2009
Assessing NeuroSky’s Usability to Detect Attention Levels in an Assessment Exercise
REBOLLEDO-MENDEZ, Genaro; Ian DUNWELL; Erika MARTÍNEZ-MIRÓN; María Dolores VARGAS-CERDÁN; Sara DE FREITAS et. al.Basic information
Original name
Assessing NeuroSky’s Usability to Detect Attention Levels in an Assessment Exercise
Authors
REBOLLEDO-MENDEZ, Genaro; Ian DUNWELL; Erika MARTÍNEZ-MIRÓN; María Dolores VARGAS-CERDÁN; Sara DE FREITAS; Fotis LIAROKAPIS and Alma GARCÍA-GAONA
Edition
Human-Computer Interaction. New Trends, Lecture Notes in Computer Science Volume 5610, p. 149-158, 10 pp. 2009
Publisher
Springer Berlin Heidelberg
Other information
Type of outcome
Proceedings paper
Confidentiality degree
is not subject to a state or trade secret
Publication form
electronic version available online
References:
Impact factor
Impact factor: 0.402 in 2005
ISBN
978-3-642-02573-0
ISSN
Tags
International impact, Reviewed
Changed: 16/11/2014 20:04, doc. Fotios Liarokapis, PhD
Abstract
In the original language
This paper presents the results of a usability evaluation of the NeuroSky’s MindSet (MS). Until recently most Brain Computer Interfaces (BCI) have been designed for clinical and research purposes partly due to their size and complexity. However, a new generation of consumer-oriented BCI has appeared for the video game industry. The MS, a headset with a single electrode, is based on electro-encephalogram readings (EEG) capturing faint electrical signals generated by neural activity. The electrical signal across the electrode is measured to determine levels of attention (based on Alpha waveforms) and then translated into binary data. This paper presents the results of an evaluation to assess the usability of the MS by defining a model of attention to fuse attention signals with user-generated data in a Second Life assessment exercise. The results of this evaluation suggest that the MS provides accurate readings regarding attention, since there is a positive correlation between measured and self-reported attention levels. The results also suggest there are some usability and technical problems with its operation. Future research is presented consisting of the definition a standardized reading methodology and an algorithm to level out the natural fluctuation of users’ attention levels if they are to be used as inputs.