O'CONNOR, Stuart, Fotis LIAROKAPIS and Jayne CHRISINA. Perceived Realism of Crowd Behaviour with Social Forces. In Proc. of the 19th International Conference on Information Visualisation (IV 2015). Barcelona, Spain: IEEE Computer Society, 2015, p. 494-499. ISBN 978-1-4673-7568-9. Available from: https://dx.doi.org/10.1109/iV.2015.88.
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Basic information
Original name Perceived Realism of Crowd Behaviour with Social Forces
Authors O'CONNOR, Stuart (826 United Kingdom of Great Britain and Northern Ireland), Fotis LIAROKAPIS (300 Greece, belonging to the institution) and Jayne CHRISINA (826 United Kingdom of Great Britain and Northern Ireland).
Edition Barcelona, Spain, Proc. of the 19th International Conference on Information Visualisation (IV 2015), p. 494-499, 6 pp. 2015.
Publisher IEEE Computer Society
Other information
Original language English
Type of outcome Proceedings paper
Field of Study 10201 Computer sciences, information science, bioinformatics
Confidentiality degree is not subject to a state or trade secret
Publication form storage medium (CD, DVD, flash disk)
WWW URL
RIV identification code RIV/00216224:14330/15:00083741
Organization unit Faculty of Informatics
ISBN 978-1-4673-7568-9
ISSN 1093-9547
Doi http://dx.doi.org/10.1109/iV.2015.88
UT WoS 000380400400075
Keywords in English Crowd Simulation; Psychophysics; Perception; Artificial Intelligence; Agent Behaviour; Virtual Environments
Tags firank_B
Tags International impact, Reviewed
Changed by Changed by: RNDr. Pavel Šmerk, Ph.D., učo 3880. Changed: 28/4/2016 14:34.
Abstract
This paper investigates the development of an urban crowd simulation for the purposes of psychophysical experimentation. Whilst artificial intelligence (AI) is advancing to produce more concise and interesting crowd behaviours, the number or sophistication of the algorithms implemented within a system does not necessarily guarantee its perceptual realism. Human perception is highly subjective and does not always conform to the reality of the situation. Therefore it is important to consider this aspect when dealing with AI implementations within a crowd system aimed at humans. In this research an initial two-alternative forced choice (2AFC) with constant stimuli psychophysical experiment is presented. The purpose of the experiment is to assess whether human participants perceive crowd behaviour with a social forces model to be more realistic. Results from the experiment suggest that participants do consider crowd behaviour with social forces to be more realistic. This research could inform the development of crowd-based systems, especially those that consider viewer perception to be important, such as for example video games and other media.
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