J
2016
Examining Brain Activity While Playing Computer Games
BAKAOUKAS, Anastasios, Coada FLORIN a Fotis LIAROKAPIS
Základní údaje
Originální název
Examining Brain Activity While Playing Computer Games
Autoři
BAKAOUKAS, Anastasios (300 Řecko), Coada FLORIN (642 Rumunsko) a Fotis LIAROKAPIS (300 Řecko, domácí)
Vydání
Journal on Multimodal Interfaces, Springer, 2016, 1783-7677
Další údaje
Typ výsledku
Článek v odborném periodiku
Obor
10201 Computer sciences, information science, bioinformatics
Utajení
není předmětem státního či obchodního tajemství
Impakt faktor
Impact factor: 1.031
Kód RIV
RIV/00216224:14330/16:00089146
Organizační jednotka
Fakulta informatiky
Klíčová slova anglicky
Brain Computer Interfaces; Brain Activity; Computer Games; Memory and Cognition
Příznaky
Mezinárodní význam, Recenzováno
V originále
In this paper, an investigation and its results towards brain activity pattern recognition while playing computer games using a non-invasive Brain Computer Interface (BCI) device is presented. The main aim of the study was to analyse data recorded while participants were engaged in playing popular computer games. The major contribution of the analysis presented is the confirmation of the hypothesis that there is a connection between activities in the brain and the different categories of computer games. Three different popular computer games were used, and the recordings took place under the conditions imposed by two different environments, a noisy one (a typical open-access university computer lab) and a quiet one (a typical controlled-access university computer lab under controlled environmental parameters). Initial results, obtained after analysing the raw electro-encephalography (EEG) recorded data, suggest that there might be a significant connection between the type of activity taking place in the human brain and the type of computer game a player is engaging with.
Zobrazeno: 15. 11. 2024 17:36