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@inproceedings{1122890, author = {Smutný, Petr and Procházka, Jakub and Vaculík, Martin}, address = {Reading, UK}, booktitle = {The Proceedings of The 7th European Conference on Games Based Learning}, editor = {Carlos Vaz de Carvalho & Paula Escudeiro}, keywords = {gaming simulation; managerial skills; training; management; educational effectiveness}, howpublished = {tištěná verze "print"}, language = {eng}, location = {Reading, UK}, isbn = {978-1-909507-63-0}, pages = {512-520}, publisher = {Academic Conference and Publishing International Limited}, title = {Learning effectiveness of management simulation game Manahra}, url = {http://issuu.com/acpil/docs/ecgbl2013-issuu_vol_2}, year = {2013} }
TY - JOUR ID - 1122890 AU - Smutný, Petr - Procházka, Jakub - Vaculík, Martin PY - 2013 TI - Learning effectiveness of management simulation game Manahra PB - Academic Conference and Publishing International Limited CY - Reading, UK SN - 9781909507630 KW - gaming simulation KW - managerial skills KW - training KW - management KW - educational effectiveness UR - http://issuu.com/acpil/docs/ecgbl2013-issuu_vol_2 L2 - http://issuu.com/acpil/docs/ecgbl2013-issuu_vol_2 N2 - The subject of the study was to examine the learning effectiveness of a management simulation game called Manahra. The observed management game was a long-term competition among several 20-member teams. The team members acted in the roles of fictitious business managers and performed complex management tasks associated with the production and sales of passenger cars. The economic competition among the individual businesses took place in a simulated commercial market and the individual players were remunerated for their work with fictitious money. The amount of accumulated money was the criterion of their evaluation at the end of the game. The study consists of two relatively autonomous parts that worked together to answer the key question: does completion of management game lead to the development of managerial skills? The first part of the study presents the results of an original, yet unpublished research work. The research was conducted through a questionnaire survey. In the questionnaire, participants had to assess the level of their managerial skills. Individual managerial skills were included into the questionnaire based on an a priori created model of managerial competence. Self-assessment was done using rating scales for each managerial competence separately. Players filled out questionnaires at the beginning and at the end of the game. The questionnaire distributed at the end of the game was extended by including a second scale in which players rated the magnitude of the change regarding their managerial competencies. The second part of the study presents the follow-up research focused on obtaining qualitative responses from the players. They were again asked to fill out a questionnaire designed to obtain spontaneous reports about the development of their managerial competencies due to their participation in the game. This assessment was then compared with the initially established competency model and to the results of the original research. ER -
SMUTNÝ, Petr, Jakub PROCHÁZKA a Martin VACULÍK. Learning effectiveness of management simulation game Manahra. In Carlos Vaz de Carvalho \&{} Paula Escudeiro. \textit{The Proceedings of The 7th European Conference on Games Based Learning}. Reading, UK: Academic Conference and Publishing International Limited, 2013, s.~512-520. ISBN~978-1-909507-63-0.
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