FI:PV112 Computer Graphics API - Course Information
PV112 Computer Graphics APIFaculty of Informatics
- Extent and Intensity
- 2/1. 3 credit(s) (plus extra credits for completion). Recommended Type of Completion: zk (examination). Other types of completion: z (credit).
- doc. RNDr. Barbora Kozlíková, Ph.D. (lecturer)
Mgr. Jan Čejka (seminar tutor)
RNDr. Zuzana Ferková (seminar tutor)
RNDr. Katarína Furmanová (seminar tutor)
Mgr. Michal Hroš (seminar tutor)
RNDr. Adam Jurčík, Ph.D. (seminar tutor)
- doc. RNDr. Petr Matula, Ph.D.
Department of Visual Computing - Faculty of Informatics
Supplier department: Department of Visual Computing - Faculty of Informatics
- Mon 10:00–11:50 D3
- Timetable of Seminar Groups:
PV112/01: each odd Wednesday 14:00–15:50 B117, J. Čejka, Z. Ferková
PV112/02: each even Wednesday 14:00–15:50 B117, J. Čejka, Z. Ferková
PV112/03: each odd Wednesday 10:00–11:50 B117, K. Furmanová, M. Hroš
PV112/04: each even Wednesday 10:00–11:50 B117, K. Furmanová, M. Hroš
PV112/05: each odd Wednesday 16:00–17:50 B117, J. Čejka, Z. Ferková
PV112/07: each odd Thursday 16:00–17:50 B117, K. Furmanová, M. Hroš
PV112/08: each even Thursday 16:00–17:50 B117, K. Furmanová, M. Hroš
PV112/09: each odd Tuesday 18:00–19:50 A215, K. Furmanová, M. Hroš
PV112/10: each even Tuesday 18:00–19:50 A215, K. Furmanová, M. Hroš
PV112/11: each odd Tuesday 16:00–17:50 A215, J. Čejka, Z. Ferková
- Practical knowledge of C/C++ or Java required.
- Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 183 student(s).
Current registration and enrolment status: enrolled: 8/183, only registered: 0/183, only registered with preference (fields directly associated with the programme): 0/183
- Fields of study the course is directly associated with
- there are 37 fields of study the course is directly associated with, display
- Course objectives
- The goal of this subject is to provide students with overview of computer graphics interfaces. Students also gain a practical knowledge of standard OpenGL Application Programming Interface. When completing this course, students will be able to implement a broad spectrum of computer graphics applications.
- Aplication interfaces for Computer Graphics.
- Principles of drawing and rendering with powerfull graphics accelerators.
- Rendering pipeline.
- Structure and functions of graphics API.
- Data types and graphic primitives.
- Coordinate systems, transformations.
- Display lists, Vertex buffer objects, lightning.
- Antialiasing, texture mapping, alpha blending, bitmaps, textures.
- Texturing, multitexturing.
- OpenGL Shading Language
- Tesselation, GLU quadrics.
- OpenGL reference manual :the offical reference document for OpenGL, release 1. Reading, Mass.: Addison-Wesley Publishing Company, 1992. ix, 388 s. ISBN 0-201-63276-4. info
- NEIDER, Jackie, Tom DAVIS and Mason WOO. OpenGL programming guide :the official guide to learning OpenGL, release 1. Reading, Mass.: Addison-Wesley Publishing Company, 1993. xxxiii, 51. ISBN 0-201-63274-8. info
- HILL, Francis S. Computer graphics using OpenGL. 2nd ed. Upper Saddle River: Prentice Hall, 2001. xxxi, 922. ISBN 0023548568. info
- Teaching methods
- Lectures and related class exercises.
- Assessment methods
- Before the final examination, the completion of an individual project is required. Written examination follows which consists of 5 questions with theoretical as well as practical content.
- Language of instruction
- Further Comments
- Study Materials
The course is taught annually.
- Listed among pre-requisites of other courses
- Teacher's information