ČEJKA, Jan. Continuous Collision Detection Using Tetrahedral Structures. In Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2015). Skovde, Sweden: IEEE Computer Society, 2015, p. 175-178. ISBN 978-1-4799-8102-1. Available from: https://dx.doi.org/10.1109/VS-GAMES.2015.7295769.
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Basic information
Original name Continuous Collision Detection Using Tetrahedral Structures
Authors ČEJKA, Jan (203 Czech Republic, guarantor, belonging to the institution).
Edition Skovde, Sweden, Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2015), p. 175-178, 4 pp. 2015.
Publisher IEEE Computer Society
Other information
Original language English
Type of outcome Proceedings paper
Field of Study 10201 Computer sciences, information science, bioinformatics
Country of publisher United States of America
Confidentiality degree is not subject to a state or trade secret
Publication form storage medium (CD, DVD, flash disk)
RIV identification code RIV/00216224:14330/15:00086082
Organization unit Faculty of Informatics
ISBN 978-1-4799-8102-1
Doi http://dx.doi.org/10.1109/VS-GAMES.2015.7295769
UT WoS 000380426500012
Keywords in English CCD; Collision detection; rigid bodies; tetrahedron
Tags International impact, Reviewed
Changed by Changed by: RNDr. Pavel Šmerk, Ph.D., učo 3880. Changed: 14/5/2020 10:41.
Abstract
This work presents a new method for computing continuous collision detection between two rigid bodies. It introduces a new acceleration structure that divides the object space into tetrahedra, and describes how this structure can utilize temporal coherence in computing collision detection. It explains how to detect collisions between basic primitives using this structure, especially vertex-face, edge-edge, and face-vertex collisions.
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