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@inproceedings{1209786, author = {Čejka, Jan}, booktitle = {Proceedings of the 18th Central European Seminar on Computer Graphics}, editor = {Michael Wimmer, Jiří Hladůvka, Martin Ilčík}, keywords = {OpenGL;Core profile;QUADRO;GeForce}, language = {eng}, isbn = {978-3-9502533-6-8}, pages = {35-40}, title = {Impact of Modern OpenGL on FPS}, url = {http://www.cescg.org/CESCG-2014/papers/Cejka-Impact_of_Modern_OpenGL_on_FPS.pdf}, year = {2014} }
TY - JOUR ID - 1209786 AU - Čejka, Jan PY - 2014 TI - Impact of Modern OpenGL on FPS SN - 9783950253368 KW - OpenGL;Core profile;QUADRO;GeForce UR - http://www.cescg.org/CESCG-2014/papers/Cejka-Impact_of_Modern_OpenGL_on_FPS.pdf L2 - http://www.cescg.org/CESCG-2014/papers/Cejka-Impact_of_Modern_OpenGL_on_FPS.pdf N2 - We choose several old and modern features of OpenGL that applications use to render scenes and compare their impact on the rendering speed. We run tests on a professional graphics card QUADRO 6000 and on a consumer graphics card GeForce GTX 580, and evaluate how actual hardware influences the results. ER -
ČEJKA, Jan. Impact of Modern OpenGL on FPS. In Michael Wimmer, Jiří Hladůvka, Martin Ilčík. \textit{Proceedings of the 18th Central European Seminar on Computer Graphics}. 2014, p.~35-40. ISBN~978-3-9502533-6-8.
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