VINKLER, Marek, Jiří BITTNER, Vlastimil HAVRAN and Michal HAPALA. Massively Parallel Hierarchical Scene Processing with Applications in Rendering. Computer Graphics Forum. Wiley, 2013, vol. 32, No 8, p. 13-25. ISSN 0167-7055. Available from: https://dx.doi.org/10.1111/cgf.12140. |
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@article{1120032, author = {Vinkler, Marek and Bittner, Jiří and Havran, Vlastimil and Hapala, Michal}, article_number = {8}, doi = {http://dx.doi.org/10.1111/cgf.12140}, keywords = {parallel algorithms; CUDA; acceleration data structures; ray tracing; BVH}, language = {eng}, issn = {0167-7055}, journal = {Computer Graphics Forum}, title = {Massively Parallel Hierarchical Scene Processing with Applications in Rendering}, url = {http://dx.doi.org/10.1111/cgf.12140}, volume = {32}, year = {2013} }
TY - JOUR ID - 1120032 AU - Vinkler, Marek - Bittner, Jiří - Havran, Vlastimil - Hapala, Michal PY - 2013 TI - Massively Parallel Hierarchical Scene Processing with Applications in Rendering JF - Computer Graphics Forum VL - 32 IS - 8 SP - 13-25 EP - 13-25 PB - Wiley SN - 01677055 KW - parallel algorithms KW - CUDA KW - acceleration data structures KW - ray tracing KW - BVH UR - http://dx.doi.org/10.1111/cgf.12140 N2 - We present a novel method for massively parallel hierarchical scene processing on the GPU, which is based on sequential decomposition of the given hierarchical algorithm into small functional blocks. The computation is fully managed by the GPU using a specialized task pool which facilitates synchronization and communication of processing units. We present two applications of the proposed approach: construction of the bounding volume hierarchies and collision detection based on divide-and-conquer ray tracing. The results indicate that using our approach we achieve high utilization of the GPU even for complex hierarchical problems which pose a challenge for massive parallelization. The results indicate that using our approach we achieve high utilization of the GPU even for complex hierarchical problems which pose a challenge for massive parallelization. ER -
VINKLER, Marek, Jiří BITTNER, Vlastimil HAVRAN and Michal HAPALA. Massively Parallel Hierarchical Scene Processing with Applications in Rendering. \textit{Computer Graphics Forum}. Wiley, 2013, vol.~32, No~8, p.~13-25. ISSN~0167-7055. Available from: https://dx.doi.org/10.1111/cgf.12140.
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