ĎURINÍK, Michal. Gamification in Knowledge Management Systems. Central European Journal of Management. Brno: Masarykova univerzita, 2014, vol. 1, No 2, p. 41-50. ISSN 2336-2693. Available from: https://dx.doi.org/10.5817/CEJM2014-2-3.
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Basic information
Original name Gamification in Knowledge Management Systems
Authors ĎURINÍK, Michal (703 Slovakia, guarantor, belonging to the institution).
Edition Central European Journal of Management, Brno, Masarykova univerzita, 2014, 2336-2693.
Other information
Original language English
Type of outcome Article in a journal
Field of Study 50600 5.6 Political science
Country of publisher Czech Republic
Confidentiality degree is not subject to a state or trade secret
WWW URL
RIV identification code RIV/00216224:14560/14:00084153
Organization unit Faculty of Economics and Administration
Doi http://dx.doi.org/10.5817/CEJM2014-2-3
Keywords in English Gamification; knowledge management systems; KMS; knowledge management
Tags Reviewed
Changed by Changed by: Mgr. Jiří Poláček, Ph.D., učo 3518. Changed: 18/3/2022 13:04.
Abstract
While computer games are extremely immersing and engaging, many companies find their knowledge management systems (KMS) to be ignored by the employees. Gamification is a way of enhancing KMS with game design elements to increase user engagement, content creation and satisfaction. This paper discusses what gamification in KMS is, what are the game design elements to be used and how companies can benefit from implementing gamified KMS. Furthermore, this paper provides an overview of psychological mechanisms that drive the user behavior and attitudes when using gamified KMS.
Links
MUNI/A/0814/2013, interní kód MUName: Informační podpora znalostního managementu a hodnocení jejích přínosů se zaměřením na vybrané procesy podporující udržitelnou konkurenceschopnost podniků
Investor: Masaryk University, Category A
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