Detailed Information on Publication Record
2013
Massively Parallel Hierarchical Scene Processing with Applications in Rendering
VINKLER, Marek, Jiří BITTNER, Vlastimil HAVRAN and Michal HAPALABasic information
Original name
Massively Parallel Hierarchical Scene Processing with Applications in Rendering
Authors
VINKLER, Marek (203 Czech Republic, guarantor, belonging to the institution), Jiří BITTNER (203 Czech Republic), Vlastimil HAVRAN (203 Czech Republic) and Michal HAPALA (203 Czech Republic)
Edition
Computer Graphics Forum, Wiley, 2013, 0167-7055
Other information
Language
English
Type of outcome
Článek v odborném periodiku
Field of Study
10201 Computer sciences, information science, bioinformatics
Country of publisher
United Kingdom of Great Britain and Northern Ireland
Confidentiality degree
není předmětem státního či obchodního tajemství
Impact factor
Impact factor: 1.595
RIV identification code
RIV/00216224:14330/13:00069069
Organization unit
Faculty of Informatics
UT WoS
000327433800002
Keywords (in Czech)
paralelní algoritmy; CUDA; akcelerační datové struktury; sledování paprsku; BVH
Keywords in English
parallel algorithms; CUDA; acceleration data structures; ray tracing; BVH
Tags
Tags
International impact, Reviewed
Změněno: 19/1/2014 16:14, RNDr. Marek Vinkler, Ph.D.
Abstract
V originále
We present a novel method for massively parallel hierarchical scene processing on the GPU, which is based on sequential decomposition of the given hierarchical algorithm into small functional blocks. The computation is fully managed by the GPU using a specialized task pool which facilitates synchronization and communication of processing units. We present two applications of the proposed approach: construction of the bounding volume hierarchies and collision detection based on divide-and-conquer ray tracing. The results indicate that using our approach we achieve high utilization of the GPU even for complex hierarchical problems which pose a challenge for massive parallelization. The results indicate that using our approach we achieve high utilization of the GPU even for complex hierarchical problems which pose a challenge for massive parallelization.
Links
LG13010, research and development project |
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MUNI/A/0750/2012, interní kód MU |
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