VINKLER, Marek, Vlastimil HAVRAN and Jiří BITTNER. Bounding Volume Hierarchies versus Kd-trees on Contemporary Many-Core Architectures. In Diego Gutierrez, Roman Ďurikovič. Proceedings of the 30th Spring Conference on Computer Graphics. Bratislava, Slovakia: Comenius University, Bratislava, 2014, p. 61-68. ISBN 978-1-4503-3070-1. Available from: https://dx.doi.org/10.1145/2643188.2643196.
Other formats:   BibTeX LaTeX RIS
Basic information
Original name Bounding Volume Hierarchies versus Kd-trees on Contemporary Many-Core Architectures
Authors VINKLER, Marek (203 Czech Republic, guarantor, belonging to the institution), Vlastimil HAVRAN (203 Czech Republic) and Jiří BITTNER (203 Czech Republic).
Edition Bratislava, Slovakia, Proceedings of the 30th Spring Conference on Computer Graphics, p. 61-68, 8 pp. 2014.
Publisher Comenius University, Bratislava
Other information
Original language English
Type of outcome Proceedings paper
Field of Study 10201 Computer sciences, information science, bioinformatics
Country of publisher Slovakia
Confidentiality degree is not subject to a state or trade secret
Publication form printed version "print"
WWW URL
RIV identification code RIV/00216224:14330/14:00076259
Organization unit Faculty of Informatics
ISBN 978-1-4503-3070-1
Doi http://dx.doi.org/10.1145/2643188.2643196
Keywords in English bounding volume hierarchy; kd-tree; performance study; ray tracing
Tags International impact, Reviewed
Changed by Changed by: RNDr. Pavel Šmerk, Ph.D., učo 3880. Changed: 29/4/2015 07:08.
Abstract
We present a performance comparison of bounding volume hierarchies and kd-trees for ray tracing on many-core architectures (GPUs). The comparison is focused on rendering times and traversal characteristics on the GPU using data structures that were optimized for maximum performance of tracing rays irrespective of the time needed for their build. We show that for a contemporary GPU architecture (NVIDIA Kepler) bounding volume hierarchies have higher ray tracing performance than kd-trees for simple and moderately complex scenes. Kd-trees, on the other hand, have higher performance for complex scenes, in particular for those with occlusion.
Links
LG13010, research and development projectName: Zastoupení ČR v European Research Consortium for Informatics and Mathematics (Acronym: ERCIM-CZ)
Investor: Ministry of Education, Youth and Sports of the CR
MUNI/A/0765/2013, interní kód MUName: Zapojení studentů Fakulty informatiky do mezinárodní vědecké komunity (Acronym: SKOMU)
Investor: Masaryk University, Category A
MUNI/A/0915/2013, interní kód MUName: Výzkum FI ve vybraných oblastech aplikované informatiky (Acronym: FI_Apl_Inf_2014)
Investor: Masaryk University, Category A
PrintDisplayed: 14/10/2024 00:43