Detailed Information on Publication Record
2015
Examining User Experiences Through A Multimodal BCI Puzzle Game
LIAROKAPIS, Fotis, Athanasios VOURVOPOULOS and Alina ENEBasic information
Original name
Examining User Experiences Through A Multimodal BCI Puzzle Game
Authors
LIAROKAPIS, Fotis (300 Greece, belonging to the institution), Athanasios VOURVOPOULOS (300 Greece) and Alina ENE (642 Romania)
Edition
USA, Proc. of the 19th International Conference on Information Visualisation (IV 2015), p. 488-493, 6 pp. 2015
Publisher
IEEE Computer Society
Other information
Language
English
Type of outcome
Stať ve sborníku
Field of Study
10201 Computer sciences, information science, bioinformatics
Confidentiality degree
není předmětem státního či obchodního tajemství
Publication form
storage medium (CD, DVD, flash disk)
References:
RIV identification code
RIV/00216224:14330/15:00083742
Organization unit
Faculty of Informatics
ISBN
978-1-4673-7568-9
ISSN
UT WoS
000380400400074
Keywords in English
brain-computer interfaces; computer games; human-machine interaction
Tags
International impact, Reviewed
Změněno: 3/5/2016 16:53, RNDr. Pavel Šmerk, Ph.D.
Abstract
V originále
This paper presents a study of users’ experiences in low cost multimodal brain-computer interface (BCI) games. A 2D puzzle game (Tetris) was designed featuring two modes (non-BCI and BCI input) which require users to meditate in order to change the game difficulty. Thirty participants were asked to report on the two modes separately. Results indicate that a one-sensor BCI device in games positively contributes to enjoyability but raises mental demand. There was no reported drop in performance in a hybrid system where direct control is not handled by a BCI input. It was found that meditation could not be self-regulated making shortterm direct control a bad design decision in future BCI gaming scenarios for one-sensor headsets.