ISKB36 Creative Laboratory

Faculty of Arts
Spring 2020
Extent and Intensity
1/1/0. 4 credit(s). Type of Completion: k (colloquium).
Teacher(s)
PhDr. Petr Škyřík, Ph.D. (lecturer)
Guaranteed by
PhDr. Petr Škyřík, Ph.D.
Department of Information and Library Studies – Faculty of Arts
Contact Person: Mgr. Alice Lukavská
Supplier department: Department of Information and Library Studies – Faculty of Arts
Timetable
Wed 8:00–9:40 C31
Course Enrolment Limitations
The course is also offered to the students of the fields other than those the course is directly associated with.
fields of study / plans the course is directly associated with
there are 14 fields of study the course is directly associated with, display
Course objectives
The aim of the course is to provide the student with various kinds of creative work, discussion, exploration and own experience. Students solve several creative challenges from previous semesters such as interventions in the public space (Bookboxes, Planetary path, corridor), product design (library tactical vest, morning cereals), organization of events (KISK25, propagation of libraries in maternity hospitals, hackathon, demonstrations), work with materials (design of clothing, book cover, FIMO material), work with technologies (LED lights, Arduino, LilyPad, Raspberry Pi), work with information (creation of instructions, games). Seminars devoted to creative challenges alternate with discussion seminars, creative agency visits, and personalities. On the basis of solved topics and challenges, at the end of the semester the student chooses the final project and develops a functional prototype. Creative challenges challenge the student from various problems he solves through different creative methods. Learning outcomes of the course unit The aim of the subject is not a deep understanding of new competencies for specific types of tasks, but an overview of creative methods and creative process, the ability to look at the problem from different angles, to test unusual solutions, technologies and materials, to get inspiration from others and to strengthen self- creative challenges.
Learning outcomes
- the ability to engage creativity in creating new products and services - process and tools reflection
Syllabus
  • 1 introductory seminar, 2 seminars are devoted to discussing predefined themes, 6 seminars are dedicated to presenting and discussing creative challenges, 2 meetings are associated with a visit to creative institutions (atelier, hackerspace, gallery, etc.) 2 meetings and discussions with guests from creative institutions (Industra, Hobbylab, VIDA Center, Impact HUB, etc.) optional two-day excursion (work in the plenary).
Literature
  • Kreativita : souhra biologických, psyhologických a sociálních faktorů (Variant.) : Kreativita. info
  • FRANKOVÁ, Emilie. Kreativita a inovace v organizaci : povaha kreativity a její význam v současné ekonomice : kreativita jedince a možnosti jejího rozvíjení : výběr členů, rozvoj a vedení kreativních týmů : organizační kreativita a inovace jako strategie. 1. vyd. Praha: Grada. 254 s. ISBN 9788024733173. 2011. URL info
Teaching methods
laboratory exercises
Assessment methods
project defense
Language of instruction
Czech
Further Comments
Study Materials
The course is taught annually.
The course is also listed under the following terms Autumn 2019, Autumn 2020, Spring 2021, Autumn 2021, Spring 2022, Spring 2023, Autumn 2023, Spring 2024, Spring 2025.
  • Enrolment Statistics (Spring 2020, recent)
  • Permalink: https://is.muni.cz/course/phil/spring2020/ISKB36