BOUDA, Tomáš. Experience as an Essential Aspect of Teaching and Learning in a Virtual World. In Mark Childs a Greg Withnail. Experiential Learning in Virtual Worlds. First Edition. United Kingdom: Inter-disciplinary press, 2013, p. 133-150. Inter-disciplinary press. ISBN 978-1-84888-189-1.
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Basic information
Original name Experience as an Essential Aspect of Teaching and Learning in a Virtual World
Name in Czech Prožitek jako důležitý aspekt vyučování a učení ve virtuálním světě
Authors BOUDA, Tomáš (203 Czech Republic, guarantor, belonging to the institution).
Edition First Edition. United Kingdom, Experiential Learning in Virtual Worlds, p. 133-150, 18 pp. Inter-disciplinary press, 2013.
Publisher Inter-disciplinary press
Other information
Original language English
Type of outcome Chapter(s) of a specialized book
Field of Study Documentation, librarianship, work with information
Country of publisher United Kingdom of Great Britain and Northern Ireland
Confidentiality degree is not subject to a state or trade secret
Publication form printed version "print"
RIV identification code RIV/00216224:14210/13:00071594
Organization unit Faculty of Arts
ISBN 978-1-84888-189-1
Keywords in English 3D learning experience; 3D virtual learning environment; education; Multi-user virtual environment; immersive world learning; inworld; Second Life; Social- and cognitive-connectedness schemata; sims; teaching; VIAKISK; virtual environment
Tags rivok
Tags International impact, Reviewed
Changed by Changed by: Mgr. Vendula Hromádková, učo 108933. Changed: 8/4/2014 10:19.
Abstract
The chapter presents main issues which are necessary to deal with during implementation of educational activities within a multi-user virtual environment (MUVE). The first area highlighted is the core essence of a new paradigm of teaching and learning, which correlates with the theory of constructivism and the Social- and cognitive-connectedness schemata (SCCS) proposed by Sontag. Secondly, the author discusses the essential aspects of MUVE, which enhance communication and collaboration activities. Next, the chapter provides an overview of the instructional design of 3D learning experience (3DLE) by Kapp and O`Driscol. Finally, the author introduces the project VIAKISK (Virtual academic campus of library and information studies) that was situated in virtual world Second Life and then moved to Open Simulator. The author describes the process of moving virtual island into another destination and discusses implications of this process.
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