D 2015

Examining User Experiences Through A Multimodal BCI Puzzle Game

LIAROKAPIS, Fotis, Athanasios VOURVOPOULOS and Alina ENE

Basic information

Original name

Examining User Experiences Through A Multimodal BCI Puzzle Game

Authors

LIAROKAPIS, Fotis (300 Greece, belonging to the institution), Athanasios VOURVOPOULOS (300 Greece) and Alina ENE (642 Romania)

Edition

USA, Proc. of the 19th International Conference on Information Visualisation (IV 2015), p. 488-493, 6 pp. 2015

Publisher

IEEE Computer Society

Other information

Language

English

Type of outcome

Stať ve sborníku

Field of Study

10201 Computer sciences, information science, bioinformatics

Confidentiality degree

není předmětem státního či obchodního tajemství

Publication form

storage medium (CD, DVD, flash disk)

References:

RIV identification code

RIV/00216224:14330/15:00083742

Organization unit

Faculty of Informatics

ISBN

978-1-4673-7568-9

ISSN

UT WoS

000380400400074

Keywords in English

brain-computer interfaces; computer games; human-machine interaction

Tags

International impact, Reviewed
Změněno: 3/5/2016 16:53, RNDr. Pavel Šmerk, Ph.D.

Abstract

V originále

This paper presents a study of users’ experiences in low cost multimodal brain-computer interface (BCI) games. A 2D puzzle game (Tetris) was designed featuring two modes (non-BCI and BCI input) which require users to meditate in order to change the game difficulty. Thirty participants were asked to report on the two modes separately. Results indicate that a one-sensor BCI device in games positively contributes to enjoyability but raises mental demand. There was no reported drop in performance in a hybrid system where direct control is not handled by a BCI input. It was found that meditation could not be self-regulated making shortterm direct control a bad design decision in future BCI gaming scenarios for one-sensor headsets.