PB009 Principles of Computer Graphics

Faculty of Informatics
Spring 2021
Extent and Intensity
2/1/0. 3 credit(s) (plus extra credits for completion). Type of Completion: zk (examination).
Taught online.
Teacher(s)
doc. RNDr. Barbora Kozlíková, Ph.D. (lecturer)
Ing. Matěj Lang (seminar tutor)
Mgr. Tomáš Pšorn (seminar tutor)
Mgr. Vojtěch Brůža (seminar tutor)
RNDr. Jan Byška, Ph.D. (seminar tutor)
RNDr. Katarína Furmanová, Ph.D. (lecturer)
Mgr. Marek Trtík, Ph.D. (lecturer)
Mgr. Jiří Chmelík, Ph.D. (assistant)
Bc. Matúš Talčík (assistant)
Guaranteed by
doc. RNDr. Barbora Kozlíková, Ph.D.
Department of Visual Computing - Faculty of Informatics
Contact Person: doc. RNDr. Barbora Kozlíková, Ph.D.
Supplier department: Department of Visual Computing - Faculty of Informatics
Prerequisites
The knowledge of matrix calcul, linear algebra and geometry.
Course Enrolment Limitations
The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 150 student(s).
Current registration and enrolment status: enrolled: 0/150, only registered: 141/150, only registered with preference (fields directly associated with the programme): 130/150
fields of study / plans the course is directly associated with
there are 57 fields of study the course is directly associated with, display
Course objectives
The aim of the course is to give the students an overview of the basic algorithms and methods for modeling and rendering. The gained knowledge will enable the students to understand a vast range of computer graphics tasks, including their mathematical background. Within the seminars, practical experience will be gained by programming the selected algorithms.
Learning outcomes
After finishing the course, the students
- will orient themselves in a broad spectrum of computer graphics problems;
- will understand the underlying math foundations and programming issues as well;
- gain practical knowledge in programming the algorithms.
Syllabus
  • Introduction to computer graphics, types of displays.
  • Polygon filling, basic graphical primitive and raster algorithms, line rasterization.
  • Basic operations on raster images.
  • Color, color models, color perception.
  • Introduction to textures.
  • Basic lighting models, texture mapping.
  • Linear transformations, projection.
  • Clipping in a 2D plane.
  • Interpolating and free-form curves and surfaces.
  • Models and modeling 3D objects.
  • Visibility in object space.
  • Shading and rendering.
  • Global illumination, ray tracing, radiosity.
Literature
  • FOLEY, James D. Computer graphics :principles and practice. 2nd ed. Reading: Addison-Wesley Publishing Company, 1990. 1174 s. ISBN 0-201-12110-7. info
  • ŽÁRA, Jiří, Bedřich BENEŠ, Jiří SOCHOR and Petr FELKEL. Moderní počítačová grafika (Moder Conmputer Graphics). 2nd ed. Praha: Computer Press, 2005. 609 pp. I 1. ISBN 80-251-0454-0. info
Teaching methods
Theoretical lectures covering the fundamentals, methods, and algorithms in the CG area. Seminar work is focused on programming of algorithms using templates, the students can choose between templates in C++ or Java. Five HW assignments, initiated during the seminars. Study materials: lecture slides, textbooks on computer graphics fundamentals.
Assessment methods
5 HW assignments completed in due dates before the final examination. The final assessment based on HWs and written exam (25+25 pts).
Language of instruction
Czech
Further comments (probably available only in Czech)
The course is taught annually.
The course is taught: every week.
Listed among pre-requisites of other courses
The course is also listed under the following terms Spring 2003, Spring 2004, Spring 2005, Spring 2006, Spring 2007, Spring 2008, Spring 2009, Spring 2010, Spring 2011, Spring 2012, Spring 2013, Spring 2014, Spring 2015, Spring 2016, Spring 2017, Spring 2018, Spring 2019, Spring 2020.
  • Enrolment Statistics (recent)
  • Permalink: https://is.muni.cz/course/fi/spring2021/PB009