FI:PB009 Computer Graphics Principles - Course Information
PB009 Principles of Computer GraphicsFaculty of Informatics
- Extent and Intensity
- 2/1/0. 3 credit(s) (plus extra credits for completion). Type of Completion: zk (examination).
- doc. RNDr. Barbora Kozlíková, Ph.D. (lecturer)
Ing. Matěj Lang (seminar tutor)
Mgr. Tomáš Pšorn (seminar tutor)
Mgr. Vojtěch Brůža (seminar tutor)
RNDr. Jan Byška, Ph.D. (seminar tutor)
RNDr. Katarína Furmanová, Ph.D. (lecturer)
Mgr. Marek Trtík, Ph.D. (lecturer)
Mgr. Jiří Chmelík, Ph.D. (assistant)
Bc. Matúš Talčík (assistant)
- Guaranteed by
- doc. RNDr. Barbora Kozlíková, Ph.D.
Department of Visual Computing - Faculty of Informatics
Contact Person: doc. RNDr. Barbora Kozlíková, Ph.D.
Supplier department: Department of Visual Computing - Faculty of Informatics
- The knowledge of matrix calcul, linear algebra and geometry.
- Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 150 student(s).
Current registration and enrolment status: enrolled: 0/150, only registered: 141/150, only registered with preference (fields directly associated with the programme): 130/150
- fields of study / plans the course is directly associated with
- there are 57 fields of study the course is directly associated with, display
- Course objectives
- The aim of the course is to give the students an overview of the basic algorithms and methods for modeling and rendering. The gained knowledge will enable the students to understand a vast range of computer graphics tasks, including their mathematical background. Within the seminars, practical experience will be gained by programming the selected algorithms.
- Learning outcomes
- After finishing the course, the students
- will orient themselves in a broad spectrum of computer graphics problems;
- will understand the underlying math foundations and programming issues as well;
- gain practical knowledge in programming the algorithms.
- Introduction to computer graphics, types of displays.
- Polygon filling, basic graphical primitive and raster algorithms, line rasterization.
- Basic operations on raster images.
- Color, color models, color perception.
- Introduction to textures.
- Basic lighting models, texture mapping.
- Linear transformations, projection.
- Clipping in a 2D plane.
- Interpolating and free-form curves and surfaces.
- Models and modeling 3D objects.
- Visibility in object space.
- Shading and rendering.
- Global illumination, ray tracing, radiosity.
- FOLEY, James D. Computer graphics :principles and practice. 2nd ed. Reading: Addison-Wesley Publishing Company, 1990. 1174 s. ISBN 0-201-12110-7. info
- ŽÁRA, Jiří, Bedřich BENEŠ, Jiří SOCHOR and Petr FELKEL. Moderní počítačová grafika (Moder Conmputer Graphics). 2nd ed. Praha: Computer Press, 2005. 609 pp. I 1. ISBN 80-251-0454-0. info
- Teaching methods
- Theoretical lectures covering the fundamentals, methods, and algorithms in the CG area. Seminar work is focused on programming of algorithms using templates, the students can choose between templates in C++ or Java. Five HW assignments, initiated during the seminars. Study materials: lecture slides, textbooks on computer graphics fundamentals.
- Assessment methods
- 5 HW assignments completed in due dates before the final examination. The final assessment based on HWs and written exam (25+25 pts).
- Language of instruction
- Further comments (probably available only in Czech)
- The course is taught annually.
The course is taught: every week.
- Listed among pre-requisites of other courses
- Enrolment Statistics (recent)
- Permalink: https://is.muni.cz/course/fi/spring2021/PB009