FI:PB009 Computer Graphics Principles - Course Information
PB009 Principles of Computer GraphicsFaculty of Informatics
- Extent and Intensity
- 2/1/0. 3 credit(s) (plus extra credits for completion). Type of Completion: zk (examination).
- prof. Ing. Jiří Sochor, CSc. (lecturer)
Ing. Matěj Lang (seminar tutor)
Mgr. Tomáš Pšorn (seminar tutor)
Mgr. Vojtěch Brůža (seminar tutor)
RNDr. Jan Byška, Ph.D. (seminar tutor)
Mgr. et Mgr. Iva Raclavská, DiS. (assistant)
- Guaranteed by
- prof. Ing. Jiří Sochor, CSc.
Department of Visual Computing - Faculty of Informatics
Contact Person: prof. Ing. Jiří Sochor, CSc.
Supplier department: Department of Visual Computing - Faculty of Informatics
- Mon 17. 2. to Fri 15. 5. Wed 12:00–13:50 D2
- Timetable of Seminar Groups:
PB009/02: Mon 17. 2. to Fri 15. 5. each odd Wednesday 14:00–15:50 B311, M. Lang, J. Sochor
PB009/03: each even Wednesday 16:00–17:50 B311, T. Pšorn, J. Sochor
PB009/04: Mon 17. 2. to Fri 15. 5. each odd Wednesday 16:00–17:50 B311, T. Pšorn, J. Sochor
- The knowledge of matrix calcul, linear algebra and geometry.
- Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 150 student(s).
Current registration and enrolment status: enrolled: 55/150, only registered: 0/150, only registered with preference (fields directly associated with the programme): 0/150
- fields of study / plans the course is directly associated with
- there are 57 fields of study the course is directly associated with, display
- Course objectives
- The course covers fundamental computer graphics algorithms and methods for modelling and rendering.
- Learning outcomes
- After finishing the course students
- will orient themselves in a broad spectrum of computer graphics problems;
- will understand the underlying math foundations and programming issues as well;
- gain the practical knowledge in programming algorithms;
- will understand problems related to rendering, antialiasing and lightning.
- Graphics primitives, raster algorithms.
- Filling, clipping.
- Transforms, projections.
- Interpolating and free-form curves, surfaces.
- Color, color perception, color models.
- Raster image processing: color reduction, convolution, transformation.
- Solid modeling. Space enumeration, boundary models, CSG.
- Illumination models, smooth shading.
- Visibility in object space.
- Global illumination, ray-tracing, radiosity.
- Ray tracing.
- FOLEY, James D. Computer graphics :principles and practice. 2nd ed. Reading: Addison-Wesley Publishing Company, 1990. 1174 s. ISBN 0-201-12110-7. info
- ŽÁRA, Jiří, Bedřich BENEŠ, Jiří SOCHOR and Petr FELKEL. Moderní počítačová grafika (Moder Conmputer Graphics). 2nd ed. Praha: Computer Press, 2005. 609 pp. I 1. ISBN 80-251-0454-0. info
- Teaching methods
- Theoretical lectures cover fundamentals, methods and algorithms in CG area. Lab work focused on the programming of algorithms using templates, choice Processing, C++, Java. 5 HW assignments initiated during labs. Study materials: Lecture slides, textbooks on computer graphics fundamentals.
- Assessment methods
- 5 HW assignments completed in due dates before the final examination. The final assessment based on HW and written exam (25+25 pts).
- Language of instruction
- Further comments (probably available only in Czech)
- Study Materials
The course is taught annually.
- Listed among pre-requisites of other courses
- Teacher's information