VV035 Art Anatomy I

Faculty of Informatics
Autumn 2016
Extent and Intensity
1/1. 1 credit(s) (plus extra credits for completion). Type of Completion: k (colloquium).
Mgr.art. Helena Lukášová, ArtD. (lecturer)
RNDr. Igor Chalás (seminar tutor)
Mgr. Jiří Chmelík, Ph.D. (seminar tutor)
Guaranteed by
doc. RNDr. Petr Matula, Ph.D.
Department of Visual Computing - Faculty of Informatics
Contact Person: Mgr.art. Helena Lukášová, ArtD.
Supplier department: Department of Visual Computing - Faculty of Informatics
Timetable of Seminar Groups
VV035/01: Thu 12:00–13:50 C403, H. Lukášová
VV035/02: Wed 12:00–13:50 C403, H. Lukášová
Interest in digital 3D modeling, independent work on assignements.
Course Enrolment Limitations
The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 25 student(s).
Current registration and enrolment status: enrolled: 0/25, only registered: 0/25, only registered with preference (fields directly associated with the programme): 0/25
fields of study / plans the course is directly associated with
there are 33 fields of study the course is directly associated with, display
Course objectives
The aim of the course is to explain how to create organic form, the human head and body, in 3D modeling porgram. The anatomy of the human body is explained in relation to the 3D modeling techniques. Students are working independently under the teacher's supervision. The final project is head modeling according to photoreferences. The presentation of the model - lights, composition, rendering is also explained. There are also lectures explaining modeling techniques and explanation of the human anatomy with examples from art history. The work of CG artists is also introduced. The course is design to include the explanation of realization of the model in material through rapid prototyping methods.
  • Proportion of the human body
  • Modeling of the organic form in 3D modeling programs
  • Human head anatomy
  • Low Poly model Modeling of the according to photoreferences
  • Model presentation- lights, composition, render
  • Creative work with the finished model, deformation tools.
  • Preparation of the 3D model for realization through rapid prototyping methods
    required literature
  • KŘÍŽ, Jan. Mistrovství v 3ds Max : [kompletní průvodce profesionálního grafika]. Vyd. 1. Brno: Computer Press, 2010. 1151 s. ISBN 9788025124642. info
  • ROBINSON, Josh. Essential 3ds Max 8. Plano: Wordware Publishing, 2006. x, 406. ISBN 1556224850. info
    recommended literature
  • ZRZAVÝ, Josef. Anatomie pro výtvarníky. Edited by Jiří Běhounek - Milan Kopřiva. Vydání 1. Praha: Avicenum, 1977. 400 stran. URL info
  • FEHÉR, György and András SZUNYOGHY. Anatomie pro výtvarníky :člověk : zvířata : srovnávací studie. 1. vyd. Praha: Slovart, 1999. 603 s. ISBN 80-7209-180-8. info
  • THALER, Peter. Pictoplasma. Berlin: Gestalten Verlag, 2001. 216 s. ISBN 3-931126-58-7. info
  • THALER, Peter. Pictoplasma. London: Gestalten Verlag, 2003. 223 s. ISBN 3-89955-021-8. info
  • CUSSON, Roger and Jamie CARDOSO. Realistic architectural visualization with 3ds max and mental ray. 2nd ed. Burlington, MA: Focal Press, 2010. xv, 280. ISBN 0240812298. info
  • STEEN, Joep van der and Ted BOARDMAN. Rendering with mental ray and 3Ds Max. 2nd ed. Oxford: Focal Press, 2010. xi, 253. ISBN 9780240812373. info
  • DRAPER, Pete. Deconstructing the elements with 3ds max : create natural fire, earth, air and water without plug-ins. 3rd ed. Oxford: Focal, 2009. xxi, 321. ISBN 0240521269. info
  • BROOKER, Darren. Essential CG lighting techniques with 3ds max. 3rd ed. Burlington, MA: Focal Press, 2008. xi, 397. ISBN 9780240521176. info
  • STEED, Paul. Animace postav : 3ds max a character studio. Vyd. 1. Brno: Computer Press, 2004. xviii, 333. ISBN 8025100308. info
    not specified
  • DE LA FLOR, Mike and Bridgette MONGEON. Digital sculpting with Mudbox : essential tools and techniques for artists. Burlington, MA: Focal Press, 2010. xix, 263. ISBN 9780240812038. info
  • WARD, Antony. Game character development. Boston, MA: Course Technology, 2008. x, 213. ISBN 9781598634655. info
Teaching methods
The combination of the lectures and student's hands-on projects working on computers. Lectures are focused on the given topics with the presentation of the examples from the history of fine arts and from the contemporary works of the character designers as well. The explanation of the basics of the human anatomy. Students are working on the computer througout the semester under the teacher's supervision. Leading towards the independent creative work.
Assessment methods
Lectures and assignments in the studio, 3D software exercises. Coloquium.
Language of instruction
Follow-Up Courses
Further comments (probably available only in Czech)
The course is taught annually.
Listed among pre-requisites of other courses
Teacher's information
The course is also listed under the following terms Autumn 2003, Autumn 2004, Autumn 2005, Autumn 2006, Autumn 2007, Autumn 2008, Autumn 2009, Autumn 2010, Autumn 2011, Autumn 2012, Autumn 2013, Autumn 2014, Autumn 2015, Autumn 2017, Autumn 2018, Autumn 2019, Autumn 2020, Autumn 2021, Autumn 2022, Autumn 2023.
  • Enrolment Statistics (Autumn 2016, recent)
  • Permalink: https://is.muni.cz/course/fi/autumn2016/VV035