Detailed Information on Publication Record
2013
Understanding the process of learning touch-screen mobile applications
MAČKOVÁ TOKÁROVÁ, Lucia and Melius WEIDEMANBasic information
Original name
Understanding the process of learning touch-screen mobile applications
Authors
MAČKOVÁ TOKÁROVÁ, Lucia (703 Slovakia, guarantor, belonging to the institution) and Melius WEIDEMAN (710 South Africa)
Edition
New York, Proceedings of the 31st ACM international conference on Design of communication (SIGDOC 2013), p. 157-164, 8 pp. 2013
Publisher
ACM
Other information
Language
English
Type of outcome
Stať ve sborníku
Field of Study
10201 Computer sciences, information science, bioinformatics
Country of publisher
Czech Republic
Confidentiality degree
není předmětem státního či obchodního tajemství
Publication form
electronic version available online
References:
RIV identification code
RIV/00216224:14330/13:00069608
Organization unit
Faculty of Informatics
ISBN
978-1-4503-2131-0
Keywords in English
Learning; learnability; mobile applications; mobile user interfaces; touch-screen devices
Tags
Tags
International impact, Reviewed
Změněno: 4/10/2013 09:11, Mgr. Lucia Mačková Tokárová
Abstract
V originále
Mobile devices, together with touch-screen interfaces, have become part of the everyday usage items of many information consumers across the globe. However, it is clear that the learning curve for touch-screen interfaces is steeper than what was expected. This presents some problems especially along with the current trend towards designing more complex mobile applications. The objective of this research was to determine how users interact with applications on touch-screen mobile devices, and how they progress through the various learning phases. A literature study, two pilot studies and a full survey questionnaire were used to gather data and perceptions about the status quo of learning within mobile touch-screen interfaces. Results indicated the presence of recurring patterns in users' preferences. In particular, associations with personal characteristics, namely age, gender and the length of experience, were observed. These patterns might provide fundamental value as a theoretical ground for designing intuitive mobile applications.