FI:PV259 Generative design programming - Course Information
PV259 Generative design programmingFaculty of Informatics
- Extent and Intensity
- 2/0. 2 credit(s) (plus extra credits for completion). Type of Completion: k (colloquium).
- doc. RNDr. Barbora Kozlíková, Ph.D. (lecturer)
MgA. Helena Lukášová, ArtD. (lecturer)
Mgr. Kristína Zákopčanová (lecturer)
Mgr. Vojtěch Brůža (seminar tutor)
- Guaranteed by
- doc. RNDr. Petr Matula, Ph.D.
Department of Visual Computing - Faculty of Informatics
Supplier department: Department of Visual Computing - Faculty of Informatics
- Wed 12:00–13:50 B311
- Knowledge of basic algorithms and data structures, which is taught within IB002 Algorithms and data structures I, programming knowledge corresponding to IB001 Introduction to Programming using C or similar course.
- Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 25 student(s).
Current registration and enrolment status: enrolled: 8/25, only registered: 0/25, only registered with preference (fields directly associated with the programme): 0/25
- fields of study / plans the course is directly associated with
- there are 13 fields of study the course is directly associated with, display
- Course objectives
- At the end of the course, students will be able to design and implement own design solution and to present it in a comprehensive form. Namely they will be able to compose algorithms for:
- Color palettes with different types of interpolation.
- Organizing colored regions of images according to parameters.
- Designing and implementing the rhythmic shapes, complex modules in raster, generating of growing structures, animated and dynamical brushes for text rendering, combining shape with color.
- Text rendering and creative processing of vector fonts parameters. Programming and setting parameters influencing the font size and its orientation. Understanding the font visualization within a text, which is based on given parameters, working with curves and programmable mutations of fonts.
- Learning outcomes
- Students passing this course will be able to: - create own visual outputs (static images, animations, interactive applications) fulfilling the generative design criteria - implement a given technique in and optimized way, with an appropriate complexity - apply the generative design principles in other fields, e.g., web design, logo design, etc.
- Color - color palettes and their interpolation, processing the color palette from an image, organizing colored regions of images according to parameters.
- Shape - organizing of rhythmic shapes, complex modules in raster, generating growing structures, programming brushes for text rendering.
- Fonts - parameters of the vector fonts, programming the values influencing the font size and orientation, visualization of fonts in texts, curves, font mutations.
- Randomness and noise, oscillation curves.
- Attractors, tree diagrams, dynamic data structures.
- recommended literature
- BOHNACKER, Hartmut, Benedikt GROSS and Julia LAUB. Generative design : visualize, program, and create with processing. Edited by Claudius Lazzeroni. 1st ed. New York: Princeton Architectural Press, 2012. 474 s. ISBN 9781616890773. info
- PEARSON, Matt. Generative art : a practical guide using processing. Edited by Marius Watz. Shelter Island, NY: Manning ;, 2011. xli, 197. ISBN 9781935182627. info
- REAS, Casey and Chandler MCWILLIAMS. Form+code in design, art, and architecture. 1st ed. New York: Princeton Architectural Press, 2010. 176 s. ISBN 9781568989372. info
- Teaching methods
- The lectures will consist of two parts. In the first part the introduction to given topic from the artistic point of view will be presented (H. Lukášová) and then the second, more practical part (led by B. Kozlíková), will follow. There will be presented representative examples related to the topic. The standalone work of students will follow where the task will be to come with their own design solution related to the topic, which will be then implemented as well. Each topic will be processed within 2 weeks - from presenting the topic and examples to standalone design and implementation.
The Processing programming language will be selected for the implementation part.
- Assessment methods
- These standalone implementations will form the main output of the course. Students will consult their outputs with both teachers on regular basis. We will take into account both the quality of design and code.
The students will complete the final written summary of their results. At one of the last lectures the students will present the output to other lecturers at AGDM as well. Here the aim will be to find other possible utilization or extension of student projects.
- Language of instruction
- Follow-Up Courses
- PV066 Typography I
- PV067 Typography II
- PV078 Graphic Design I
- PV083 Graphic Design II
- PV084 Type Design I
- PV085 Type Design II
- PV099 Typography III
- PV100 Graphical Design III
- PV101 Type Design III
- PV251 Visualization
- PV257 Graphic Design and Multimedia Project
- VV035 3D Character Modeling
- VV036 3D Character Modeling II
- VV050 Motion Design
- VV051 Animation
- VV067 Concept and Intermedia I
- VV068 Concept and Intermedia II
- Further Comments
- Study Materials
The course is taught annually.