D 2012

Parallelized LDGM Coding for Demanding Multimedia Applications

KABÁT, Milan and Petr HOLUB

Basic information

Original name

Parallelized LDGM Coding for Demanding Multimedia Applications

Authors

KABÁT, Milan and Petr HOLUB

Edition

First edition. Brno, Memics 2012, Eighth Doctoral Workshop on Mathematical and Engineering Methods in Computer Science, p. 28-37, 10 pp. 2012

Publisher

Novpress s.r.o.

Other information

Type of outcome

Stať ve sborníku

Confidentiality degree

není předmětem státního či obchodního tajemství

ISBN

978-80-87342-15-2

Tags

Reviewed
Změněno: 14/1/2013 21:57, RNDr. Milan Kabát

Abstract

V originále

When providing high-resolution real-time video transmission, even moderate packet loss may have a significant impact on the resulting multimedia quality. Several methods are being used to cope with packet erasures, including redundant or multipath transmissions, forward error correction, or a combination of these approaches. Low-density Generator Matrix (LDGM) codes are considered to be suit- able for application-layer FEC. In this article, we study how GPUs can be helpful in providing high-performing error-correction mechanism for real- time multimedia applications. We propose a novel design of parallelized LDGM coding on GPU and also an optimized, vector-parallel approach to such coding on CPU. Furthermore, we compare the performance of both methods under various coding settings.
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