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@inproceedings{1331493, author = {Čejka, Jan}, address = {Skovde, Sweden}, booktitle = {Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2015)}, doi = {http://dx.doi.org/10.1109/VS-GAMES.2015.7295769}, keywords = {CCD; Collision detection; rigid bodies; tetrahedron}, howpublished = {paměťový nosič}, language = {eng}, location = {Skovde, Sweden}, isbn = {978-1-4799-8102-1}, pages = {175-178}, publisher = {IEEE Computer Society}, title = {Continuous Collision Detection Using Tetrahedral Structures}, year = {2015} }
TY - JOUR ID - 1331493 AU - Čejka, Jan PY - 2015 TI - Continuous Collision Detection Using Tetrahedral Structures PB - IEEE Computer Society CY - Skovde, Sweden SN - 9781479981021 KW - CCD KW - Collision detection KW - rigid bodies KW - tetrahedron N2 - This work presents a new method for computing continuous collision detection between two rigid bodies. It introduces a new acceleration structure that divides the object space into tetrahedra, and describes how this structure can utilize temporal coherence in computing collision detection. It explains how to detect collisions between basic primitives using this structure, especially vertex-face, edge-edge, and face-vertex collisions. ER -
ČEJKA, Jan. Continuous Collision Detection Using Tetrahedral Structures. In \textit{Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2015)}. Skovde, Sweden: IEEE Computer Society, 2015, p.~175-178. ISBN~978-1-4799-8102-1. Available from: https://dx.doi.org/10.1109/VS-GAMES.2015.7295769.
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