Detailed Information on Publication Record
2015
Perceived Realism of Crowd Behaviour with Social Forces
O'CONNOR, Stuart, Fotis LIAROKAPIS and Jayne CHRISINABasic information
Original name
Perceived Realism of Crowd Behaviour with Social Forces
Authors
O'CONNOR, Stuart (826 United Kingdom of Great Britain and Northern Ireland), Fotis LIAROKAPIS (300 Greece, belonging to the institution) and Jayne CHRISINA (826 United Kingdom of Great Britain and Northern Ireland)
Edition
Barcelona, Spain, Proc. of the 19th International Conference on Information Visualisation (IV 2015), p. 494-499, 6 pp. 2015
Publisher
IEEE Computer Society
Other information
Language
English
Type of outcome
Stať ve sborníku
Field of Study
10201 Computer sciences, information science, bioinformatics
Confidentiality degree
není předmětem státního či obchodního tajemství
Publication form
storage medium (CD, DVD, flash disk)
References:
RIV identification code
RIV/00216224:14330/15:00083741
Organization unit
Faculty of Informatics
ISBN
978-1-4673-7568-9
ISSN
UT WoS
000380400400075
Keywords in English
Crowd Simulation; Psychophysics; Perception; Artificial Intelligence; Agent Behaviour; Virtual Environments
Tags
International impact, Reviewed
Změněno: 28/4/2016 14:34, RNDr. Pavel Šmerk, Ph.D.
Abstract
V originále
This paper investigates the development of an urban crowd simulation for the purposes of psychophysical experimentation. Whilst artificial intelligence (AI) is advancing to produce more concise and interesting crowd behaviours, the number or sophistication of the algorithms implemented within a system does not necessarily guarantee its perceptual realism. Human perception is highly subjective and does not always conform to the reality of the situation. Therefore it is important to consider this aspect when dealing with AI implementations within a crowd system aimed at humans. In this research an initial two-alternative forced choice (2AFC) with constant stimuli psychophysical experiment is presented. The purpose of the experiment is to assess whether human participants perceive crowd behaviour with a social forces model to be more realistic. Results from the experiment suggest that participants do consider crowd behaviour with social forces to be more realistic. This research could inform the development of crowd-based systems, especially those that consider viewer perception to be important, such as for example video games and other media.