Detailed Information on Publication Record
2015
The Effect of Prior Gaming Experience in Motor Imagery Training for Brain-Computer Interfaces: A Pilot Study
VOURVOPOULOS, Athanasios, Fotis LIAROKAPIS and Mon-Chu CHENBasic information
Original name
The Effect of Prior Gaming Experience in Motor Imagery Training for Brain-Computer Interfaces: A Pilot Study
Authors
VOURVOPOULOS, Athanasios (300 Greece), Fotis LIAROKAPIS (300 Greece, belonging to the institution) and Mon-Chu CHEN (620 Portugal)
Edition
Skovde, Sweden, Proc. of the 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2015), p. 139-146, 8 pp. 2015
Publisher
IEEE Computer Society
Other information
Language
English
Type of outcome
Stať ve sborníku
Field of Study
10201 Computer sciences, information science, bioinformatics
Confidentiality degree
není předmětem státního či obchodního tajemství
Publication form
storage medium (CD, DVD, flash disk)
References:
RIV identification code
RIV/00216224:14330/15:00083889
Organization unit
Faculty of Informatics
ISBN
978-1-4799-8102-1
Keywords in English
Brain-Computer Interfaces; Serious Games; Virtual Reality; Motor Imagery
Tags
Tags
International impact, Reviewed
Změněno: 2/5/2016 15:02, RNDr. Pavel Šmerk, Ph.D.
Abstract
V originále
Brain–Computer Interfaces (BCIs) are communication systems which translate brain activity into control commands in order to be used by computer systems. In recent years, BCIs had been used as an input method for video games and virtual environments mainly as research prototypes. However, BCI training requires long and repetitive trials resulting in user fatigue and low performance. Past research in BCI was mostly oriented around the signal processing layers neglecting the human aspect in the loop. In this paper, we are focusing at the effect that prior gaming experience has at the brain pattern modulation as an attempt to systematically identify all these elements that contribute to high BCI control. Based on current literature, we argue that experienced gamers could have better performance in BCI training due to enhanced sensorimotor learning derived from gaming. To achieve this a pilot study with 12 participants was conducted, undergoing 3 BCI training sessions, resulting in 36 EEG datasets. Results show that a strong gaming profile not only could possibly enhance the performance in BCI training through Motor-Imagery but it can also increase EEG rhythm activity.