FLAŠAR, Martin. Changes in composition from film to game music. In Mezinárodní hudební konference MUSICA NOVA VIII : Hudba k čemu...? 2012.
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Basic information
Original name Changes in composition from film to game music
Authors FLAŠAR, Martin (203 Czech Republic, guarantor, belonging to the institution).
Edition Mezinárodní hudební konference MUSICA NOVA VIII : Hudba k čemu...? 2012.
Other information
Original language English
Type of outcome Presentations at conferences
Field of Study Art, architecture, cultural heritage
Country of publisher Czech Republic
Confidentiality degree is not subject to a state or trade secret
RIV identification code RIV/00216224:14210/12:00063298
Organization unit Faculty of Arts
Keywords in English game sound; game music; music history
Tags rivok
Changed by Changed by: Mgr. Vendula Hromádková, učo 108933. Changed: 19/3/2013 20:23.
Abstract
Composers in recent years slowly migrate to a new type of livelihood: composing music for digital games. Some mechanisms are repeating (gradual splitting into mainstream versus indie scene, yearning for "Hollywood sound", etc.), others put new demands on composers (an adaptive audio, a cybertext structure of the composition, etc.). The game industry has already established a cooperation with big names of the film music such as Michael Nyman or John Williams. What challenges pose digital games to composers today? What is the connection between anthropological concept of a game and music as a part of a culture? In the recent paper I will try to answer these questions as well as raise many other.
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