Gameworlds/Mirrorworlding
doc. Mgr. Jana Horáková, Ph.D.
Gameworlds/Mirrorworlding
Info
Term
Spring 2024

 

Week 1: Class Introduction

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Teacher recommends to study from 19/2/2024 to 25/2/2024.

How does it relate from an anthropological perspective. We investigate the idea of technogenesis or the coevolution of ‘human’ and ‘technology’ Hayles, N. Katherine, 1943-. How We Think : Digital Media and Contemporary Technogenesis. Chicago ; London :The University of Chicago Press, 2012.

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Teacher recommends to study from 26/2/2024 to 3/3/2024.
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Web
Teacher recommends to study from 4/3/2024 to 10/3/2024.
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Teacher recommends to study from 11/3/2024 to 17/3/2024.
Teacher recommends to study from 18/3/2024 to 24/3/2024.

Exploring the material and geological elements that shape the baseline infrastructure for hosting and generating gameworlds from data centers and the cool microclimates necessary for their maintenance and rare earth minerals that build consoles/computers. Benjamin J. Abraham Digital Games After Climate Change Nicole Starosielski Media Hot and Cold (Elements)

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Teacher recommends to study from 25/3/2024 to 31/3/2024.

This module intends to investigate how gameworlds can be vehicles or virtual laboratories for exploring and testbedding certain properties they try to replicate in ecosystems. We will particularly focus upon the concept of Mesocosms that Chang borrows from biology as also a way to consider how gameworlds are multi-scalar objects not only bound to the biosphere yet also increasingly interdependent on the economy of remote sensing. We will briefly and expand the focus of location-based games that are reliant on GPS technologies. Readings: Chang, Alenda Y.. “Playing Nature: Ecology in Video Games.” (2019). Jovanovic Damjan. Games and Worldmaking https://journal.b-pro.org/article/p3-games-and-worldmaking/

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Teacher recommends to study from 1/4/2024 to 7/4/2024.

Everything Equilinox Eco SimEarth

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Teacher recommends to study from 8/4/2024 to 14/4/2024.
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Teacher recommends to study from 15/4/2024 to 21/4/2024.

We will uncover how Games or Game Engines are used as training grounds for Machine Learning. Readings: Rambach, Jason & Lilligreen, geb. Itsova, Gergana & Schäfer, Alexander & Bankanal, Ramya & Wiebel, Alexander & Stricker, Didier. (2020). A survey on applications of augmented, mixed and virtual reality for nature and environment. Huang, Jiawei & Lucash, Melissa & Scheller, Robert & Klippel, Alexander. (2019). Visualizing Ecological Data in Virtual Reality. 10.1109/VR.2019.8797771.

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Teacher recommends to study from 22/4/2024 to 28/4/2024.
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Teacher recommends to study from 29/4/2024 to 5/5/2024.
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Teacher recommends to study from 6/5/2024 to 12/5/2024.


Teacher recommends to study from 13/5/2024 to 19/5/2024.
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Teacher recommends to study from 20/5/2024 to 26/5/2024.



  

    

Alenda Y. Chang Playing Nature Ecology in Video Games U of Minnesota Press 2019 2
PDF to download


 

 


 

 

  

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