But  it  can  also  be  regarded  as  an  autonomous  process  of  transformation  of   the   film,   which   attempted   to   overcome   the   limitations   imposed   by   the   linearity   of   the   medium  and  to  assume  the  character  of  spatial  art,  bound  with  real  surroundings.  In  such   films,   the   projection   ceased   to   be   only   an   external,   "invisible"   and   aesthetically   neutral   foundation  of  the  artwork  (located  in  the  context  of  the  dispositif),  winning  in  return  the   status  of  a  significant  element  of  artistic  film  structure  (as  well  as  entering  the  framework   of  film  textuality).  Film  projections,  just  like  other  types  of  film  installations,  were  part  of   an  extensive  and  internally  diverse  trend,  which  Gene  Youngblood  (1970)  called  expanded   cinema.  Film  installations  (often  accompanied  by  film  performance)  of  such  artists  as  for   instance   Tony   and   Beverly   Conrad,   David   Dye,   Dan   Graham,   Malcolm   Le   Grice,   John   Hilliard,   Takahiko   Iimura,   Polish   artists   Jozef   Robakowski   and   Andrzej   Rozycki,   Paul   Sharits,  or  Peter  Weibel,  constituted  jointly  the  "artists'  films",  associated  with  galleries   and  museums,  as  opposed  to  "art  films",  feature  films  shown  in  cinemas  (see  Gidal  1972,   Nicolson   1972).   Andy   Warhol’s   1963   –   1965   films,   such   as   Sleep,   Empire   or   Couch   preceded  their  appearance).  It  is  also  worth  noting  that  the  category  of  film  installation   itself  began  to  be  used  relatively  early  in  the  literature  (e.g.  Le  Grice  1972),  which  made  it   possible  to  separate  works  of  the  aforementioned  artists  from  among  the  rest  of  artistic   film   production,   and   which   was   evidence   of   the   high   degree   of   awareness   of   that   phenomenon  among  avant-­‐garde  filmmakers  and  theorists.       As  I  have  already  mentioned,  the  art  of  video  installations  has  a  privileged  position  within   the  domain  of  (audio)visual  media  installations.  Compared  to  photographic  installations  it   is  richer  by  a  temporal  (and  aural)  factor;  it  is  in  turn  superior  to  film  installation  by  its   ability  to  build  (audio)visual  feedback  connections  (closed  circuits),  and  to  create  tension   between  simultaneously  existing  aspects  of  reality  and  their  (audio)visual  representations.     The  term  "video  installation”  consolidated  its  position  within  the  language  of  art  criticism   in  the  same  decade  as  the  general  category  of  installation.  In  that  initial  period  of  video  art,   phenomena  having  the  character  of  installations  were  also  described  by  some  other  terms.   Those  terms,  however,  were  also  based  on  the  same  quality,  which  we  had  regarded  as  the   essential  one  for  defining  installation  in  general,  i.e.  relationality.  A  telling  example  is  the   term   "closed-­‐circuit   video   environment",   which   was   used   by,   inter   alia,   Lizzie   Borden   (Borden,  1975),  while  characterising  the  main  tendencies  in  video  art  in  1965-­‐1975.  Not   only  does  this  term  reveal  relationality  as  an  important  feature  of  video  installation,  but  it   also  points  to  the  relations  between  this  type  of  video  art  and  environment  –  the  art  of   space.  Closed-­‐circuit  video  environment  at  the  same  time  remains  closely  bound  with  the   receptive  behaviour  of  the  viewers,  in  that  it  combines  the  perception  of  the  video  with  the   parallel  perception  of  physical  surrounds,  and  interferes  with  the  traditional  methods  of   orientation   (physical   and   psychological   dislocation).   It   also   introduces   an   element   of   simultaneity  to  the  perception  of  the  video  itself.  The  other  two  trends  distinguished  by   Borden   include   the   abstract   video,   which   she   also   calls   self-­‐referential   video,   and   the   figurative  video,  which  may  additionally  have  a  narrative  character.       Obviously,   the   category   used   by   Lizzie   Borden   was   closely   bound   with   the   situation   in   video  art  characteristic  of  that  decade,  since  the  basic  type  of  video  installation  was  then   the  one  in  which  the  camera,  the  monitor  and  their  surroundings  constituted  one  system   of  interrelations  (cf.  Duguet  1985).  Some  other  writers,  however,  were  concurrently  using   the   term   "video   installation"   to   name   and   characterise   all   types   of   spatial   video   arrangements,   both   those   utilising   the   feedback   system,   and   the   ones   favouring   other   systems  of  relations  between  elements  or  aspects  of  the  work.  Among  those  writers  was   Wulf  Herzogenrath,  who,  characterising  the  situation  of  video  art  in  West  Germany  and   distinguishing  four  main  areas  of  art  making  use  of  video  technology,  described  one  of   them  as  the  domain  of  video  installation  and  video  objects  (Herzogenrath  1976:  222).     As   I   have   mentioned,   Herzogenrath's   approach   was   not   unique   at   that   time.   Video   installations  were  discussed  very  often.  The  authors  of  the  publications  devoted  to  this   kind   of   video   art   (and   using   the   aforementioned   category)   include   David   Hall   (1976),   Stuart  Marshall  (1976),  Peter  Frank  (1976),  Susan  C.  Larson  (1978),  and  Ingrid  Wiegand   (1978).  This  fact  can  be  treated  as  a  proof  that,  although  it  was  relatively  new,  the  concept   of  video  installation,  just  like  the  very  phenomenon  itself,  became  firmly  established  in  the   world  of  art  at  that  time.  Indicating  the  growing  artistic  awareness  of  video  installation   was   also   the   fact   that   its   numerous   examples   were   included   (and   supplied   with   both   theoretical  and  historical  commentary)  in  one  of  the  first  monographs  of  video  art,  the   eponymous  anthology  published  by  Ira  Schneider  and  Beryl  Korot  in  1976.     It  is  worth  stressing  the  fact  that  Lizzie  Borden  wrote  in  her  article  mentioned  above  about   the  history  of  video  installations  in  the  years  1965-­‐1975.  It  was  also  true  of  video  art  then   that   the   development   of   the   phenomenon   preceded   the   appearance   of   its   name   and   concept.  The  beginning  of  video  installation  coincides  with  the  beginning  of  video  art  in   general,  for  the  first  video  installations,  authored  by  Nam  June  Paik  and  Wolf  Vostell,  were   created  as  early  as  1963.  They  were  followed  by  numerous  works  of  other  artists,  which   turned   the   discipline   of   video   installation   not   only   into   the   area   of   rapidly   developing   experiments  laying  the  foundations  of  video  art,  but  also  into  the  most  dynamic  area  of   installation  art  in  general.  Nam  June  Paik's  artistic  activity  alone  provides  examples  of  an   immense  variety  of  video  installations  and  is  itself  a  source  of  many  of  their  types.       The   characterisation   of   the   concept   of   artistic   installation   which   I   carried   out   at   the   beginning   of   this   article,   made   it   possible   to   define   its   essential   qualities:   relationality,   intermediality,   temporariness,   pro-­‐interactivity,   presentism,   and   semanticity.   All   these   attributes  of  installation  in  general  can  also  be  found  in  video  installation.  Yet,  they  do  not   exhaust  the  set  of  features  characteristic  of  it,  because  the  concept  of  video  installation   comprises  some  other  features,  peculiar  to  it  owing  to  the  characteristics  of  its  medium,  i.e.   the  video.     The  first  of  these  should  be  termed  pro-­‐virtuality.  Video  installations  use  the  contrast   between  the  physical,  material  world  (reality)  and  the  virtual  world  for  artistic  purposes.   They  put  the  recipient  at  the  boundary  between  these  two  ontological  dimensions,  which   in  consequence  means  that  the  discourse  on  the  methods  of  articulating  reality  through   the   media   inevitably   becomes   part   of   the   reception   process.   Thus   the   basic   function   of   video  installations  in  the  context  of  culture  becomes,  as  Margaret  Morse  demonstrates,  an   analysis  of  all  kinds  of  materialisation  of  the  conceptual  element  which  are  accessible  to   contemporary,  deeply  medialised,  society  (Morse    1990:  155).     In   the   currently   developing   (multi)media   paradigm1,   the   relation   between   the   material   and   the   virtual   aspects   of   the   artwork   is   now   coming   to   the   fore.   Video   installations   represent  particular  types  of  relations  between  the  material  and  the  virtual  sphere.  These   relations  jointly  create  a  paradigm  of  co-­‐presence,  realised  through  conflict  tensions  or  a   harmonious  dialogue;  they  also  show  the  different  forms  of  implementation  of  those  two   dimensions.  The  diversity  of  forms  of  materiality  is  accompanied  by  similar  diversification   of  the  forms  of  virtuality.       A  further  form  typical  of  video  installation  is  narrativity.  Before  I  proceed  to  discuss  it,  I   should  first  like  to  call  up  one  more  differentiation,  this  time  within  video  installation  itself.   One  should  differentiate  there  between  two  types:   1.  Installations  where  audiovisuality  is  only  a  function  of  feedback.  The  camera  transmits   the   picture   (and/or   sound)   onto   the   monitor   and   the   installation,   remaining   in   close   circuit,  investigates  the  relations  between  the  picture/representation  and  its  environment,   deconstructs  the  status  of  that  environment,  deals  with  the  process  of  transmission  and   communication,  highlights  the  relationship  between  the  spatial  and  the  temporal  aspect  of   the   work,   and,   as   Morse   observes,   reflects   on   the   process   of   medialising   identity   and   power  (1990:  159).   2.  Installations  which  use  pre-­‐prepared  (audio)visual  material,  recorded  on  magnetic  tape.   In  this  case,  the  installation,  developing  over  time,  complements  its  spatial  character  with   the   intensified   status   and   properties   of   a   process,   at   the   same   time   creating   a   specific   world   –   a   correlate   of   mental   states.   The   created   world   has   a   problematic   ontological   status  and  as  a  result  brings  about  tension  between  mimesis  and  simulation.     Let  us  go  back  to  the  narrativity  of  video  installation.  It  would  seem  that  narrativity,  as  a   structural  feature  of  the  record  on  tape,  is  connected  only  with  video  installation  of  the   second   type.   However,   the   analysis   of   various   existing   works   allows   us   to   state   that   although  narrativity  is  a  structural  quality  of  only  those  installations,  which  make  use  of   pre-­‐prepared  tapes,  we  can  also  speak  of  a  kind  of  narrativity  in  connection  with  other   types  of  works.  Narrativity  in  video  installation  extends  far  beyond  its  traditional  domains.   In  fact,  it  often  goes  beyond  the  structural  design  of  a  given  work.  We  do  not  have  to  tell  a   story  even  when  we  want  it  to  appear  in  the  field  designated  by  the  work  of  art,  which  we   are   creating.   We   can   make   references   to   stories,   which   every   recipient   carries   within   himself  or  herself.  In  such  cases  the  work  merely  releases  these  stories,  or  generates  their   institution  in  the  process  of  artistic  communication.  This  strategy  is  at  the  same  time  an   example  of  defusing  conflict  tension  between  the  material  dimension  of  the  work  and  its   virtual  aspect,  represented  here  by  the  story.  In  such  a  situation  narration  is  understood  as   1  The  term  (multi)media  embraces  here  both,  media  and  multimedia  phenomena.     a  kind  of  physical  component  of  the  work;  it  is  indirectly  introduced  into  the  structure  of   the  work  in  the  same  way  and  on  the  same  basis  as  the  work's  material  elements.       The   concept   of   a   game   is   becoming   one   of   the   basic   structural   categories   of   the   latest   developments   in   (multi)media   installations.   It   is   a   game   between   materiality   and   virtuality,  conception  and  technology,  space  and  time,  narration  and  its  framework,  history   and  the  present,  the  artwork  and  its  recipient.     The   recipient   gains   a   special   and   important   position   within   the   framework   of   such   a   creative  strategy  as  described  above.  As  a  carrier  of  stories,  activated  and  incorporated   into   the   structure   of   the   artwork,   he   or   she   concurrently   becomes   the   hero(ine)   of   the   narration,  a  character  from  the  stories  told  by  the  artwork  with  her  or  his  participation.  He   or   she   also   becomes   an   object   of   his   or   her   self-­‐observation.   They   cannot   escape   their   intervention,  voluntary  or  not  -­‐  becoming  in  consequence  an  element  of  the  work,  and  the   subject  and  object  of  observation.     There   is   another   aspect   of   the   process   within   which   the   viewers   participate   in   the   structure  of  the  observed  work.  When  the  recipient  becomes  part  of  the  image,  at  that  very   moment  part  of  the  image  becomes  the  recipient,  and  his  or  her  body  becomes  the  screen.   This  strategy  is  a  fragment  of  the  process  of  analysing  the  image,  which  results  in  freeing   the   image   from   its   surface.   The   discovery   of   the   materiality   of   the   image   (the   material   dimension  of  virtuality)  at  the  same  time  makes  it  clear  that  one  consequence  of  that  fact  is   the  self-­‐sufficiency  or  autonomy  of  the  image,  which  is  its  own  basis,  its  own  screen.  The   two  aspects  of  the  process  of  individuating  the  structure  of  reception  and  the  structure  of   the   experienced   work   complement   the   attributes   of   installation   discussed   above,   i.e.   (pro)interactivity  and  presentism.       Together   with   the   film   installations   mentioned   above   and   photographic   installations   –   which  have  not  been  discussed  here  (represented  e.g.  by  the  works  of  Jan  Dibbets  or  John   Hilliard,  and  present  also  in  the  oeuvre  of  such  Polish  artists  as  Izabella  Gustowska,  Adam   Klimczak,   Konrad   Kuzyszyn,   Natalia   Lach-­‐Lachowicz,   and   Jozef   Robakowski)   –   video   installations  have  formed  an  extensive  trend  of  visual  and  audiovisual  installations  using   technical  images.  Their  development  has  been  accompanied  by  the  development  of  sound   installations,   which   are   just   as   interesting   and   internally   diverse.   Together,   they   have   brought  into  being  an  extensive  and  multiform  phenomenon  of  media  installations,  one   that  has  had  an  enormous  influence  on  the  condition  of  both  the  art  of  installation  and   contemporary  art  in  general.       I  have  emphasised  many  times  the  great  importance  of  media  installations  –  above  all,   video  installations  –  in  the  history  of  the  art  of  installation.  The  characterisation  of  video   installation  carried  out  above  has  provided  abundant  evidence  for  this  claim.     Relationality,  which  should  be  regarded  as  the  basic  determinant  of  the  art  of  installation,   is   a   fundamental   feature   of   video   installation.   Video   artists   and   critics   promptly   and   unanimously  identified  this  feature  as  a  defining  attribute  of  video  installation.  In  Poland,   Andrzej   Paruzel,   for   instance,   wrote   in   1978   in   his   exhibition   catalogue   "each   video   installation  constitutes  a  certain  system  with  definite  structure.  To  understand  it,  one  has   to  discover  the  relations  obtaining  between  the  elements  of  that  system."  (1978)     Dematerialisation  and  deformalisation  –  the  processes  upholding  the  dominant  character   of  relationality  within  the  structure  of  installation,  are  the  basic  structural  properties  of   video  installation.  In  the  case  of  other  types  of  installations,  they  often  occur  in  a  much   substantial  or  weaker  form.     Intermediality,  a  further  element  of  installation  art,  is  a  definitional  feature  not  only  of   video  installation,  but  also  of  video  art  in  general.     The  presentism  of  video  installation  is  a  logical  consequence  of  its  relationality,  which  also   absorbs  the  recipient,  making  her  or  him  an  element  of  the  installation.  At  the  time  of  the   dominance  of  analytical  tendencies  in  art,  this  property  acquired  the  status  of  one  of  the   most  important  features  of  video  installation,  since  it  laid  the  foundations  of  the  processes   of   discovery   and   self-­‐discovery.   The   issue   was   vividly   present   in   Paruzel's   text   already   mentioned  above:  "In  the  process  of  getting  to  know  its  structure,  the  person  entering  a   video  installation  has  a  chance  to  concurrently  discover  the  functioning  of  his  or  her  own   cognitive  structures,  thanks  to  the  possibility  of  manipulation  both  within  the  interactions   processed  by  the  system,  and  of  the  system  itself"  (ibid.)  Before  Paruzel,  other  Polish  video   artists  –  most  of  all  Wojciech  Bruszewski  and  Jozef  Robakowski  –  expressed  their  artistic   views  in  a  similar  vein.   Pro-­‐interactivity  is  much  more  intense  in  video  installations  than  in  non-­‐media  forms.  It  is   a   logical   consequence   of   the   other   properties   of   video   installation.   Paruzel   ends   his   comment   quoted   above   as   follows:   "Currently   my   activity   focuses   on   such   recipient-­‐centered   situations,   in   which   the   creative   act   is   realised   through   a   conscious   participation,  co-­‐creation,  understanding"  (ibid.).  In  this  way  pro-­‐interactivity  turns  out  to   be  the  natural  extension  of  relationality  and  presentism.   The   semanticity   of   video   installations,   owing   to   the   structural   and   substance-­‐related   complexity  of  this  art  form,  is  potentially  much  greater  than  in  other  types  of  installation.   On  the  other  hand,  the  intensified  virtuality  of  the  video  medium  ultimately  strengthens   the  dominance  of  semanticity  over  the  materiality  of  installation.       Finally,  one  cannot  but  conclude  that  video  installation  is  superior  to  all  the  other  types  of   installation  not  only  owing  to  its  exceptional  cohesion  (or  organicity,  as  one  is  tempted  to   say)  in  combining  all  its  aforementioned  features,  but  also  because  of  the  abundance  and   diversity  of  the  relations  it  creates,  as  well  as  the  scope  and  scale  of  its  influence.  Initiated   and   developing   at   the   same   time   as   the   art   of   installation,   video   art,   equipped   with   a   number  of  characteristic  features,  doubtless  played  a  crucial  role  in  the  process  in  which   installation  was  beginning  to  secure  a  place  for  itself  within  the  cultural  system,  and  in   which  it  was  building  its  identity.  One  would  probably  be  justified  to  assume  that  the  art  of   installation  has  found  its  perfect  manifestation  in  video  art,  were  it  not  for  the  fact  that  the   development   of   technology   and   multimedia   arts   has   complicated   the   whole   system   by   introducing   new   elements   and   thus   calling   for   a   fresh   consideration   of   the   characterisation,  place  and  status  of  installation,  this  time  within  an  interactive  and  virtual   cyberculture.       Installation  –  object  –  sculpture       Let  us  go  back  for  a  moment  to  Herzogenrath's  (1976:  221-­‐222)  distinction  between  a   video  installation  and  a  video  object.  It  seems  that  in  his  view  the  latter  is  semantically   equivalent  to  a  video  sculpture;  both  of  those  terms  direct  us  to  those  video  phenomena   where  the  material  dimension  of  the  work  –  its  physical  form  –  plays  a  role  which  is  at   least  as  significant  as  that  played  by  its  media-­‐related,  electronic,  or  virtual  aspect.  The   video  sculpture  therefore  appears  to  be  the  product  of  the  materialisation  of  video  art,  the   product  that  also  achieves  formal  permanence  as  a  result  of  this  materialisation.  It  is  a   common  –  and  not  unfounded  –  opinion  that  this  type  of  video  art  (and  the  term  itself)   owes  its  existence  (and  especially  its  frequent  occurrence  and  its  acceptance  within  the  art   establishment)   not   only   to   its   adherence   to   artistic   tradition,   but   also   to   the   slowly   advancing  "museumification"  of  video  art,  i.e.  the  process  of  incorporating  this  discipline   into  museum  collections  (Lehmann  1994).  After  all,  from  a  museum-­‐based  perspective,   video  sculpture  seemed  for  a  very  long  time  (or,  indeed,  still  seems)  to  be  an  artefact  much   better   adapted   to   the   conventions   and   practices   of   a   museum,   than   the   ephemeral,   dematerialised  and  in  a  sense  aformal  installation,  or,  for  different  reason,  videotape.     The   dichotomous   character   of   video   sculpture   –   manifested   in   the   tension   between   its   electronic  (virtual)  and  material  aspects  –  is  thus  arrived  at  in  a  different  way  than  in  the   case  of  video  installation  using  feedback.  There,  such  character  is  determined  primarily  by   the  relation  between  physical  reality  and  its  (audio)visual  representation,  a  relation  that  at   the   same   time   introduces   relationships   –   crucial   for   a   work   of   this   type   –   between   its   temporal  and  spatial  orders.  Of  course,  this  type  of  relation  can  also  be  found  in  video   sculpture,   turning   it   into   a   work   of   increased   structural   complexity,   and   equally   sharp   dichotomy.     The  structural  dichotomy  mentioned  above,  manifested  in  a  manner  characteristic  either   of  video  installation  or  video  sculpture,  is  also  very  often  extended  to  the  semantic  plane.   Video  installations  and  sculptures  are  concerned  with  the  ontological  complexity  of  the   world  of  our  experiences;  they  tackle  the  issue  of  similarities  and  differences  between  its   various   spheres   and   of   their   interrelations.   Nowadays,   because   of   the   increasing   virtualisation  of  the  all  dimensions  of  reality  (Welsh  1991),  those  issues  become  more  and   more   important.   I   have   already   discussed   this   problem   in   connection   with   video   installations.  I  shall  return  to  it  in  the  subsequent  sections,  this  time  investigating  them  in   relation  to  multimedia  art.     It  is  easier  to  distinguish  both,  a  video  sculpture  and  a  video  object  (the  contrast  between   these  two  forms  most  probably  results  from  some  artists'  disinclination  to  associate  their   work  with  an  art  form  so  traditional  in  character  as  sculpture)  from  installation  at  the  level   of  theoretical  considerations,  than  on  the  phenomenal  plane,  where  particular  works  often   combine  the  features  of  both.  The  characteristic  attributes  of  a  sculpture  (an  object),  i.e.   the  emphasis  on  the  materiality  of  its  form  and  its  disconnection  from  concrete  space  (or   place   of   presentation)   are   not   always   enough   to   draw   a   clear-­‐cut   and   indisputable   distinction.  Also  the  works  belonging  to  the  particular  types  of  video  installation,  such  as   e.g.  video  walls,  can  take  on  features  turning  them  into  video  sculptures.  Given  a  certain   superiority  (at  the  level  of  definition)  of  video  installation  over  video  sculpture  and  video   object,  one  can  accept  these  two  forms  as  (a)  special  category  (categories)  of  installation   (cf.  Hattinger  1996).       I  have  disregarded,  as  secondary  to  the  interest  of  our  discussion,  the  issues  connected   with  the  artistic  applications  of  robots.  Any  discussion  of  those  issues  would  simply  go   beyond  the  scope  of  our  considerations.  The  reason  why  I  mention  the  existence  of  this   domain  of  art  here  lies  only  with  the  fact  that  it  is  relevant  for  the  discussion  of  the  works   of   Nam   June   Paik,   the   artist   who   has   played   an   extremely   important   role   in   the   development  of  the  art  of  installation.     Multimedia  installations  –  the  art  directed  towards  the  future     The  development  of  interactive  and  multimedia  art  in  the  last  two  decades  has  changed   fundamentally   the   position   of   art.   It   has   also   considerably   affected   the   state   of   the   installation.   Contemporary   multimedia   installations   significantly   alter   or   expand   the   established  properties  of  this  kind  of  art.       Relationality  becomes  here  primarily  a  system  of  references  between  the  context  of  the   interaction  (i.e.  the  product  of  the  artist's  creative  effort)  and  the  recipient,  i.e.  the  (co)   author   of   the   work   (interactor),   which   is   a   product   of   the   recipient's   interaction.   (Kluszczynski   1997).   The   individualisation   of   the   structure   of   the   work   here   goes   to   extremes  and  the  basic  creative  (and  research)  concerns  also  include  the  tools  used  in  the   interaction  (i.e.  the  interfaces).  In  another  dimension,  relationality  assumes  the  form  of  a   telematic   connections   network,   and   the   basic   research   concern   is   e.g.   the   Internet   installation.     Intermediality,  in  turn,  is  identical  with  multimediality,  which  makes  one  reflect  on  the   relationship   between   both   systems   of   correspondences   des   arts,   and   on   the   potential   consequences  of  the  new  way  of  "internalising"  the  relations  between  art  genres  on  the   digital  platform.     Temporariness   (ephemerality)   assumes   completely   new   connotations   in   the   context   of   advanced   interactive   practices,   and   especially   in   the   case   of   individual   and   collective   creations  on  the  Internet,  where  it  gets  entangled  in  the  questions  of  potential  existence   and  the  issues  of  multiple  worlds,  or  extended  reality.     Pro-­‐interactivity  achieves  its  most  complete  and  advanced  form  in  hypermedia  art.  The   hypertextual  structure  of  multimedia  installations  is  subjected  to  the  creative  experience   of   reception,   i.e.   navigation,   and   one   result   of   such   practices   may   be   complete   individualisation  of  the  structure  of  the  work,  which  in  this  case  is  actually  identical  with   communicative  experience.     An  installation  making  use  of  virtual  reality  gives  a  new  meaning  to  presentism,  and  at  the   same  time  puts  the  recipient  in  a  position  in  which  he  or  she  is  forced  to  define  anew  the   relations  between  the  actual  and  the  virtual  reality,  and  determine  the  character  of  the   place   of   experience,   and   of   the   status   and   function   of   corporeality   in   the   processes   of   reception.     Semanticity   also   acquires   completely   new   dimensions   in   the   world   of   art,   where   the   meanings  multiplying  in  the  process  of  interaction  transform  objective  meaning  into  an   endless  process  of  signification.       As   a   consequence   of   the   introduction   of   hypermedia   technologies,   the   number   and   diversity   of   video   installations   created   today   has   increased   significantly.   Jeremy   Welsh   (1991),  for  example,  characterising  only  the  British  art  scene,  enumerates  the  following   types   of   installations   made   under   the   video   umbrella:   (1)   installations   within   a   closed   circuit  (feedback  and  surveillance  cameras);  (2)  video  objects  and  sculptures;  (3)  narrative   installations;  (4)  multimedia  installations  and  environments;  (5)  public  art  projects;  and   (6)  interactive  projects  using  new  media  technologies.   Interactive  multimedia  art  confronts  the  researcher  of  the  art  of  installation  with  a  number   of  new  problems,  which  are  additionally  much  more  complex  than  anything  in  this  field  so   far.  Their  solution  is  –  as  always  –  dependent  on  the  adopted  axioms,  and  on  preliminary   definitional   choices.   For   example,   the   adoption   of   the   axiom   that   relationality   is   a   fundamental   attribute   of   installation   makes   it   possible   to   accept   the   Internet   as   a   new   domain  of  installation  art.  The  process  of  dematerialisation  of  the  work  is  completed,  and   the  art  of  installation  becomes  identical  with  the  art  of  communicating,  thus  becoming  one   of  the  latter's  basic  categories.       To  close  this  part  of  our  considerations,  let  us  recall  a  handful  of  examples  of  interactive   multimedia   installations   realised   in   recent   years.   It   is   true   that   the   lack   of   a   time   perspective   makes   it   impossible   for   us   to   make   any   significant   generalisations,   e.g.   formulate   a   proposed   typology   of   the   works   in   that   field,   or   systematise   the   most   important  tendencies.  For  the  time  being,  however,  we  can  gather  and  systematise  our   observations  relating  to  the  construction  of  these  works,  the  character  of  the  sensations   they  cause,  the  artistic  means  they  use,  and  the  issues  they  take  up.  We  can  also  point  out   those   tendencies   that   have   yielded   particularly   interesting   and   valuable   results.   This   preliminary  reflection  on  selected  works  should  prove  useful  in  making  the  analysis  of  the   character  of  such  art  (which  I  have  carried  out  above  using  some  general  categories)  both   deeper  and  more  precise.  The  reflection  should  be  also  useful  given  the  increasing  need  for   constructing  some  general  rules  and  criteria  for  assessing  the  value  of  the  interactive  art   works.   Relevant   examples   have   been   chosen   if   they   seemed   representative   of   the   contemporary  explorations  in  the  field  of  the  art  of  (multimedia)  installation.  I  have  also   taken   into   account   their   originality,   innovativeness   of   technological   solutions,   the   importance   of   the   problems   tackled,   and   the   ability   to   combine   the   above   with   the   technological  dimension  of  the  works.       Although  they  direct  us  towards  very  interesting  and  thought-­‐provoking  works,  we  can   also  use  the  first  two  examples  to  formulate  some  critical  observations  (for  constructive   purposes,  though).  The  works  have  been  chosen  so  that  –  as  I  have  said  above  –  we  could   arrive   at   some   observations   concerning   the   rules   of   assessing   the   value   of   interactive   installation  works.  Like  all  suggestions  of  axiological  character,  also  the  present  one  is  not   free  from  inevitable  arbitrariness.  And  so  it  merely  provides  examples  of  the  criteria  for   evaluation  that  could  be  used  for  hypermedia  art  works.       Toshio  Iwai's  installation  entitled  Piano  as  an  Image  Media  (1995)  captures  one's  attention   owing   to   its   spectacular   manner   of   operation   and   its   strongly   emphasised   audiovisual   character.   Using   a   simple   computer   interface   (a   trackball),   the   recipient   can   compose   uncomplicated  tunes,  which  are  realised  in  real  time,  both  as  regards  sound  (a  real  piano  is   part   of   the   installation),   and   vision   (spatial   projections).   The   recipient   is   dazed   by   the   excellent   mutual   interpenetration   of   real   and   virtual   space,   which   jointly   form   a   contemporary   version   of   a   performance   based   on   synaesthesia,   a   tendency   realised   in   many   ways   during   the   last   century.   When   the   initial   euphoria   subsides,   however,   we   realise  that  the  only  aspect  of  the  installation  we  can  still  develop  are  manual  dexterity  in   using   the   interface   and   our   skills   of   audiovisual   instrumentation.   Although   enrapturing   with   its   form   and   ingenuity   of   implementation,   Iwai's   installation   is   in   fact   devoid   of   significant   depth   that   would   engross   the   viewer;   likewise,   it   lacks   complexity,   and   a   prospect  of  transformative  continuation  that  could  motivate  further  exploration.  Its  asset,   on  the  other  hand,  is  its  openness  to  the  actions  of  the  interactor,  its  readiness  to  effectuate   any  project  undertaken  in  the  context  provided  by  the  dispositif.  Piano  as  an  Image  Media   is  a  classic  example  of  an  interactive  work-­‐instrument,  using  which  the  recipient  composes   and  at  the  same  time  performs  his  or  her  work.       Something   similar   occurs   in   Chris   Dodge's   The   Winds   That   Wash   the   Seas   (1995)   –   although   its   form   is   less   spectacular   and   does   not   provide   the   recipient   with   such   extensive  possibilities  of  interaction,  as  was  the  case  with  Iwai's  installation.  Blowing  onto   the  surface  of  the  monitor  or  stirring  the  water  filling  a  nearby  bathtub,  the  recipient  may   telematically  disturb  the  image  (both  on  the  monitor,  and  on  a  screen  placed  on  one  of  the   walls).   Yet,   the   electronically   generated   magic   of   the   installation   exhausts   itself   in   that   gesture,  not  offering  any  further  course  of  action.  Like  the  Toshio  Iwai  installation,  The   Winds   That   Wash   the   Seas   recalls   the   idea   of   art   as   contemplative   performance,   which   magic  however  in  now  triggered  by  the  viewer-­‐interactor.       Both  of  those  installations  involuntarily  bring  an  awareness  of  the  consequences  of  giving   art  an  interactive  character.  They  make  the  viewer  realise  that  the  extension  of  the  area  of   aesthetic   perception   to   cover   actual   reception-­‐related   reactions   in   actual   space,   should   also  lead  to  the  extension  of  the  sphere  of  symbolic  behaviours.  When  mental  activity  is   the  only  form  of  communing  with  the  work,  the  coherence  of  the  aesthetic  perception  and   of  reception  is  guaranteed  a  priori.  However,  when  the  mental  activity  is  complemented   with   various   forms   of   actual,   physical   participation   in   the   artwork   (interaction),   the   coherence   of   the   multilevel,   interactive   reception   of   the   work   can   be   achieved   only   by   saturating   such   corporeal-­‐spatial   behaviour   with   the   same   qualities   that   characterise   mental   and   emotional   activity.   Reflection   cannot   be   realised   in   this   situation   only   in   a   purely  intellectual  form.  It  should  also  be  "embodied"  in  gestures  and  movements.  Actual   interactive  behaviour  then  becomes  a  kind  of  extension  of  mental,  intellectual  and  affective   activity.  It  is  only  in  such  situations  that  the  reception  of  the  artwork  –  of  the  result  of  the   interactor's  co-­‐creative  activity  –  can  achieve  full  internal  coherence.  A  valuable  piece  of   interactive  art  should  therefore  provide  the  conditions  for  this  kind  of  reception.       A  hypermedia  work  also  becomes  more  valuable  when  interactive  behaviour  is  motivated   by  the  desire  to  pursue  the  unknown,  or  when  it  shapes  an  experience  just  developing.   Only  a  reasonable  prospect  of  entering  a  hitherto  undiscovered  dimension  of  experiencing   the  work  –  the  one  that  will  shed  new  light  on  the  old  experiences  connected  with  it  –  can   persuade  us  successfully  to  prolong  the  process  of  communing  with  this  dimension.       An   example   of   such   a   work   is   Agnes   Hegedus'   installation   entitled   Between   the   Words   (1995),  which,  incidentally,  is  similar  in  character  to  Iwai's  work.  It  involves  two  recipients   at   a   time,   which   means   that   the   interaction   is   enriched   with   an   actual   (direct)   interpersonal   factor.   Using   joystick-­‐like   interfaces,   they   operate   a   pair   of   virtual   hands   located   and   visible   in   the   space   between   them   (the   space   is   enclosed   within   a   cubical   construction).   Moving   the   virtual   hands,   which   become   an   extension   of   the   real   hands,   each   of   the   recipients   communicates   with   his/her   partner   by   means   of   a   powerful   language  of  gestures.  In  this  way,  manual  behaviour  is  combined  with  mental  activity  at   the   level   of   the   created   meanings   and   emotions.   The   fact   that   the   partners'   behaviour   cannot   be   foreseen,   creates   numerous   interactional   possibilities   (motivating   the   prolongation  of  contact  with  the  work).   An  important  source  of  the  value  of  Hegedus'  work  is  the  combination  of  real  and  virtual   space.  The  interactors'  activities  are  forms  of  joining  these  two  spaces;  they  are  thus  a   form   of   embodied   reflection   on   quasi-­‐direct   communication   that   transcends   the   boundaries   between   ontologically   and   qualitatively   different   worlds.   In   this   context,   Between   the   Worlds   appears   to   constitute   yet   another   way   of   activating   the   relation   between  actual  and  virtual  reality,  a  relation  that  is  so  characteristic  of  (multi)media  art.       The   works   of   Miroslaw   Rogala,   such   as   Lovers   Leap   (1995),   Electronic   Garden/NatuRealization  (1996),  or  Divided  We  Speak  (1997)  provide  examples  of  other   attributes  of  multimedia  installation.  Since  I  discuss  them  elsewhere  (Kluszczynski  2001),  I   will  only  point  out  here  some  of  their  characteristics,  which  are  nowadays  becoming  the   most  important  attributes  of  hypermedia  art:       -­‐  Multimediality,  multiplying  the  relations  between  the  recipient-­‐interactor  and  the  work   he  or  she  is  experiencing;   -­‐  Interactivity,  which  turns  the  recipients  into  the  interactors  and  makes  them  responsible   for  the  character  of  the  experience  of  the  artwork,  and  for  the  development  of  the  work   itself;   -­‐  Growing  dematerialisation  of  the  artefact  (artwork),  which  eventually  transforms  itself   into  a  dynamic  and  empty  space  of  the  interaction;   -­‐  The  tendency  to  treat  the  interactor's  body  as  an  interface;   -­‐  Searching  for  the  possibility  of  combining  the  individual  experiences  of  the  interactors   and  thus  making  them  dependent  on  one  another;   -­‐  Combining  the  private  space  of  experiencing  the  work  with  the  public  space  of  its  context.   In   Rogala's   works,   the   art   of   installation   becomes   a   space   within   which   the   recipient   discovers  and  defines  (and  sometimes  redefines)  his  or  her  identity  in  a  dialogue  with  the   other  interactor.     Contemporary  trends  in  multimedia  arts  bring  to  life  more  and  more  artworks  entering   the  domain  of  artificial  life.  A  particularly  interesting  series  of  installations  dealing  with   such   issues   was   realised   jointly   by   Christa   Sommerer   and   Laurent   Mignonneau.   Their   multimedia   installation   entitled   Interactive   Plant   Growing   (1992)   makes   use   of   D'Arcy   Thompson's   observation   that   from   the   mathematical   point   of   view,   organic   forms   are   functions   of   time   and   can   be   treated   as   events   in   time-­‐space   (Thompson   1942).   The   recipient,  moving  his  hand  close  to  real  plants,  which  are  part  of  the  installation,  initiates   the   processes   resulting   in   the   creation   of   virtual   plants.   Sommerer   and   Mignonneau's   installation   thus   seems   to   be   an   expression   of   the   desire   to   discover  –   through   artistic   activity   –   the   principle   of   life,   which   is   invariably   determined   by   morphogenesis   and   transformations.       It  is  worth  mentioning  at  this  point  a  very  characteristic  property  of  the  art  of  interactive   multimedia  installations  (we  have  already  come  across  it  in  the  case  of  Agnes  Hegedus'   work),  which  assumes  a  special  meaning  when  they  get  involved  in  the  issues  of  virtual   corporeality.  This  property  is  called  tactilism.  The  interactivity  of  art  works  results  in  their   reception  often  acquiring  the  form  of  tactile  contact.  We  touch  both  the  material  elements   of  the  interface,  and  the  remote  virtual  forms  (teletouch).  Touch  always  has  the  character   of   communication;   many   works   place   strong   emphasis   on   this   aspect   of   it.   Whereas   in   Interactive  Plant  Growing,  apart  from  communication,  we  are  faced  with  the  process  of   form  creation,  Kirk  Wolford  and  Stahl  Stenslie's  work  called  CyberSM  III  (1994)  presents   exclusively   pure   tactile   communication.   Real   bodies   interconnected   by   means   of   a   computer   network   can   communicate   through   touch,   using   the   tactile   sensitivity   of   the   costumes  made  for  this  purpose.  When  a  participant  touches  his  or  her  own  body,  the   partner   of   communication   experiences   a   tactile   sensation.   The   installation   incorporates   into   its   structure   not   only   touch,   but   also   images   and   sounds;   however,   dialogue   (communication)   is   made   possible   predominantly   through   touch/teletouch   (Wolford,   Stenslie  1994).       Coming  back  to  the  works  of  Sommerer  and  Mignonneau,  I  should  like  to  consider  another   interactive  installation  they  have  authored,  A-­‐Volve  (1993-­‐1994).  Here  the  recipients  can   design  (again  through  touch)  artificial  creatures  swimming  in  a  pool,  and  then  (still  by   means   of   touch)   interactively   affect   their   subsequent   fate.   A   new   element   here   is   the   quasi-­‐independence  of  the  virtual  creatures,  which  also  interact  with  one  another,  thus   having   a   degree   of   control   over   their   "lives".   Thanks   to   that,   the   recipient   is   able   to   telematically   contact   the   virtual   bodies   of   artificial   creatures,   and   to   experience,   in   an   artistic  context,  virtual  corporeality.  Other  works  of  Sommerer  and  Mignonneau,  similar  in   character,  include  e.g.  Anthroscope  (1993)  or  Phototropy  (1994).  Similar  works  of  other   artists   include   the   interactive   environment   installation   of   Simon   Penny   (with   Jamieson   Schulte's   co-­‐operation)   entitled   Sympathetic   Sentience   (1995-­‐1996).   All   of   them   make   available  to  us  the  experience  of  contact  with  creatures,  which  react  to  our  behaviour,  or   the  impression  of  being  in  contact  with  independently  existing  tangible  worlds.       Daniela   Alina   Plewe's   installation   entitled   Muser's   Service   (1994)   introduces   into   our   discussion   the   concept   of   yet   another   borderland   –   this   time   an   intra-­‐artistic   one.   It   combines   areas   of   visual   arts   and   literature.   An   installation,   together   with   its   user,   produces  texts  (materialised  on  the  screen,  printed  out  and  spoken  by  a  computer  speech   synthesiser)   whose   internal   logic   and   related   discourse   demonstrate   interesting   poetic   possibilities  deriving  from  an  indifferent  procedure  of  generating  texts.  The  system,  whose   poetic   potential   is   extended   in   the   course   of   its   creative   use   by   successive   users   (interactors),   again   actualises   –   this   time   less   critically   but   somewhat   perversely   –   the   question  about  the  humanistic  character  of  art  in  the  times  of  proclaimed  anti-­‐humanism,   or  posthumanism.       Intra-­‐artistic  or  intra-­‐cultural  issues  can  also  be  found  in  Jean-­‐Louis  Boissier's  works.  In   his  Globus  Oculi  (1992),  an  interactive  installation,  as  well  as  in  his  other  works  using  the   CD-­‐ROM  as  a  medium  (Flora  petrinsularis  (1993-­‐1994)  and  Mutatis  mutandis  (1995)),  he   combines   traditional   literary-­‐philosophical   motifs   with   contemporary   interactive   and   hypertextual  techniques.  He  thus  juxtaposes  a  classical  past  with  a  cybercultural  future,  at   the   same   time   providing   one   of   the   possible   answers   to   the   question   about   the   future   (place,  function,  and  meaning)  of  cultural  tradition  in  a  virtual  world.       Despite  the  fact  that  the  works  of  all  of  these  artists  (Boissier,  Hegedus,  Iwai,  Penny,  Plewe,   Rogala,   Sommerer   and   Mignonneau,   and   Wolford   and   Stenslie)   represent   but   a   small   (though,  it  seems  to  me,  representative  and  extremely  valuable)  fragment  of  the  global   artistic  production  in  the  field  of  interactive  multimedia  installations,  they  all  present  very   competently   the   breadth,   diversity,   depth   and   importance   of   the   problems,   which   hypermedia   art   incorporates   and   concurrently   activates   in   our   consciousness.   The   observations  resulting  from  the  analysis  of  these  works  carried  out  above,  demonstrate   the  variety  of  the  means  used  in  contemporary  artistic  practice  to  combine  within  it  the   once  remote  domains  of  human  activity.  They  also  show  numerous  attitudes,  strategies,   technological   and   structural-­‐artistic   solutions,   all   of   which   are   characteristic   of   today's   interactive  production  in  the  area  of  multimedia  installation.  Finally,  they  are  a  proof  that   in  the  world  of  artistic  hypermedia,  the  art  of  installation  –  owing  to  the  symmetry  of  its   basic   attributes   in   relation   to   the   character   of   interactive   multimedia   –   plays   a   role   of   crucial   importance.   And,   given   the   fact   that   it   is   the   art   of   the   hypermedia   that   will   probably  be  the  most  dynamic  art  discipline  of  the  next  century,  installation  is  bound  to   become  the  most  characteristic  art  form  of  the  nearest  future.     Bibliography   Borden,   Lizzie.   1975.   Directions   in   Video   Art.   In   Susanne   Delehanty   (ed.).   Video   Art.   Philadelphia:  Institute  of  Contemporary  Art.     Frank,  Peter.  1976.  Video  Art  Installations:  The  Telenvironment.  In  Ira  Schneider  and  Beryl   Korot  (eds.).  Video  Art.  An  Anthology.  New  York  and  London:  Harcourt  Brace  Jovanovich.     Gidal,  Peter.  1972.  Film  as  film.  “Art  and  Artists“,  vol.  7,  no.  9.       Hall,   David.   1976.   British   Video   Art:   Towards   an   Autonomous   Practice.   “Studio   International“  vol.  191,  no.  981.       Hattinger,  Gottfried  (ed.).  1996.  Objekt:  Video.  Linz:  OÖ.  Landesmuseum.     Herzogenrath,   Wulf.   1976.   Video   Art   in   West   Germany.   From   reproduction   to   medium   of   conscious  creativity.  “Studio  International“,  vol.  191,  no.  981.       Larson,  Susan  C.  1978.  Los  Angeles  (J.  Sturgeon:  Two  Video  Installations).  “Artnews“,  no.  5.     Kluszczynski,   Ryszard   W.   1996.   Interactivity   and   the   Problem   of   Communication   in   the   Context   of   the   Philosophy   of   Deconstruction.   In   Irina   Alpatova   (ed.).   NewMediaLogia.   Moscow:  Soros  Center  for  Contemporary  Art.     Kluszczynski,  Ryszard  W.  1997.  The  Context  Is  the  Message.  Interactive  Art  as  a  Medium  of   Communication.  In  Michael  B.  Roetto  (ed.).  Proceedings  of  Seventh  International  Symposium   on  Electronic  Art.  Rotterdam.     Kluszczynski,   Ryszard   W.   2001.   Dynamic   spaces   of   experience.   On   the   art   of   Miroslaw   Rogala.   In   Ryszard   W.   Kluszczynski   (ed.)   Miroslaw   Rogala:   Gestures   of   Freedom.   Warsaw:  Centre  for  Contemporary  Art.     Le  Grice,  Malcolm.  1972.  Real  Time/Space.  “Art  and  Artists“,  vol.  7,  no.  9.     Lehmann,  Ulrike.  1994.  Notes  on  the  Museumization  of  Video  Art.  In  Rosanne  Altstatt,  Catrin   Backhaus,  Andreas  Denk,  Petra  Unnützer  (eds.)  Videonale  6.  Bonn.     Marshall,   Stewart.   1976.   Video   Art:   The   Imaginary   and   the   Parole   Vide.   “Studio   International“,  vol.  191,  no.  981.     Morse,   Margaret.   1990.   Video   Installation   Art:   The   Body,   the   Image,   and   the   Space-­‐in-­‐Between.   In   Doug   Hall   and   Sally   Jo   Fifer   (eds.).   Illuminating   Video.   New   York:   Aperture  Foundation.     Nicolson,  Annabelle.  1972.  Artist  as  filmmaker.  “Art  and  Artists“,  vol.  7,  no.  9.     Paruzel,  Andrzej.  1978.  Video  instalacje  1976-­‐1978  [Video  installations  1976-­‐1978].  Lodz:   Dom  Srodowisk  Tworczych.     Schneider,   Ira   and   Beryl   Korot   (eds.).   1976.   Video   Art.   An   Anthology.   New   York   and   London:  Harcourt  Brace  Jovanovich.     Thompson,  D'Arcy.  1942.  On  Growth  and  Form.  Cambridge:  Cambridge  University  Press.     Welsh,  Jeremy.  1991.  Video  installations  in  the  U.K.  In  Nik  Houghton  (ed.).  Video  Positive   1991.  Liverpool:  Moviola.       Wiegand,  Ingrid.  1978.  Videospace:  Varieties  of  the  Video  Installation.  In  Gregory  Battcock   (ed.).  New  Artists  Video.  New  York:  E.  P.  Dutton.       Wolford,   Kirk   and   Stahl   Stenslie.   1994.   CyberSM   III.   In   Proceedings   of   5th   International   Symposium  on  Electronic  Arts.  Helsinki:  UIAH.       Youngblood,  Gene.  1970.  Expanded  Cinema.  London:  Studio  Vista.       Revised  version  of  the  text  originally  published  in  „Art  Inquiry“  vol.  II  (XI),  2000.