FI:PV259 Generative Design Programming - Course Information
PV259 Generative Design ProgrammingFaculty of Informatics
- Extent and Intensity
- 1/2. 2 credit(s) (plus extra credits for completion). Type of Completion: k (colloquium).
- Mgr. Kristína Zákopčanová (lecturer)
Mgr. Vojtěch Brůža (lecturer)
MgA. Helena Lukášová, ArtD. (lecturer)
Bc. Markéta Kučerová (seminar tutor)
- Guaranteed by
- doc. RNDr. Barbora Kozlíková, Ph.D.
Department of Visual Computing - Faculty of Informatics
Supplier department: Department of Visual Computing - Faculty of Informatics
- each even Thursday 14:00–15:50 B311
- Timetable of Seminar Groups:
- Knowledge of basic algorithms and data structures, which is taught within IB002 Algorithms and data structures I, programming knowledge corresponding to IB111 Foundations of Programming or similar course.
- Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 25 student(s).
Current registration and enrolment status: enrolled: 20/25, only registered: 0/25, only registered with preference (fields directly associated with the programme): 0/25
- fields of study / plans the course is directly associated with
- there are 45 fields of study the course is directly associated with, display
- Course objectives
- The goal of this course is to show how art can intersect with technology, and how students can use their programming knowledge in their graphic design projects. The course is focused on generative design programming in Processing and p5.js. The students will understand basic concepts of generative design, and they will be able to design and implement their own solutions. They will be able to present their outputs in a comprehensive form.
- Learning outcomes
- Students passing this course will be able to:
- create own visual outputs (static graphics, animations, interactive applications) fulfilling the generative design criteria
- apply the generative design principles in other fields (web design, logo design, etc.)
- prototype their ideas in Processing or p5.js
- Introduction to generative design and Processing - basic principles of generative design, programming in Processing, examples of works of international and local artists.
- Basic geometry - color palettes and their interpolation, color models (RGB vs. HSL), transparency and blending, basic shapes, organizing shapes into rhythmic patterns, generating growing structures.
- Interactivity - using mouse and keyboard input to alter the artwork.
- Trigonometry and geometric transformations - coordinate systems, linear interpolation.
- Agents, force and noise - randomness, physics, noise, oscillation curves.
- Fonts - parameters of the vector fonts, programming the values influencing the font size and orientation, visualization of fonts in texts, curves, font mutations.
- Image - processing the color palette from an image, organizing colored regions of images according to parameters.
- Final project - ideation, first concepts and drafts, implementation and presentation.
- recommended literature
- BOHNACKER, Hartmut, Benedikt GROSS and Julia LAUB. Generative design : visualize, program, and create with processing. Edited by Claudius Lazzeroni. 1st ed. New York: Princeton Architectural Press, 2012. 474 s. ISBN 9781616890773. info
- PEARSON, Matt. Generative art : a practical guide using processing. Edited by Marius Watz. Shelter Island, NY: Manning ;, 2011. xli, 197. ISBN 9781935182627. info
- REAS, Casey and Chandler MCWILLIAMS. Form+code in design, art, and architecture. 1st ed. New York: Princeton Architectural Press, 2010. 176 s. ISBN 9781568989372. info
- Teaching methods
- The course consists of the following parts:
- lectures about given topics from the artistic point of view
- lectures about specific programming principles
- collaborative creative activities that support idea sharing and inspiration
- creative programming exercises where the students apply their knowledge from the lectures
- presentations of students' works
- Assessment methods
- During the course, students complete several small generative art exercises on given topics. Towards the end of the course, each student designs and implements a standalone project. They will document the process and present their projects to other AGD+M students and lecturers.
Students will regularly consult their outputs with the teachers. The quality of both design and code will be considered in the evaluation.
- Language of instruction
- Follow-Up Courses
- PV066 Typography I
- PV067 Typography II
- PV078 Graphic Design I
- PV083 Graphic Design II
- PV084 Type Design I
- PV085 Type Design II
- PV099 Typography III
- PV100 Graphical Design III
- PV101 Type Design III
- PV251 Visualization
- PV257 Graphic Design and Multimedia Project
- VV035 3D Character Modeling
- VV036 3D Character Modeling II
- VV050 Motion Design
- VV051 Animation
- VV067 Concept and Intermedia I
- VV068 Concept and Intermedia II
- Further Comments
- Study Materials
The course is taught annually.
- Enrolment Statistics (recent)
- Permalink: https://is.muni.cz/course/fi/autumn2020/PV259